m (fix formatting) |
Clockknight (talk | contribs) (Grounded Strings) |
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Line 5: | Line 5: | ||
=====<font style="visibility:hidden; float:right">1</font>===== | =====<font style="visibility:hidden; float:right">1</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Splash | ||
| subtitle = | | subtitle = | ||
| input = 1 | | input = 1 | ||
Line 14: | Line 14: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1/Query|rain_1}} | {{AttackDataCargo-MK1/Query|rain_1}} | ||
}} | |||
{{MoveDataCargo | |||
| title = Beach Slap | |||
| subtitle = | |||
| input = 11 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_11|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_11|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_11}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Attitude Adjustment | |||
| subtitle = | |||
| input = 112 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_112|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_112|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_112}} | |||
}} | |||
<!--d1--> | <!--d1--> | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Jetspray | ||
| subtitle = | | subtitle = | ||
| input = D1 | | input = D1 | ||
Line 32: | Line 54: | ||
=====<font style="visibility:hidden; float:right">2</font>===== | =====<font style="visibility:hidden; float:right">2</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Anti-Dry Spell | ||
| subtitle = | | subtitle = | ||
| input = 2 | | input = 2 | ||
Line 41: | Line 63: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1/Query|rain_2}} | {{AttackDataCargo-MK1/Query|rain_2}} | ||
}} | |||
{{MoveDataCargo | |||
| title = When It Rains... | |||
| subtitle = | |||
| input = 211 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_211|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_211|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_211}} | |||
}} | |||
{{MoveDataCargo | |||
| title = It Pours | |||
| subtitle = | |||
| input = 2112 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_2112|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_2112|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_2112}} | |||
}} | |||
<!--b2--> | |||
{{MoveDataCargo | |||
| title = Tide | |||
| subtitle = | |||
| input = b2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_b2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_b2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_b2}} | |||
}} | |||
<!--f2--> | |||
{{MoveDataCargo | |||
| title = Flood Gate | |||
| subtitle = | |||
| input = f2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_2}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Undertow | |||
| subtitle = | |||
| input = f21 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_2}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Waterwhirled | |||
| subtitle = | |||
| input = f213 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_2}} | |||
}} | }} | ||
<!--d2--> | <!--d2--> | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Sudden Wave | ||
| subtitle = | | subtitle = | ||
| input = d2 | | input = d2 | ||
Line 60: | Line 153: | ||
=====<font style="visibility:hidden; float:right">3</font>===== | =====<font style="visibility:hidden; float:right">3</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Trench Foot | ||
| subtitle = | | subtitle = | ||
| input = 3 | | input = 3 | ||
Line 69: | Line 162: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1/Query|rain_3}} | {{AttackDataCargo-MK1/Query|rain_3}} | ||
}} | |||
<!--f3--> | |||
{{MoveDataCargo | |||
| title = H2Blow | |||
| subtitle = | |||
| input = f3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_d3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_d3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_f3}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Centrifugal Force | |||
| subtitle = | |||
| input = f32 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_d3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_d3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_f32}} | |||
}} | }} | ||
Line 74: | Line 193: | ||
<!--d3--> | <!--d3--> | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Tsunami | ||
| subtitle = | | subtitle = | ||
| input = d3 | | input = d3 | ||
Line 88: | Line 207: | ||
=====<font style="visibility:hidden; float:right">4</font>===== | =====<font style="visibility:hidden; float:right">4</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Hydropho-kick | ||
| subtitle = | | subtitle = | ||
| input = 4 | | input = 4 | ||
Line 100: | Line 219: | ||
}} | }} | ||
{{MoveDataCargo | |||
| title = (Charge) Hydropho-kick | |||
| subtitle = | |||
| input = [4] | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_4|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_4|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_[4]}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Forward Cancel | |||
| subtitle = | |||
| input = ff | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_[4]ff|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_[4]ff|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_[4]ff}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Backward Cancel | |||
| subtitle = | |||
| input = bb | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_[4]bb|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_[4]bb|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_[4]bb}} | |||
}} | |||
<!--b4--> | |||
{{MoveDataCargo | |||
| title = | |||
| subtitle = | |||
| input = b4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|rain_b4|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rain_b4|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|rain_b4}} | |||
}} | |||
<!--d4--> | <!--d4--> | ||
{{MoveDataCargo | {{MoveDataCargo |
Revision as of 22:00, 5 November 2023
Introduction
High Mage of Outworld
”As a student at Outworld’s exclusive Imperial Academy of Sorcery, Rain amazed his peers with his singular aptitude for water magic. Having honed his craft of water magic into a fierce weapon, he now hopes to learn the realms’ darkest and most powerful sorcery.”
Rain is a Zoner/Setplay aquamancer with Mixup capabilities that excels at playing neutral with ranged/disjointed staff and water-based attacks as well as projectile setups that allow him to open up the opponent for kombos with hard-to-block sequences; some of his tools include a safe jab string with a Low ender (114) and unsafe 13f Low (B3) that can convert into juggles with Kameos, a fast/safe Mid-Low stagger (F21) and confirmable string that can technically autoshimmy on the first hit with an Overhead ender (211), and a fast/safe advancing Mid string with a launch option (B34). His safe 28f Overhead (F3) can either be continued with a safe Overhead launch (F32) or can grant a kara throw by cancelling its startup; EX DB1 also allows him to easily kara jump cancel into other specials. His side-switch S4 can be charged to launch opponents and allows Rain to dash cancel its startup; BF1 projectile charge can also be dash-cancelled to extend kombos or continue pressure. Rain God (DDU) is a projectile launch that can be cancelled while his slow +2 Low launcher Ancient Trap (BF4) can create oki setups to mix opponents for a launch. He can also place DF2 water portals onscreen and teleport between them or connect them as a projectile.
Strengths | Weaknesses |
---|---|
|
|
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | H | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
No results
No results
No results
No results
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
Aerial
j1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
j2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | {{{flawlessBlockAdv}}} | - |
j3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | OH | - | - | {{{flawlessBlockAdv}}} | - |
j4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | OH | - | - | {{{flawlessBlockAdv}}} | - |