Mortal Kombat 1/Nitara: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 55: Line 55:
}}
}}
}}
}}
 
=====<font style="visibility:hidden; float:right">1,2,1,2 Launcher</font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    = Never Die
| title    = Never Die
Line 67: Line 67:
{{AttackDataCargo-MK1
{{AttackDataCargo-MK1
|input=1,2,1,2
|input=1,2,1,2
|name=Standing 1,2,1,2
|name=Standing 1,2,1,2<br>Launcher
|startup=1
|startup=1
|active=
|active=
Line 81: Line 81:


}}
}}
 
=====<font style="visibility:hidden; float:right">F+1</font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    = Broken Nails
| title    = Broken Nails
Line 134: Line 134:
}}
}}


<!--d1-->
{{MoveDataCargo
| title    = Low Scratch
| subtitle =
| input    = D+1
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_d1|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d1|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|nitara_d1}}
}}


=====<font style="visibility:hidden; float:right">2</font>=====
=====<font style="visibility:hidden; float:right">2</font>=====
Line 158: Line 145:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_2}}
{{AttackDataCargo-MK1
|input=2
|name=Standing 2
|startup=9
|active=2
|recovery=26
|cancel=18
|damage=30.00
|chip=4.50
|guard=High
|hitAdv=7
|blockAdv=-6
|flawlessBlockAdv=-6
}}


}}
}}
Line 172: Line 172:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_2}}
{{AttackDataCargo-MK1
|input=2,2
|name=Standing 2,2
|startup=17
|active=2
|recovery=26
|cancel=27
|damage=50.00
|chip=7.50
|guard=Mid
|hitAdv=8
|blockAdv=-6
|flawlessBlockAdv=-6
}}


}}
}}
 
=====<font style="visibility:hidden; float:right">2,2,1</font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    = Flying Kolors
| title    = Flying Kolors
Line 185: Line 198:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_2}}
{{AttackDataCargo-MK1
|input=2,2,1
|name=Standing 2,2,1<br>Cancelable into Air Specials
|startup=15
|active=4
|recovery=38
|cancel=33
|damage=50.00
|chip=7.50
|guard=Mid
|hitAdv=31
|blockAdv=-20
|flawlessBlockAdv=-20
}}


}}
}}
Line 198: Line 224:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_2}}
{{AttackDataCargo-MK1
|input=
|name=
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}
 
=====<font style="visibility:hidden; float:right">B+2,4</font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    = Drawing Blood
| title    = Drawing Blood
Line 211: Line 250:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_2|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_2}}
{{AttackDataCargo-MK1
 
|input=
|name=
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}
}}
<!--d2-->
{{MoveDataCargo
| title    = Deep Scratch
| subtitle =
| input    = D+2
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_d2|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d2|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|nitara_d2}}


}}
}}
Line 239: Line 277:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_3|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_3|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_3}}
{{AttackDataCargo-MK1
|input=
|name=
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}
Line 252: Line 303:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_3|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_3|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_3}}
{{AttackDataCargo-MK1
 
|input=
|name=
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}
}}
<!--d3-->
{{MoveDataCargo
| title    = Stabbing Heel
| subtitle =
| input    = D+3
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_d3|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d3|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|nitara_d3}}


}}
}}
Line 281: Line 330:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_4|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_4|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_4}}
{{AttackDataCargo-MK1
|input=
|name=
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}
Line 294: Line 356:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_4|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_4|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_4}}
{{AttackDataCargo-MK1
|input=
|name=
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}
Line 307: Line 382:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_4|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_4|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_4}}
{{AttackDataCargo-MK1
|input=
|name=
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}
Line 320: Line 408:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_4|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_4|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_4}}
{{AttackDataCargo-MK1
|input=
|name=
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}
 
}}
 
=== Crouching ===
=====<font style="visibility:hidden; float:right">D+1</font>=====
<!--d1-->
{{MoveDataCargo
| title    = Low Scratch
| subtitle =
| input    = D+1
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_d1|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d1|caption=}}
| info    =
{{AttackDataCargo-MK1
|input=D+1
|name=Crouching 1
|startup=7
|active=2
|recovery=23
|cancel=19
|damage=20.00
|chip=3.00
|guard=Mid
|hitAdv=12
|blockAdv=-8
|flawlessBlockAdv=-8
}}
}}
 
