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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_uadf2}} | | {{AttackDataCargo-MK1/Query|general_shao_uadf2}} |
| The best command grab in the game (of the few that are present). Fast, advancing, ticks from D1 and D3, and deals tremendous damage for no meter spent. Important part of the mixup threat that Unarmed stance must display, especially for immediately punishing enemies that are expecting the F2 overhead. While the animation is rather long, Shao can use it to set up any ambush kameo he wants - of particular note are Stryker, Jax, and Sektor, who are given all the time in the world to start their useful but slow attacks (continue) | | The best command grab in the game (of the few that are present). Fast, advancing, ticks from D1 and D3, and deals tremendous damage for no meter spent. An important part of the mixup threat that Unarmed stance must display, especially for immediately punishing enemies that are expecting the F2 overhead. While the animation is rather long, Shao can use it to set up any ambush kameo he wants. Of particular note are Stryker, Jax, and Sektor, who are given all the time in the world to start their useful but slow attacks.<br><br> |
| | Despite the attack putting Shao back into Axe stance, it is still his best ender in most situations. The damage it gives dwarfs any of his other ender options (except Fatal Blow, which will not work unless the rest of the combo is significantly compromised), and the attack resists breaker by only being breakable on the initial hit - the majority of the damage comes from the rest of the animation, which cannot be broken. The fast startup and advancement will catch in high gravity, allowing Shao to path into 2 ~ Reverse Treechopper for a consistent pickup if the player is unsure about the route to take. In the corner, 4 ~ Reverse Treechopper can be used to similar effect but greater damage.<br><br> |
| | Like EX Treechopper, EX Reverse Treechopper will add armor to the move, giving him an absurdly powerful tool for exploiting gaps and calling out staggers. Combined with Treechopper, Shao goes from being one of the least threatening characters on wakeup to one of the most dangerous, being able to choose between an armored plus combo starting mid or a 170 damage armored command grab that gives him a free kameo setup (as long as he's near the axe). |
| | * Despite being a high, it can catch crouching pokes when cancelled into at close range. |
| }} | | }} |
| |-|EX= | | |-|EX= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_uadf2ex}} | | {{AttackDataCargo-MK1/Query|general_shao_uadf2ex}} |
| | | The best command grab in the game (of the few that are present). Fast, advancing, ticks from D1 and D3, and deals tremendous damage for no meter spent. An important part of the mixup threat that Unarmed stance must display, especially for immediately punishing enemies that are expecting the F2 overhead. While the animation is rather long, Shao can use it to set up any ambush kameo he wants. Of particular note are Stryker, Jax, and Sektor, who are given all the time in the world to start their useful but slow attacks.<br><br> |
| | Despite the attack putting Shao back into Axe stance, it is still his best ender in most situations. The damage it gives dwarfs any of his other ender options (except Fatal Blow, which will not work unless the rest of the combo is significantly compromised), and the attack resists breaker by only being breakable on the initial hit - the majority of the damage comes from the rest of the animation, which cannot be broken. The fast startup and advancement will catch in high gravity, allowing Shao to path into 2 ~ Reverse Treechopper for a consistent pickup if the player is unsure about the route to take. In the corner, 4 ~ Reverse Treechopper can be used to similar effect but greater damage.<br><br> |
| | Like EX Treechopper, EX Reverse Treechopper will add armor to the move, giving him an absurdly powerful tool for exploiting gaps and calling out staggers. Combined with Treechopper, Shao goes from being one of the least threatening characters on wakeup to one of the most dangerous, being able to choose between an armored plus combo starting mid or a 170 damage armored command grab that gives him a free kameo setup (as long as he's near the axe). |
| | * Despite being a high, it can catch crouching pokes when cancelled into at close range. |
| }} | | }} |
| </tabber> | | </tabber> |