m (Forgot to fix the cost) |
m (Added a bit of extra info for Cyber Net) |
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Line 110: | Line 110: | ||
| cost = 50% | | cost = 50% | ||
| guard = M | | guard = M | ||
| invuln = | |||
| cancel = | | cancel = | ||
| notes = Has invulnerability when performed as a Getup. | | notes = Has invulnerability when performed as a Getup (loses Stun properties). | ||
Stuns opponent and drains up to 1 super meter on hit. | Stuns opponent and drains up to 1 super meter on hit. | ||
Useful for projectile wars as you will usually recover quick enough to convert during a trade. | |||
Require high HitAdv to combo into due to its long startup. | |||
}} | }} | ||
Revision as of 01:32, 12 December 2024
Portrait | Icon | HP | Availability |
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±0 |
Kameo
K
Cyrax
kameo_cyrax_k
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K or U+K Kopter Chopper
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![]() File:MK1 Kameo Cyrax k hitbox.png |
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Damage | Chip Dmg | Guard | Cancel | Invuln |
67.50 | Air | - | ||
Startup | Active | Recovery | Cost | |
40 | 57 | 61 | 50% | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+138 | - | - | ||
Notes | ||||
Only hits Airborne opponents.
Up+Kameo send opponent away from Point Character while Neutral Kameo sends them towards the Point Character. Tends to whiff hits on low to the ground pickups or high gravity combos |
Cyrax
kameo_cyrax_khold
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Hold K or U+Hold K Horizontal Kopter Chopper
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![]() File:MK1 Kameo Cyrax khold hitbox.png |
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Damage | Chip Dmg | Guard | Cancel | Invuln |
52.5 | 43 | H | - | |
Startup | Active | Recovery | Cost | |
44 | 40 | 63 | 100% | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+90 | +67 | +67 | - | - |
Notes | ||||
Up+Hold Kameo send opponent away from Point Character while Neutral Hold Kameo sends them towards the Point Character.
4th and 8th hits reset combos 5-8th hits tend to whiff on Crouch Blocking opponents |
Cyrax
kameo_cyrax_fk
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F+K or D+K Self Destruct
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![]() File:MK1 Kameo Cyrax fk hitbox.png |
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Damage | Chip Dmg | Guard | Cancel | Invuln |
60 | 17.50 | M | - | |
Startup | Active | Recovery | Cost | |
40 | 6 | 48 | 0.5 Kameo Meter, 0.05 Per Second | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+136 | +71 | +71 | - | - |
Notes | ||||
Initial placement spends no Kameo Meter, starts draining 0.05 Kameo Meter per second after a short duration, Detonating or getting hit spends 0.5 Kameo Meter on top of drained Meter
Can hit Point Character on detonate. Bomb drops if Cyrax is hit, Point Character takes no damage. Press Forward/Back+Kameo to Reposition Cyrax during fuse time or Down+Kameo to make Cyrax detonate early Foward+Kameo positions Cyrax in front of opponent, Down+Kameo positions Cyrax behind the opponent |
Cyrax
kameo_cyrax_bk
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B+K Cyber Net
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![]() File:MK1 Kameo Cyrax bk hitbox.png |
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Damage | Chip Dmg | Guard | Cancel | Invuln |
20 | 12.5 | M | ||
Startup | Active | Recovery | Cost | |
40 | 28 | 20 | 50% | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+221 | +2 | +2 | - | - |
Notes | ||||
Has invulnerability when performed as a Getup (loses Stun properties).
Stuns opponent and drains up to 1 super meter on hit. Useful for projectile wars as you will usually recover quick enough to convert during a trade. Require high HitAdv to combo into due to its long startup. |
Cyrax
kameo_cyrax_f1+3
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f1+3 I Choose You To Die!
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![]() File:MK1 Kameo Cyrax f1 3 hitbox.png |
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Damage | Chip Dmg | Guard | Cancel | Invuln |
100.00 | 10.00 | T, H | - | |
Startup | Active | Recovery | Cost | |
10 | 2 | 33 | ||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+9/70 | - | - | ||
Notes | ||||
Kameo throw. Can spend 2 meter for a launch.
Tech by pressing 2 or 4 Shove performed instead when Kameo is unavailable |