Mortal Kombat 1/Rain/Data: Difference between revisions

From SuperCombo Wiki
(Created page with "{{Character Subnav MK1 | chara=Rain }} {{CharacterData-MK1 | chara = Rain | name = Rain | portrait = MK1 Rain portrait.png | icon = MK1 Rain icon.png | hp = }} ===== 1 ===== {{FrameData-MK1 | chara = Rain | moveId = rain_1| moveType = ground_normal | input = 1 | name = Standing Front Punch | images = MK1_Rain_1.png | hitboxes = MK1_Rain_1_hitbox.png | damage = | chip...")
 
m (fix formatting)
Line 8: Line 8:
| hp            =
| hp            =
}}
}}
 
==Normals and Strings==
 
===Grounded===
===== 1 =====
===== 1 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_1| moveType = ground_normal
{{FrameData-MK1 | chara = Rain | moveId = rain_1| moveType = ground_normal
Line 31: Line 31:
| notes            = Starting attack for AERIAL KOMBOS
| notes            = Starting attack for AERIAL KOMBOS
}}
}}
===== d1 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_d1| moveType = ground_normal
| input            = d1
| name            = Crouching Front Punch
| images          = MK1_Rain_d1.png
| hitboxes        = MK1_Rain_d1_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===== 2 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_2| moveType = ground_normal
| input            = 2
| name            = Standing Back Punch
| images          = MK1_Rain_2.png
| hitboxes        = MK1_Rain_2_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===== d2 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_d2| moveType = ground_normal
| input            = d2
| name            = Crouching Back Punch
| images          = MK1_Rain_d2.png
| hitboxes        = MK1_Rain_d2_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===== 3 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_3| moveType = ground_normal
| input            = 3
| name            = Standing Front Kick
| images          = MK1_Rain_3.png
| hitboxes        = MK1_Rain_3_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===== d3 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_d3| moveType = ground_normal
| input            = d3
| name            = Crouching Front Kick
| images          = MK1_Rain_d3.png
| hitboxes        = MK1_Rain_d3_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===== 4 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_4| moveType = ground_normal
| input            = 4
| name            = Standing Back Kick
| images          = MK1_Rain_4.png
| hitboxes        = MK1_Rain_4_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===== d4 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_d4| moveType = ground_normal
| input            = d4
| name            = Crouching Back Kick
| images          = MK1_Rain_d4.png
| hitboxes        = MK1_Rain_d4_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===Aerial===
===== j1 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_j1| moveType = air_normal
| input            = j1
| name            = Jumping Front Punch
| images          = MK1_Rain_j1.png
| hitboxes        = MK1_Rain_j1_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===== j2 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_j2| moveType = air_normal
| input            = j2
| name            = Jumping Back Punch
| images          = MK1_Rain_j2.png
| hitboxes        = MK1_Rain_j2_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            =
| cancel          =
| notes            =
}}
===== j3 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_j3| moveType = air_normal
| input            = j3
| name            = Jumping Front Kick
| images          = MK1_Rain_j3.png
| hitboxes        = MK1_Rain_j3_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = OH
| cancel          =
| notes            =
}}
===== j4 =====
{{FrameData-MK1 | chara = Rain | moveId = rain_j4| moveType = air_normal
| input            = j4
| name            = Jumping Back Kick
| images          = MK1_Rain_j4.png
| hitboxes        = MK1_Rain_j4_hitbox.png
| damage          =
| chip            =
| startup          =
| active          =
| recovery        =
| hitAdv          =
| blockAdv        =
| flawlessblockAdv =
| hitcancelAdv    =
| blockcancelAdv  =
| cost            = -
| guard            = OH
| cancel          =
| notes            =
}}
{{Character Subnav MK1 | chara=Rain }}
{{Character Subnav MK1 | chara=Rain }}
{{Navbox-MK1}}
{{Navbox-MK1}}
[[Category:Mortal Kombat 1]]
[[Category:Mortal Kombat 1]]
[[Category:Rain]]
[[Category:Rain]]

Revision as of 11:28, 15 September 2023



Rain
Portrait Icon HP Availability
File:MK1 Rain portrait.png MK1 Rain icon.png

Normals and Strings

Grounded

1
Rain
rain_1

1

Standing Front Punch
File:MK1 Rain 1.png
File:MK1 Rain 1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
H -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes
Starting attack for AERIAL KOMBOS


d1
Rain
rain_d1

d1

Crouching Front Punch
File:MK1 Rain d1.png
File:MK1 Rain d1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


2
Rain
rain_2

2

Standing Back Punch
File:MK1 Rain 2.png
File:MK1 Rain 2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


d2
Rain
rain_d2

d2

Crouching Back Punch
File:MK1 Rain d2.png
File:MK1 Rain d2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


3
Rain
rain_3

3

Standing Front Kick
File:MK1 Rain 3.png
File:MK1 Rain 3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


d3
Rain
rain_d3

d3

Crouching Front Kick
File:MK1 Rain d3.png
File:MK1 Rain d3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


4
Rain
rain_4

4

Standing Back Kick
File:MK1 Rain 4.png
File:MK1 Rain 4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


d4
Rain
rain_d4

d4

Crouching Back Kick
File:MK1 Rain d4.png
File:MK1 Rain d4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


Aerial

j1
Rain
rain_j1

j1

Jumping Front Punch
File:MK1 Rain j1.png
File:MK1 Rain j1 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


j2
Rain
rain_j2

j2

Jumping Back Punch
File:MK1 Rain j2.png
File:MK1 Rain j2 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
-
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


j3
Rain
rain_j3

j3

Jumping Front Kick
File:MK1 Rain j3.png
File:MK1 Rain j3 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
OH -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes


j4
Rain
rain_j4

j4

Jumping Back Kick
File:MK1 Rain j4.png
File:MK1 Rain j4 hitbox.png
Damage Chip Dmg Guard Cancel Invuln
OH -
Startup Active Recovery Cost
-
Hit Adv Block Adv Flawless Block Adv Hit Cancel Adv Block Cancel Adv
- - -
Notes



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