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==What Is Considered Safe On Block?== | ==What Is Considered Safe On Block?== | ||
{{mk1-adv|I7|-7}} is considered the magic number when looking at Advantage | {{mk1-adv|I7|-7}} is considered the magic number when looking at Block Advantage. Attacks with this amount of block advantage and above are considered safe while attacks at {{mk1-adv|VM|-8}} and lower are punishable if the opponent is close enough. The vast majority of characters do not have a move fast enough to punish anything at -7 on block, with a few notable exceptions: | ||
* Liu | * Liu Kang’s jab (S1) starts up in 6 frames which can easily cancel into his 12/121 string, allowing him to connect an easy full-kombo punish against moves that are -7 (NOTE: remember to consider the additional frame needed to leave the blocking state) | ||
* | * Kung Lao has a command normal (B1) that also starts up in 6 frames, and normally only has a Low string ender that ends in a knockdown but can be cancelled by itself into specials/assists to convert a -7 punish into a kombo | ||
* Li Mei's | * The Enhanced versions of Li Mei's '''Shi Zi Lion''' and T-1000’s '''Sacral Spike''' (EX DB3) start up in 7 frames, meaning that they can punish -7 moves when used as a Reversal to occur immediately out of blockstun | ||
A move is considered truly safe against these characters at '''-6'''. With this in mind, spacing "unsafe" moves properly can still keep | A move is considered truly safe against these characters at '''-6'''. With this in mind, spacing "unsafe" moves properly can still keep players safe in certain situations (as well as covering the unsafe move with Kameo assists). | ||
{{Navbox-MK1}} | {{Navbox-MK1}} | ||
[[Category: Mortal Kombat 1]] | [[Category: Mortal Kombat 1]] |
Revision as of 21:11, 28 April 2025
What Is Considered Safe On Block?
-7 is considered the magic number when looking at Block Advantage. Attacks with this amount of block advantage and above are considered safe while attacks at -8 and lower are punishable if the opponent is close enough. The vast majority of characters do not have a move fast enough to punish anything at -7 on block, with a few notable exceptions:
- Liu Kang’s jab (S1) starts up in 6 frames which can easily cancel into his 12/121 string, allowing him to connect an easy full-kombo punish against moves that are -7 (NOTE: remember to consider the additional frame needed to leave the blocking state)
- Kung Lao has a command normal (B1) that also starts up in 6 frames, and normally only has a Low string ender that ends in a knockdown but can be cancelled by itself into specials/assists to convert a -7 punish into a kombo
- The Enhanced versions of Li Mei's Shi Zi Lion and T-1000’s Sacral Spike (EX DB3) start up in 7 frames, meaning that they can punish -7 moves when used as a Reversal to occur immediately out of blockstun
A move is considered truly safe against these characters at -6. With this in mind, spacing "unsafe" moves properly can still keep players safe in certain situations (as well as covering the unsafe move with Kameo assists).