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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_uadb4}} | | {{AttackDataCargo-MK1/Query|general_shao_uadb4}} |
| Shao bids the axe to strike the ground, creating a fullscreen shockwave. Despite the slower startup on the ground shockwave, Axe Quake is much deadlier than Death Quake - the projectile is instant and goes in both directions, the suspension is long enough for Shao to pick up with a D1 in the corner, and the attack can be done while the axe is offscreen to greatly improve its surprise factor. The axe also has an additional property of striking overhead as it drops, which will trigger autoguard and thus prevent an HTB, but the additional attack will break armor and make resets much more effective - alongside the D1 pickups for full combo continuation. The EX version will give an even longer bounce than EX Death Quake, which when combined with Shao's more damaging Unarmed options will net him much better reward. | | Shao bids the axe to strike the ground, creating a fullscreen shockwave. Despite the slower startup on the ground shockwave, Axe Quake is much deadlier than Death Quake - the projectile is instant and goes in both directions, the suspension is long enough for Shao to pick up with a D1 in the corner, and the attack can be done while the axe is offscreen to greatly improve its surprise factor. The axe also has an additional property of striking overhead as it drops, which will trigger autoguard and thus prevent an HTB, but the additional attack will break armor and make resets much more effective, alongside the D1 pickups for full combo continuation. Shao can also do an early cancel to have the enemy avoid the overhead portion of the attack. The EX version will give an even longer bounce than EX Death Quake, which when combined with Shao's more damaging Unarmed options will net him much better reward.<br><br> |
| * The low shockwave will always hit the enemy on the ground if Shao can perform the move - if Shao is too far away, inputting the move will do nothing. | | * The low shockwave will always hit the enemy on the ground if Shao can perform the move - if Shao is too far away, inputting the move will do nothing. |
| }} | | }} |
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| {{AttackDataCargo-MK1/Query|general_shao_uadb4ex}} | | {{AttackDataCargo-MK1/Query|general_shao_uadb4ex}} |
| Shao bids the axe to strike the ground, creating a fullscreen shockwave. Despite the slower startup on the ground shockwave, Axe Quake is much deadlier than Death Quake - the projectile is instant and goes in both directions, the suspension is long enough for Shao to pick up with a D1 in the corner, and the attack can be done while the axe is offscreen to greatly improve its surprise factor. The axe also has an additional property of striking overhead as it drops, which will trigger autoguard and thus prevent an HTB, but the additional attack will break armor and make resets much more effective - alongside the D1 pickups for full combo continuation. The EX version will give an even longer bounce than EX Death Quake, which when combined with Shao's more damaging Unarmed options will net him much better reward. | | Shao bids the axe to strike the ground, creating a fullscreen shockwave. Despite the slower startup on the ground shockwave, Axe Quake is much deadlier than Death Quake - the projectile is instant and goes in both directions, the suspension is long enough for Shao to pick up with a D1 in the corner, and the attack can be done while the axe is offscreen to greatly improve its surprise factor. The axe also has an additional property of striking overhead as it drops, which will trigger autoguard and thus prevent an HTB, but the additional attack will break armor and make resets much more effective, alongside the D1 pickups for full combo continuation. Shao can also do an early cancel to have the enemy avoid the overhead portion of the attack. The EX version will give an even longer bounce than EX Death Quake, which when combined with Shao's more damaging Unarmed options will net him much better reward.<br><br> |
| * The low shockwave will always hit the enemy on the ground if Shao can perform the move - if Shao is too far away, inputting the move will do nothing. | | * The low shockwave will always hit the enemy on the ground if Shao can perform the move - if Shao is too far away, inputting the move will do nothing. |
| }} | | }} |