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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_2}} | | {{AttackDataCargo-MK1/Query|general_shao_2}} |
| One of the best normals in the game, and the rest of the string isn't bad either. 2 is the foundation of Shao's neutral in Axe stance, boasting absolutely unreasonable reach and recovery for its 8-frame startup (somehow it has less recovery than 1). Combined with Shao's strong speed, 2 can whiff punish from an uncommon distance. Large hitbox, fast recovery, and disjointed hitbox also make it strong for front-leaning antiairs, where a simple forward dash ~ 22 ~ EX DB3 will connect in most situations. The string followups are mostly just to confirm into a combo (and thus enter Unarmed stance) on hit, and while they aren't as singularly powerful as 2, they suffice in driving its reward and giving another possible action on block. Being his fastest recovery disjoint in Axe stance, 2 can even be used to bait enemies in neutral by following with a backdash, and to stagger on block.<br><br> | | One of the best normals in the game, and the rest of the string isn't bad either. Standing 2 is the foundation of Shao's neutral in Axe stance, boasting absolutely unreasonable reach and recovery for its 8-frame startup (somehow it has less recovery than 1). Combined with Shao's strong speed, 2 can whiff punish from an uncommon distance. Large hitbox and disjoint also make it strong for front-leaning antiairs, where a simple forward dash ~ 22 ~ EX DB3 will connect in most situations. Being his fastest recovery disjoint in Axe stance, S2 is a perfect choice for [https://glossary.infil.net/?t=Buffered%20Attack buffer OS], giving him a remarkably rewarding move for contesting neutral with next to no risk on whiff. The string followups are mostly just to confirm into a combo (and thus enter Unarmed stance) on hit, and while they aren't as singularly powerful as 2, they suffice in driving its reward and giving another possible action on block.<br><br> |
| Properly establishing the spacing threat from 2 is perhaps the most important aspect of Shao's entire gameplan - it is the entire goal of his Axe stance, and it lets him safely access the power of his Unarmed stance. Unless facing significant zoning, retreating back to neutral and controlling space with 22 is a solid choice to make, especially with Shao's superior health. | | Properly establishing the spacing threat from 2 is perhaps the most important aspect of Shao's entire gameplan - it is the entire goal of his Axe stance, and it lets him safely access the power of his Unarmed stance. Unless facing significant zoning, retreating back to neutral and controlling space with S2 is a solid choice to make, especially with Shao's superior health. |
| * Has a gap between 22 and 222. | | * Has a gap between 22 and 222. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_22}} | | {{AttackDataCargo-MK1/Query|general_shao_22}} |
| One of the best normals in the game, and the rest of the string isn't bad either. 2 is the foundation of Shao's neutral in Axe stance, boasting absolutely unreasonable reach and recovery for its 8-frame startup (somehow it has less recovery than 1). Combined with Shao's strong speed, 2 can whiff punish from an uncommon distance. Large hitbox, fast recovery, and disjointed hitbox also make it strong for front-leaning antiairs, where a simple forward dash ~ 22 ~ EX DB3 will connect in most situations. The string followups are mostly just to confirm into a combo (and thus enter Unarmed stance) on hit, and while they aren't as singularly powerful as 2, they suffice in driving its reward and giving another possible action on block. Being his fastest recovery disjoint in Axe stance, 2 can even be used to bait enemies in neutral by following with a backdash, and to stagger on block.<br><br> | | One of the best normals in the game, and the rest of the string isn't bad either. Standing 2 is the foundation of Shao's neutral in Axe stance, boasting absolutely unreasonable reach and recovery for its 8-frame startup (somehow it has less recovery than 1). Combined with Shao's strong speed, 2 can whiff punish from an uncommon distance. Large hitbox and disjoint also make it strong for front-leaning antiairs, where a simple forward dash ~ 22 ~ EX DB3 will connect in most situations. Being his fastest recovery disjoint in Axe stance, S2 is a perfect choice for [https://glossary.infil.net/?t=Buffered%20Attack buffer OS], giving him a remarkably rewarding move for contesting neutral with next to no risk on whiff. The string followups are mostly just to confirm into a combo (and thus enter Unarmed stance) on hit, and while they aren't as singularly powerful as 2, they suffice in driving its reward and giving another possible action on block.<br><br> |
| Properly establishing the spacing threat from 2 is perhaps the most important aspect of Shao's entire gameplan - it is the entire goal of his Axe stance, and it lets him safely access the power of his Unarmed stance. Unless facing significant zoning, retreating back to neutral and controlling space with 22 is a solid choice to make, especially with Shao's superior health. | | Properly establishing the spacing threat from 2 is perhaps the most important aspect of Shao's entire gameplan - it is the entire goal of his Axe stance, and it lets him safely access the power of his Unarmed stance. Unless facing significant zoning, retreating back to neutral and controlling space with S2 is a solid choice to make, especially with Shao's superior health. |
| * Has a gap between 22 and 222. | | * Has a gap between 22 and 222. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_222}} | | {{AttackDataCargo-MK1/Query|general_shao_222}} |
| One of the best normals in the game, and the rest of the string isn't bad either. 2 is the foundation of Shao's neutral in Axe stance, boasting absolutely unreasonable reach and recovery for its 8-frame startup (somehow it has less recovery than 1). Combined with Shao's strong speed, 2 can whiff punish from an uncommon distance. Large hitbox, fast recovery, and disjointed hitbox also make it strong for front-leaning antiairs, where a simple forward dash ~ 22 ~ EX DB3 will connect in most situations. The string followups are mostly just to confirm into a combo (and thus enter Unarmed stance) on hit, and while they aren't as singularly powerful as 2, they suffice in driving its reward and giving another possible action on block. Being his fastest recovery disjoint in Axe stance, 2 can even be used to bait enemies in neutral by following with a backdash, and to stagger on block.<br><br> | | One of the best normals in the game, and the rest of the string isn't bad either. Standing 2 is the foundation of Shao's neutral in Axe stance, boasting absolutely unreasonable reach and recovery for its 8-frame startup (somehow it has less recovery than 1). Combined with Shao's strong speed, 2 can whiff punish from an uncommon distance. Large hitbox and disjoint also make it strong for front-leaning antiairs, where a simple forward dash ~ 22 ~ EX DB3 will connect in most situations. Being his fastest recovery disjoint in Axe stance, S2 is a perfect choice for [https://glossary.infil.net/?t=Buffered%20Attack buffer OS], giving him a remarkably rewarding move for contesting neutral with next to no risk on whiff. The string followups are mostly just to confirm into a combo (and thus enter Unarmed stance) on hit, and while they aren't as singularly powerful as 2, they suffice in driving its reward and giving another possible action on block.<br><br> |
| Properly establishing the spacing threat from 2 is perhaps the most important aspect of Shao's entire gameplan - it is the entire goal of his Axe stance, and it lets him safely access the power of his Unarmed stance. Unless facing significant zoning, retreating back to neutral and controlling space with 22 is a solid choice to make, especially with Shao's superior health. | | Properly establishing the spacing threat from 2 is perhaps the most important aspect of Shao's entire gameplan - it is the entire goal of his Axe stance, and it lets him safely access the power of his Unarmed stance. Unless facing significant zoning, retreating back to neutral and controlling space with S2 is a solid choice to make, especially with Shao's superior health. |
| * Has a gap between 22 and 222. | | * Has a gap between 22 and 222. |
| }} | | }} |