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| =====<font style="visibility:hidden; float:right">2</font>===== | | =====<font style="visibility:hidden; float:right">2</font>===== |
| | <tabber> |
| | |-|2= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = |
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Line 50: |
| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|quan_chi_2}} | | {{AttackDataCargo-MK1/Query|quan_chi_2}} |
| | | Important but flawed jabstring. Solid range and built in 50/50 make it a straightforward starting point for offense. Easy to confirm, but without a kameo the only combo starting option is EX Low Tentacle - a kameo that can combo from the overhead or especially the low will go a long way towards properly establishing the string's threat. While the first overhead comes out much earlier than the low, the second overhead hit will require more accurate fuzzying from the enemy, and Quan can cancel the first overhead kick into Low Tentacle to catch their fuzzy timing. Extreme gap between the first and second hit means it is very easy to mash on, so use it at a distance. |
| | * Like most of Quan's strings, the 2 will have a gap with any cancel option. |
| }} | | }} |
| | |-|21= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = 21 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_21|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_21|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_21}} |
| | Important but flawed jabstring. Solid range and built in 50/50 make it a straightforward starting point for offense. Easy to confirm, but without a kameo the only combo starting option is EX Low Tentacle - a kameo that can combo from the overhead or especially the low will go a long way towards properly establishing the string's threat. While the first overhead comes out much earlier than the low, the second overhead hit will require more accurate fuzzying from the enemy, and Quan can cancel the first overhead kick into Low Tentacle to catch their fuzzy timing. Extreme gap between the first and second hit means it is very easy to mash on, so use it at a distance. |
| | * Like most of Quan's strings, the 2 will have a gap with any cancel option. |
| | }} |
| | |-|213= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = 2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_213|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_213|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_213}} |
| | Important but flawed jabstring. Solid range and built in 50/50 make it a straightforward starting point for offense. Easy to confirm, but without a kameo the only combo starting option is EX Low Tentacle - a kameo that can combo from the overhead or especially the low will go a long way towards properly establishing the string's threat. While the first overhead comes out much earlier than the low, the second overhead hit will require more accurate fuzzying from the enemy, and Quan can cancel the first overhead kick into Low Tentacle to catch their fuzzy timing. Extreme gap between the first and second hit means it is very easy to mash on, so use it at a distance. |
| | * Like most of Quan's strings, the 2 will have a gap with any cancel option. |
| | }} |
| | |-|214= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = 2144 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_214|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_214|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_214}} |
| | Important but flawed jabstring. Solid range and built in 50/50 make it a straightforward starting point for offense. Easy to confirm, but without a kameo the only combo starting option is EX Low Tentacle - a kameo that can combo from the overhead or especially the low will go a long way towards properly establishing the string's threat. While the first overhead comes out much earlier than the low, the second overhead hit will require more accurate fuzzying from the enemy, and Quan can cancel the first overhead kick into Low Tentacle to catch their fuzzy timing. Extreme gap between the first and second hit means it is very easy to mash on, so use it at a distance. |
| | * Like most of Quan's strings, the 2 will have a gap with any cancel option. |
| | }} |
| | |-|2144= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = 2144 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_2144|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_2144|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_2144}} |
| | Important but flawed jabstring. Solid range and built in 50/50 make it a straightforward starting point for offense. Easy to confirm, but without a kameo the only combo starting option is EX Low Tentacle - a kameo that can combo from the overhead or especially the low will go a long way towards properly establishing the string's threat. While the first overhead comes out much earlier than the low, the second overhead hit will require more accurate fuzzying from the enemy, and Quan can cancel the first overhead kick into Low Tentacle to catch their fuzzy timing. Extreme gap between the first and second hit means it is very easy to mash on, so use it at a distance. |
| | * Like most of Quan's strings, the 2 will have a gap with any cancel option. |
| | }} |
| | </tabber> |
| | <br> |
|
| |
|
| <!--d2--> | | <!--d2--> |