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* '''Lacks Range:''' Their fullscreen options are also quite slow and only the Assassin Ghostface has access to any projectile, so they're reliant on Kameos to contest at long range; | * '''Lacks Range:''' Their fullscreen options are also quite slow and only the Assassin Ghostface has access to any projectile, so they're reliant on Kameos to contest at long range; | ||
* '''Way Over Budget:''' Using the Identity mechanic to its fullest potential makes Ghostface especially meter hungry. | * '''Way Over Budget:''' Using the Identity mechanic to its fullest potential makes Ghostface especially meter hungry. | ||
* '''Can't Wrap it Up:''' While Ghostface always has meterless routes available, their damage once the hit is found is low, and especially lacks ways to dump meter to increase the damage. | |||
* '''You're (Not) Cornered:''' Ghostface has an odd disincentive to not corner the enemy; his combos have almost no corner carry due to frequent and repeated side switching, and his phone call special does not work in the corner. While this means that he is comfortable without needing a corner, it also means that it is difficult for him to corner the enemy at all if the matchup demands it. | |||
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Revision as of 19:23, 28 January 2025
Introduction
The Terror of Woodsboro
"The many killers who have worn the Ghost Face mask all share a horrifying trait: they take perverse joy in inflicting pain and taking lives. Armed with a menacing knife, an encyclopedic knowledge of horror films, and a psychopathic compulsion to torture, Ghost Face has become an infamous symbol of terror. No sooner did Ghost Face arrive in the New Era, then dead bodies began to pile up. Panic has seized the realms as its citizens fear for who might be this serial killer’s next victim."
Ghostface is a rushdown/mixup archetype with a unique sort of “3-in-1 fighter” design; he begins the match in his default version as the original Woodsboro slasher, but as the rules of the Scream franchise dictate that is there is always more than one Ghostface killer, he also enlists the aid of two anonymous Black Dragon mercenaries (the “Enforcer” and the “Assassin”) to assist him in the fight. Ghostface is a vortex character who excels at closer ranges, having generous hitboxes and/or forward reach on his knife-based normals— his gameplan revolves around playing the neutral/footsies game with these buttons (as well as converting off of single-hitting mixups with special-cancels or Kameo assistance), to ultimately initiate a juggle kombo and end with his B3 normal, a fast 13f Mid that will restand the opponent at +15 hit advantage and allow the executing player to enforce further mixups leaving the opponent to “guess again.”
During many abilities that may call an alternate Ghostface onscreen, the character is able to establish further mix-up potential by swapping into the place of another Ghostface killer opposite the opponent, spending 1 bar of super meter to have the swapped killer take his place (for non-EX moves only) and gaining new abilities based on the chosen killer variation. His EX specials that allow him to start or extend kombos, as well as his “killer swaps,” make him a very meter-intensive character with decently high reward for the cost.
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