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| {{AttackDataCargo-MK1/Query|general_shao_b4}} | | {{AttackDataCargo-MK1/Query|general_shao_b4}} |
| Not a great sweep at first glance, having very short range, longer recovery than average, and no low profile. Its real strength is the pushback on block, synergizing excellently with his Axe gameplan. From a point blank block, B4 will create just enough space to keep the enemy within 2 range, also letting him backdash into a spacing trap. As it is Shao's fastest standing non-high he must often rely on it to stop mashing, but be cautious about doing backdash into B4 - the short range combined with Shao's fast dashes can often cause it to whiff. | | Not a great sweep at first glance, having very short range, longer recovery than average, and no low profile. What it actually brings to the table is the pushback on block, synergizing excellently with his Axe gameplan. From a point blank block, B4 will create just enough space to keep the enemy within 2 range, also letting him backdash into a spacing trap. As it is Shao's fastest standing non-high he must often rely on it to stop mashing, but be cautious about doing backdash into B4 - the short range combined with Shao's fast dashes can often cause it to whiff. |
| }} | | }} |
| |-|B4 (Unarmed)= | | |-|B4 (Unarmed)= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_uab4}} | | {{AttackDataCargo-MK1/Query|general_shao_uab4}} |
| Ridiculously juiced version of his Axe B4, with similar range but quicker startup and vastly superior recovery. On top of the spacing that Axe B4 gives, Unarmed B4 also makes Shao +3 on block instead of -3, and gives him enough advantage on hit to guarantee his most crucial normals. The strength of this move cannot be understated; the frame advantage combined with the space created allows it to be used for both frame traps and spacing traps, and give it applications as a litmus test to gauge the enemy's playstyle. When combined with B2 it gives Shao options for point blank vs. spaced frame advantage, and as a counterpart to F2 it drives the mix by creating the ideal circumstances for an F2 on both block and hit. B4 may not start combos, but it is still one of the most crucial parts of Shao's Unarmed offense.
| | Far deadlier version of his Axe B4, with similar range but quicker startup and vastly superior recovery. On top of the spacing that Axe B4 gives, Unarmed B4 also makes Shao +3 on block instead of -3, and gives him enough advantage on hit to guarantee his most crucial normals. The strength of this move cannot be understated; the frame advantage combined with the space created allows it to be used for both frame traps and spacing traps, and give it applications as a litmus test to gauge the enemy's playstyle. When combined with B2 it gives Shao options for point blank vs. spaced frame advantage, and as a counterpart to F2 it drives the mix by creating the ideal circumstances for an F2 on both block and hit. B4 may not start combos, but it is still one of the most crucial parts of Shao's Unarmed offense. |
| * Also has the best move name in the game. | | * Also has the best move name in the game. |
| }} | | }} |
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| <br> | | <br> |
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| <!--d4--> | | =====<font style="visibility:hidden; float:right">F4</font>===== |
| | <tabber> |
| | |-|F4= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|general_shao_f4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|general_shao_f4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|general_shao_f4}} |
| | An interesting advancing mid. Similar range to B2 while starting up faster, but with much less immediate reward on hit and block. Can be used as a safe mid to close the distance in neutral, though this cannot be confirmed into a full combo in most circumstances - Shao is better off cancelling F4 into a safe ender if used in this fashion. However, the real strength of the move is its lengthy hit advantage combined with its special cancel property, giving it extraordinary advantage on cancel. This is most often applied as a combo ender to set up a lengthy summon kameo attack, such as Motaro Tail Turret or Sonya Energy Ring Charge (Motaro is of particular note here, as the advantage is so great that Shao can still meaty with B2). The attack itself is a little slow to be easily applied as a combo ender, but with the right routes it unlocks a new setplay angle to Shao's toolkit. |
| | }} |
| | <br> |
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| | =====<font style="visibility:hidden; float:right">D4</font>===== |
| | <tabber> |
| | |-|D4 (Axe)= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_d4}} | | {{AttackDataCargo-MK1/Query|general_shao_d4}} |
| | | Slow crouching poke. Mostly used as a crouching alternative to B4 when trying to create space, exchanging speed and reward on hit for the low profile. For the purposes of interruption, D3 and especially D1 are much easier to apply while being less committal overall. |
| | }} |
| | |-|D4 (Unarmed)= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = d4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|general_shao_uad4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|general_shao_uad4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|general_shao_uad4}} |
| | Shao's best crouching poke, and possibly the best crouching poke in the game. Unarmed D4 keeps all the pushback from Axe D4, but gives it to an 8-frame attack with far greater range than most D1s. The result is a ridiculously juiced normal that can perform nearly any application of a crouching poke at once, while somehow being only -6 on block. Pretty much the only thing it can't do is tick into the command grab, but a blocked D4 already gives him all kinds of options for spacing traps. Unarmed D3 is already a solid crouching kick by itself, but the presence of D4 vastly overshadows it. |
| }} | | }} |
| | </tabber> |
| | <br> |
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| === Aerial === | | === Aerial === |