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Line 108: |
Line 108: |
| Important but flawed jabstring. Solid range and built in 50/50 make it a straightforward starting point for offense. Easy to confirm, but without a kameo the only combo starting option is EX Low Tentacle - a kameo that can combo from the overhead or especially the low will go a long way towards properly establishing the string's threat. While the first overhead comes out much earlier than the low, the second overhead hit will require more accurate fuzzying from the enemy, and Quan can cancel the first overhead kick into Low Tentacle to catch their fuzzy timing. Extreme gap between the first and second hit means it is very easy to mash on, so use it at a distance. | | Important but flawed jabstring. Solid range and built in 50/50 make it a straightforward starting point for offense. Easy to confirm, but without a kameo the only combo starting option is EX Low Tentacle - a kameo that can combo from the overhead or especially the low will go a long way towards properly establishing the string's threat. While the first overhead comes out much earlier than the low, the second overhead hit will require more accurate fuzzying from the enemy, and Quan can cancel the first overhead kick into Low Tentacle to catch their fuzzy timing. Extreme gap between the first and second hit means it is very easy to mash on, so use it at a distance. |
| * Like most of Quan's strings, the 2 will have a gap with any cancel option. | | * Like most of Quan's strings, the 2 will have a gap with any cancel option. |
| | }} |
| | </tabber> |
| | <br> |
| | |
| | =====<font style="visibility:hidden; float:right">B2</font>===== |
| | <tabber> |
| | |-|Tap= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = B2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_b2|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_b2|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_b2}} |
| | An awful overhead on paper, but a plethora of applications when combined with setups gives it more usefulness then expected. Make no mistake though - it is indisputably terrible when used as a conventional attack by itself, being reactable, short ranged, death on block, lacking cheap or safe followups, and having an annoying effect where the enemy stumbles backwards during the reeling animation and causes most kameo followups to whiff. When used by itself, it should only be applied as a rare surprise attack. Don't even think about using the fully charged version by itself - you will eat a full combo for trying it.<br><br> |
| | Kameos will not exactly improve the reactibility, but will give the safety and reward on hit necessary for B2 to be a usable common option. Attack kameo setups like Sektor Missile will allow B2 to be turned into a cheap combo and pressure on block, while cancelling into a safe ender like Jax Energy Wave or Sub-Zero Shoulder allow him to mostly escape full combo punishment (albeit with an armorable gap). While many summon combo starters will whiff when cancelled from B2 due to the stumble reaction on hit, the ones that do work are absolute godsends and should always be applied instead of EX Low Tentacle. Certain kameo starters will also let Quan incorporate a fully charged B2 into the combo.<br><br> |
| | The new armor portal (Zone of Waste, DF3) finally gives the fully charged B2 a definitive use outside of combos as an oki tool. On a knockdown with the portal, Quan can charge B2, armor through the enemy's armored wakeup, and then punish them with the fully charged attack for a full combo into the same situation. If the enemy blocks or delays getup, Quan will be +8. The solution to this is to getup with a string, a jump, or a multi-hitting special, but it is highly matchup dependent and Quan can shut that down with Zone of Fear instead. |
| | }} |
| | |-|Charge= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = B2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_b2c|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_b2c|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_b2c}} |
| | An awful overhead on paper, but a plethora of applications when combined with setups gives it more usefulness then expected. Make no mistake though - it is indisputably terrible when used as a conventional attack by itself, being reactable, short ranged, death on block, lacking cheap or safe followups, and having an annoying effect where the enemy stumbles backwards during the reeling animation and causes most kameo followups to whiff. When used by itself, it should only be applied as a rare surprise attack. Don't even think about using the fully charged version by itself - you will eat a full combo for trying it.<br><br> |
| | Kameos will not exactly improve the reactibility, but will give the safety and reward on hit necessary for B2 to be a usable common option. Attack kameo setups like Sektor Missile will allow B2 to be turned into a cheap combo and pressure on block, while cancelling into a safe ender like Jax Energy Wave or Sub-Zero Shoulder allow him to mostly escape full combo punishment (albeit with an armorable gap). While many summon combo starters will whiff when cancelled from B2 due to the stumble reaction on hit, the ones that do work are absolute godsends and should always be applied instead of EX Low Tentacle. Certain kameo starters will also let Quan incorporate a fully charged B2 into the combo.<br><br> |
| | The new armor portal (Zone of Waste, DF3) finally gives the fully charged B2 a definitive use outside of combos as an oki tool. On a knockdown with the portal, Quan can charge B2, armor through the enemy's armored wakeup, and then punish them with the fully charged attack for a full combo into the same situation. If the enemy blocks or delays getup, Quan will be +8. The solution to this is to getup with a string, a jump, or a multi-hitting special, but it is highly matchup dependent and Quan can shut that down with Zone of Fear instead. |
| }} | | }} |
| </tabber> | | </tabber> |