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| {{AttackDataCargo-MK1/Query|general_shao_df4}} | | {{AttackDataCargo-MK1/Query|general_shao_df4}} |
| Shao swings in a disjoint overhead strike, planting the axe on the ground and entering Unarmed stance. If the enemy is airborne or under an EX Devastator pin, they will be bounced for immediate combo followups.<br><br> | | Shao swings in a disjoint overhead strike, planting the axe on the ground and entering Unarmed stance. If the enemy is airborne or under an EX Devastator pin, they will be bounced for immediate combo followups.<br><br> |
| Shao's most important special, being his one and only path into Unarmed stance. Still, it is a generously available path - EX Devastator requires Shao to swing with Power Strike to continue the combo, and certain strings will give the bounce reaction on special cancel for meterless combos. In particular, Shao should get comfortable with the F122 and 12 ~ Power Strike pickups - they require good timing, but will reward him with superb meterless damage and corner carry. Power Strike is also Shao's most common blockstring ender, being mostly safe on block while giving him space to start his Unarmed gameplan, but it leaves a gap from all his cancellable normals and can be punished on flawless block. Use kameos to cover the gap and prevent punishment, thus letting Shao safely enter Unarmed Stance on block.<br><br> | | Shao's most important special, being his one and only path into Unarmed stance. Still, it is a generously available path - EX Devastator requires Shao to swing with Power Strike to continue the combo, and certain strings will give the bounce reaction on special cancel for meterless combos. In particular, Shao should get comfortable with the F122 and 12 ~ Power Strike pickups - they require good timing, but will reward him with superb meterless damage and corner carry. Power Strike is also Shao's most common blockstring ender, being mostly safe on block while giving him space to start his Unarmed gameplan, but it leaves a gap from all his cancellable normals and can be punished on upblock. Kameos can be used to cover the gap or prevent punishment, thus letting Shao safely enter Unarmed Stance on block, but there are very few that can do both at the same time.<br><br> |
| EX Power Strike will deal more damage and recover faster on block (on hit the recovery appears to be identical), becoming fully safe even on flawless block. A solid and decently rewarding cancel option from midrange pokes like F4 and B3, but mid-combo it's generally not necessary to spend the meter unless trying to squeeze out damage. | | EX Power Strike will deal more damage and recover faster on block (on hit the recovery appears to be identical), allowing him to immediately begin offense on block (though it remains very unsafe on upblock). A solid and decently rewarding cancel option from midrange pokes like F4 and B3, but mid-combo it's generally not necessary to spend the meter unless trying to squeeze out damage. |
| }} | | }} |
| |-|EX= | | |-|EX= |
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| {{AttackDataCargo-MK1/Query|general_shao_df4ex}} | | {{AttackDataCargo-MK1/Query|general_shao_df4ex}} |
| Shao swings in a disjoint overhead strike, planting the axe on the ground and entering Unarmed stance. If the enemy is airborne or under an EX Devastator pin, they will be bounced for immediate combo followups.<br><br> | | Shao swings in a disjoint overhead strike, planting the axe on the ground and entering Unarmed stance. If the enemy is airborne or under an EX Devastator pin, they will be bounced for immediate combo followups.<br><br> |
| Shao's most important special, being his one and only path into Unarmed stance. Still, it is a generously available path - EX Devastator requires Shao to swing with Power Strike to continue the combo, and certain strings will give the bounce reaction on special cancel for meterless combos. In particular, Shao should get comfortable with the F122 and 12 ~ Power Strike pickups - they require good timing, but will reward him with superb meterless damage and corner carry. Power Strike is also Shao's most common blockstring ender, being mostly safe on block while giving him space to start his Unarmed gameplan, but it leaves a gap from all his cancellable normals and can be punished on flawless block. Use kameos to cover the gap and prevent punishment, thus letting Shao safely enter Unarmed Stance on block.<br><br> | | Shao's most important special, being his one and only path into Unarmed stance. Still, it is a generously available path - EX Devastator requires Shao to swing with Power Strike to continue the combo, and certain strings will give the bounce reaction on special cancel for meterless combos. In particular, Shao should get comfortable with the F122 and 12 ~ Power Strike pickups - they require good timing, but will reward him with superb meterless damage and corner carry. Power Strike is also Shao's most common blockstring ender, being mostly safe on block while giving him space to start his Unarmed gameplan, but it leaves a gap from all his cancellable normals and can be punished on upblock. Kameos can be used to cover the gap or prevent punishment, thus letting Shao safely enter Unarmed Stance on block, but there are very few that can do both at the same time.<br><br> |
| EX Power Strike will deal more damage and recover faster on block (on hit the recovery appears to be identical), becoming fully safe even on flawless block. A solid and decently rewarding cancel option from midrange pokes like F4 and B3, but mid-combo it's generally not necessary to spend the meter unless trying to squeeze out damage. | | EX Power Strike will deal more damage and recover faster on block (on hit the recovery appears to be identical), allowing him to immediately begin offense on block (though it remains very unsafe on upblock). A solid and decently rewarding cancel option from midrange pokes like F4 and B3, but mid-combo it's generally not necessary to spend the meter unless trying to squeeze out damage. |
| }} | | }} |
| </tabber> | | </tabber> |