=====<font style="visibility:hidden; float:right">D+2</font>=====
<!--d2-->
{{MoveDataCargo
| title    = Deep Scratch
| subtitle =
| input    = D+2
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_d2|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d2|caption=}}
| info    =
{{AttackDataCargo-MK1/Query|nitara_d2}}


}}
}}


=====<font style="visibility:hidden; float:right">D+3</font>=====
<!--d3-->
{{MoveDataCargo
| title    = Stabbing Heel
| subtitle =
| input    = D+3
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_d3|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d3|caption=}}
| info    =
{{AttackDataCargo-MK1
|input=D+3
|name=Crouching 3
|startup=9
|active=2
|recovery=23
|cancel=22
|damage=20.00
|chip=3.00
|guard=Low
|hitAdv=13
|blockAdv=-8
|flawlessBlockAdv=-8
}}
}}
=====<font style="visibility:hidden; float:right">D+4</font>=====
<!--d4-->
<!--d4-->
{{MoveDataCargo
{{MoveDataCargo
Line 334: Line 506:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d4|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d4|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_d4}}
{{AttackDataCargo-MK1
|input=D+4
|name=Crouching 4
|startup=10
|active=2
|recovery=26
|cancel=26
|damage=30.00
|chip=4.50
|guard=Low
|hitAdv=15
|blockAdv=-6
|flawlessBlockAdv=-6
}}
}}
 
=== Aerial ===
 
=====<font style="visibility:hidden; float:right">J+1</font>=====
{{MoveDataCargo
| title    =Deep Slash
| subtitle =
| input    = J+1
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j1|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j1|caption=}}
| info    =
{{AttackDataCargo-MK1
|input=J+1
|name=Aerial 1
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}


=== Aerial ===
=====<font style="visibility:hidden; float:right">j1</font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    =Feast of Blood
| subtitle =
| subtitle =
| input    = j1
| input    = J+1,2
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j1|caption=}}
{{MoveDataCargoImage|imageHeight=180px|nitara_j1|caption=}}
Line 349: Line 560:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j1|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j1|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_j1}}
{{AttackDataCargo-MK1
|input=J+1,2
|name=Aerial 1,2
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}


=====<font style="visibility:hidden; float:right">j2</font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    =Final Flutter
| subtitle =
| subtitle =
| input    = j2
| input    = J+1,2,4
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j1|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j1|caption=}}
| info    =
{{AttackDataCargo-MK1
|input=
|name=Aerial 1,2,4
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}
 
}}
 
=====<font style="visibility:hidden; float:right">J+2</font>=====
{{MoveDataCargo
| title    =Downward Scratch
| subtitle =
| input    = J+2
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j2|caption=}}
{{MoveDataCargoImage|imageHeight=180px|nitara_j2|caption=}}
Line 363: Line 613:
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j2|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j2|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_j2}}
{{AttackDataCargo-MK1
|input=J+2
|name=Aerial 2
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}


=====<font style="visibility:hidden; float:right">j3</font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    =Broken Wings
| subtitle =
| subtitle =
| input    = j3
| input    = J+2,4
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}}
{{MoveDataCargoImage|imageHeight=180px|nitara_j1|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j1|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_j3}}
{{AttackDataCargo-MK1
|input=
|name=Aerial 2,4
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}


}}
}}


=====<font style="visibility:hidden; float:right">j4</font>=====
{{MoveDataCargo
{{MoveDataCargo
| title    =
| title    =Final Breath
| subtitle =
| subtitle =
| input    = j4
| input    = J+2,4,2
| images  =
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j4|caption=}}
{{MoveDataCargoImage|imageHeight=180px|nitara_j1|caption=}}
| hitboxes =
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j4|caption=}}
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j1|caption=}}
| info    =
| info    =
{{AttackDataCargo-MK1/Query|nitara_j4}}
{{AttackDataCargo-MK1
|input=
|name=Aerial 2,4,2
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}
 
}}


=====<font style="visibility:hidden; float:right">J3/J4</font>=====
{{MoveDataCargo
| title    =Side Heal
| subtitle =
| input    = J+3/J+4
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}}
| info    =
{{AttackDataCargo-MK1
|input=J+3 or J+4
|name=Aerial 3/4
|startup=
|active=
|recovery=
|cancel=
|damage=
|chip=
|guard=
|hitAdv=
|blockAdv=
|flawlessBlockAdv=
}}
}}


