< Mortal Kombat 1 | Ghostface
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* '''Opening Night:''' Many of Ghostface's buttons and strings are solid and hard to contest; of note is a 20 frame Overhead, a solid B4 sweep, and a trivial hit confirm with F21; | * '''Opening Night:''' Many of Ghostface's buttons and strings are solid and hard to contest; of note is a 20 frame Overhead, a solid B4 sweep, and a trivial hit confirm with F21; | ||
* '''Sequels and Reboots:''' B3, aside from being a respectably fast Mid, gives him a restand | * '''Sequels and Reboots:''' B3, aside from being a respectably fast Mid, gives him a restand they can either extend into further grounded damage or just let it rock for plus frames in the opponent's face, his preferred position; | ||
* '''A Formula That Works:''' Ghostface's combo structure is pretty straight-foward and Kameos like Scorpion or Mavado create openings everywhere; | * '''A Gripping Narrative:''' Ghostface has a command grab that he can tick with and can also cancel into from his command run, giving him a free mix-up after the above restand; | ||
* '''Slow Pace Builds Tension:''' Ghostface's special attacks and combos also have especially long animations, giving | * '''A Formula That Works:''' Ghostface's combo structure is pretty straight-foward and Kameos like Scorpion or Mavado create openings everywhere, including his command grab; | ||
* '''Critic Proof:''' Swapping identities practically allows | * '''Slow Pace Builds Tension:''' Ghostface's special attacks and combos also have especially long animations, giving their Kameo time to regenerate for the next opening; | ||
* '''Now In Widescreen:''' While they prefer to fight up close, Ghostface has several options to harass enemies at long distance, including a full screen Fatal Blow; | |||
* '''Critic Proof:''' Swapping identities practically allows them to tank a single hit; while they will take the full damage of the attack, it also makes them very non-committal in their approach when using the Assassin or Enforcer identities; | |||
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* '''Plodding and Meandering:''' Compared to other pressure characters like Johnny or Smoke, Ghostface's movement is lacking and | * '''Plodding and Meandering:''' Compared to other pressure characters like Johnny or Smoke, Ghostface's movement is lacking and their long range normals are pretty slow, making their neutral game rough; | ||
* '''Lacks Range:''' | * '''Lacks Range:''' Their fullscreen options are also quite slow and only the Assassin Ghostface has access to any projectile, so they're reliant on Kameos to contest at long range; | ||
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Revision as of 11:38, 30 November 2024
Introduction
The Terror of Woodsboro
"The many killers who have worn the Ghost Face mask all share a horrifying trait: they take perverse joy in inflicting pain and taking lives. Armed with a menacing knife, an encyclopedic knowledge of horror films, and a psychopathic compulsion to torture, Ghost Face has become an infamous symbol of terror. No sooner did Ghost Face arrive in the New Era, then dead bodies began to pile up. Panic has seized the realms as its citizens fear for who might be this serial killer’s next victim."
Ghostface is stab and stab
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