|
|
Line 979: |
Line 979: |
| Plus, advancing mid swing that puts Shao back into Axe stance. Shao must be next to the axe to perform the move, but he will step a surprising distance to grab it (including backwards, which may cause it to whiff). Excellent as a blockstring ender to take full advantage of the stance before it expires, but also useful for an alternate gameplan where Shao repeatedly jumps between the stances to maximize chip damage and keep the enemy on their toes. EX Treechopper will deal more damage and add armor, adding an extraordinary wakeup and anti-stagger dimension to the move - even if the enemy calls out the armored option, they will still be at disadvantage, and this option can be forced though any available gap.<br><br> | | Plus, advancing mid swing that puts Shao back into Axe stance. Shao must be next to the axe to perform the move, but he will step a surprising distance to grab it (including backwards, which may cause it to whiff). Excellent as a blockstring ender to take full advantage of the stance before it expires, but also useful for an alternate gameplan where Shao repeatedly jumps between the stances to maximize chip damage and keep the enemy on their toes. EX Treechopper will deal more damage and add armor, adding an extraordinary wakeup and anti-stagger dimension to the move - even if the enemy calls out the armored option, they will still be at disadvantage, and this option can be forced though any available gap.<br><br> |
| Combo extending kameos will pair fantastically with Treechopper. In the corner, cancelling B3 into Treechopper and calling a kameo will turn what is normally a risky mix option into a plus on block launcher. EX Treechopper becomes a proper armored launcher, on top of its frame advantage on block. Structuring combos to start with Power Strike and an early Treechopper will let Shao do a late Devastator to fully take advantage of its gravity-alleviating properties, maximizing his damage and Unarmed stance time. | | Combo extending kameos will pair fantastically with Treechopper. In the corner, cancelling B3 into Treechopper and calling a kameo will turn what is normally a risky mix option into a plus on block launcher. EX Treechopper becomes a proper armored launcher, on top of its frame advantage on block. Structuring combos to start with Power Strike and an early Treechopper will let Shao do a late Devastator to fully take advantage of its gravity-alleviating properties, maximizing his damage and Unarmed stance time. |
| | }} |
| | </tabber> |
| | <br> |
| | |
| | =====Reverse Treechopper (DF2)===== |
| | <tabber> |
| | |-|Regular (Unarmed)= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = df2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|general_shao_uadf2|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|general_shao_uadf2|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|general_shao_uadf2}} |
| | The best command grab in the game (of the few that are present). Fast, advancing, ticks from D1 and D3, and deals tremendous damage for no meter spent. Important part of the mixup threat that Unarmed stance must display, especially for immediately punishing enemies that are expecting the F2 overhead. While the animation is rather long, Shao can use it to set up any ambush kameo he wants - of particular note are Stryker, Jax, and Sektor, who are given all the time in the world to start their useful but slow attacks (continue) |
| | }} |
| | |-|EX= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = df2+block |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|general_shao_uadf2ex|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|general_shao_uadf2ex|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|general_shao_uadf2ex}} |
| | |
| }} | | }} |
| </tabber> | | </tabber> |