}}
== Special Moves ==
===<font style="visibility:hidden; float:right">Bad Blood</font>===
{{MoveDataCargo
| title    =Bad Blood
| subtitle =
| input    = BF1
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}}
| info    =
{{AttackDataCargo-MK1
|input=← → 1
|name=Bad Blood
|startup=12
|active=13
|recovery=31
|cancel=
|damage=80.00
|chip=11.00
|guard=High
|hitAdv=30
|blockAdv=-22
|flawlessBlockAdv=-22
}}
}}


{{MoveDataCargo
| title    =Enhanced Bad Blood
| subtitle =
| input    = BF1+Block
| images  =
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}}
| hitboxes =
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}}
| info    =
{{AttackDataCargo-MK1
|input=← → 1+Block
|name=EX Bad Blood
|startup=12
|active=13
|recovery=31
|cancel=
|damage=110.00
|chip=14.75
|guard=High
|hitAdv=30
|blockAdv=-22
|flawlessBlockAdv=-22
}}
}}


{{Character Subnav MK1|chara={{SUBPAGENAME}}|discord={{{discord|}}} }}
{{Character Subnav MK1|chara={{SUBPAGENAME}}|discord={{{discord|}}} }}

Revision as of 14:38, 12 November 2023

Introduction

Heroine of Vaeternus

"Nitara's race of vampires hails from the dark and desolate realm of Vaeternus. To survive, they evolved the ability to feed on the blood of other creatures. The Vaeternians thrived, guiding a great society. But as their comfort grew, so did their shortsightedness. They overfed on Vaeternus' creatures, disrupting the natural order. They now starve as it collapses. It is Nitara's solemn obligation to deliver her people from hunger and save her race. Vaeternus must survive."

Nitara is a Pixie/Glass Cannon vampiress who boasts the lowest base health in the game (900 HP) as a trade-off for increased mobility and mixup options. Although her grounded neutral game may be weaker and/or more “stubby” with less reward, she has several grounded normals that put her in an airborne state allowing for cancels into aerial options such as Mid/Overhead starters. Air Dash (direction + Flip Stance) allows her to move freely in any 1 of 8 directions while in an airborne state (with each consecutive dash costing 1 bar of meter), allowing for further mobility and mixup potential; Nitara can also cancel into Air Dash after any airborne normal or string for 1 bar, increasing both her pressure and mixup potential. Her (Air) DB4 is a fast divekick that provides a meterless launcher and becomes safe when Enhanced. Her Blood Sacrifice (DF4) allows her to defy the limitations of low health/dmg by risking a very small amount of health in order to enhance certain special moves, drain/regain health from the opponent, and/or greatly increase her overall dmg output.

Strengths Weaknesses
  • Fly By Night: Nitara's aerial mobility is unmatched, with an 8-way airdash she can turn into a launching divekick at any moment;
  • Ups and Downs: her aerial options can create ghetto strike/throw mixups by landing into an empty Throw
  • Blood Drain: Nitara can overcome her main weakness if she can steal enough health from her opponent, giving her a high potential health pool if played right.
  • Anemic: 900 HP puts her with Quan Chi at the absolute lowest base health value in the game.
  • Mainly high starters
  • Limited fireball access
Nitara
Mk1 nitara portrait.png
Base Health 900.00
Availability

Normals and Strings

Grounded

1
Dirty Claw
1
Hitboxes Off
Hitboxes On

1
Standing 1
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 23 17 20.00 3.00 High 12 -3 -3 -

Never Grow Old
1,2
Hitboxes Off
Hitboxes On

1,2
Standing 1,2
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 26 25 30.00 4.50 Mid 7 -7 -7 -

1,2,1,2 Launcher
Never Die
1,2,1,2
Hitboxes Off
Hitboxes On

1,2,1,2
Standing 1,2,1,2
Launcher
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
1 - 23 - - - Mid - - - -

F+1
Broken Nails
F+1
Hitboxes Off
Hitboxes On

F+1
Forward+1
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 3 25 22 50.00 7.50 Mid 13 -6 -6 -

Easy Prey
F+1,2
Hitboxes Off
Hitboxes On

F+1,2
Forward+1,2
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
19 2 37 - 70 10.50 Overhead 16 -7 -7 -


