|
|
Line 299: |
Line 299: |
| {{AttackDataCargo-MK1/Query|quan_chi_d4}} | | {{AttackDataCargo-MK1/Query|quan_chi_d4}} |
| Quan's best crouching poke, boasting a strong disjoint and surprisingly generous recovery time. Quan's best option to put a low-commit hitbox onscreen, and with a handful of useful buffer options; EX Zone of Fear (DB3) will allow it to safely create space, Low Tentacle will stop counterpokes, and EX Zone of Waste (DF3) is difficult to punish when done at maximum range and immediately starts a dangerous portal situation. D1 is still faster and remains better for interruptions, but outside of point-blank abare D4 is a much stronger option. | | Quan's best crouching poke, boasting a strong disjoint and surprisingly generous recovery time. Quan's best option to put a low-commit hitbox onscreen, and with a handful of useful buffer options; EX Zone of Fear (DB3) will allow it to safely create space, Low Tentacle will stop counterpokes, and EX Zone of Waste (DF3) is difficult to punish when done at maximum range and immediately starts a dangerous portal situation. D1 is still faster and remains better for interruptions, but outside of point-blank abare D4 is a much stronger option. |
| | }} |
| | |
| | =====<font style="visibility:hidden; float:right">D+F+4</font>===== |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = d+f+4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_d+f+4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_d+f+4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_d+f+4}} |
| | A strange kick, intended as a mid counterpart to S4 but flawed in its practicality. Being even slower than S4, all the ways to dodge that attack are even more applicable against D+F+4, meaning that it's rather difficult to get it to land at all - Bone Cage seems to be the best option. While being able to hit crouchblocking enemies is a boon compared to S4, being unable to special cancel the attack means that its reward on both block and hit is rather limited, and S4 remains a more lucrative option in most situations. The move is still quite new and remains underexplored, but for now it seems like its only real use is as a mid check against an already pinned enemy. |
| }} | | }} |
|
| |
|