2
Blood Strike
2
Hitboxes Off
Hitboxes On

2
Standing 2
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 2 26 18 30.00 4.50 High 7 -6 -6 -


Blood Sucker
2,2
Hitboxes Off
Hitboxes On

2,2
Standing 2,2
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
17 2 26 27 50.00 7.50 Mid 8 -6 -6 -

2,2,1
Flying Kolors
Yes, with a "K"
2,2,1
Hitboxes Off
Hitboxes On

2,2,1
Standing 2,2,1
Cancelable into Air Specials
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
15 4 38 33 50.00 7.50 Mid 31 -20 -20 -

Lunging Leech
B+2
Hitboxes Off
Hitboxes On

Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

B+2,4
Drawing Blood
B+2,4
Hitboxes Off
Hitboxes On

Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

3
Hex Kick
3
Hitboxes Off
Hitboxes On

Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Hell Dive
3,4
Hitboxes Off
Hitboxes On

Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

4
Bloodhouse
4
Hitboxes Off
Hitboxes On

Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Death Spiral
B+4
Hitboxes Off
Hitboxes On

Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Bleeding Out
F+4
Hitboxes Off
Hitboxes On

Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Tenderize
F+4,3,4
Hitboxes Off
Hitboxes On

Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Crouching

D+1
Low Scratch
D+1
Hitboxes Off
Hitboxes On

D+1
Crouching 1
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 23 19 20.00 3.00 Mid 12 -8 -8 -

D+2
Deep Scratch
D+2
Hitboxes Off
Hitboxes On

d2
Crouching Back Punch
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - {{{flawlessBlockAdv}}} -

D+3
Stabbing Heel
D+3
Hitboxes Off
Hitboxes On

D+3
Crouching 3
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 2 23 22 20.00 3.00 Low 13 -8 -8 -

D+4
Deep Sweep
D+4
Hitboxes Off
Hitboxes On

D+4
Crouching 4
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 26 26 30.00 4.50 Low 15 -6 -6 -

Aerial

J+1
Deep Slash
J+1
Hitboxes Off
Hitboxes On

J+1
Aerial 1
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Feast of Blood
J+1,2
Hitboxes Off
Hitboxes On

J+1,2
Aerial 1,2
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Final Flutter
J+1,2,4
Hitboxes Off
Hitboxes On

Aerial 1,2,4
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

J+2
Downward Scratch
J+2
Hitboxes Off
Hitboxes On

J+2
Aerial 2
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Broken Wings
J+2,4
Hitboxes Off
Hitboxes On

Aerial 2,4
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Final Breath
J+2,4,2
Hitboxes Off
Hitboxes On

Aerial 2,4,2
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

J3/J4
Side Heal
J+3/J+4
Hitboxes Off
Hitboxes On

J+3 or J+4
Aerial 3/4
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Special Moves

Bad Blood

Bad Blood
BF1
Hitboxes Off
Hitboxes On

← → 1
Bad Blood
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 13 31 - 80.00 11.00 High 30 -22 -22 -

Enhanced Bad Blood
BF1+Block
Hitboxes Off
Hitboxes On

← → 1+Block
EX Bad Blood
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 13 31 - 110.00 14.75 High 30 -22 -22 -


MK1 Navigation

General
FAQ
HUD
Kameo
Characters
Ashrah
Baraka
Conan
Cyrax
Ermac
Geras
Ghostface
Havik
Homelander
Johnny Cage
Kenshi
Kitana
Kung Lao
Li Mei
Liu Kang
Mileena
Nitara
Noob Saibot
Omni-Man
Peacemaker
Quan Chi
Raiden
Rain
Reiko
Reptile
Scorpion
Sektor
Shang Tsung
General Shao
Sindel
Smoke
Sub-Zero
T-1000
Takeda
Tanya
Kameos
Madam Bo
Cyrax
Darrius
Ferra
Frost
Goro
Janet Cage
Jax
Kano
Khameleon
Kung Lao
Mavado
Motaro
Sareena
Scorpion
Sektor
Shujinko
Sonya
Stryker
Sub-Zero
Tremor
Roster Data
Conan
Cyrax
Ermac
Geras
Havik
Rain
Reiko
Smoke
Kameo Data
Cyrax
Ferra
Frost
Goro
Jax
Kano
Sonya