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| Shao bids the axe to strike the ground, creating a fullscreen shockwave. Despite the slower startup on the ground shockwave, Axe Quake is much deadlier than Death Quake - the projectile is instant and goes in both directions, the suspension is long enough for Shao to pick up with a D1 in the corner, and the attack can be done while the axe is offscreen to greatly improve its surprise factor. The axe also has an additional property of striking overhead as it drops, which will trigger autoguard and thus prevent an HTB, but it makes resets with the attack much more effective alongside the D1 pickups. The EX version will give an even longer bounce than EX Death Quake, which when combined with Shao's more damaging Unarmed options will net him much better reward. | | Shao bids the axe to strike the ground, creating a fullscreen shockwave. Despite the slower startup on the ground shockwave, Axe Quake is much deadlier than Death Quake - the projectile is instant and goes in both directions, the suspension is long enough for Shao to pick up with a D1 in the corner, and the attack can be done while the axe is offscreen to greatly improve its surprise factor. The axe also has an additional property of striking overhead as it drops, which will trigger autoguard and thus prevent an HTB, but it makes resets with the attack much more effective alongside the D1 pickups. The EX version will give an even longer bounce than EX Death Quake, which when combined with Shao's more damaging Unarmed options will net him much better reward. |
| * The low shockwave will always hit the enemy on the ground if Shao can perform the move - if Shao is too far away, inputting the move will do nothing. | | * The low shockwave will always hit the enemy on the ground if Shao can perform the move - if Shao is too far away, inputting the move will do nothing. |
| | }} |
| | </tabber> |
| | <br> |
| | |
| | ====Power Strike (DF4)==== |
| | <tabber> |
| | |-|Regular= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = df4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|general_shao_df4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|general_shao_df4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|general_shao_df4}} |
| | Shao swings in a disjoint overhead strike, planting the axe on the ground and entering Unarmed stance. If the enemy is airborne or under an EX Devastator pin, they will be bounced for immediate combo followups.<br><br> |
| | Shao's most important special, being his one and only path into Unarmed stance. Still, it is a generously available path - EX Devastator requires Shao to swing with Power Strike to continue the combo, and certain strings will give the bounce reaction on special cancel for meterless combos. In particular, Shao should get comfortable with the F122 and 12 ~ Power Strike pickups - they require good timing, but will reward him with superb meterless damage and corner carry. Power Strike is also Shao's most common blockstring ender, being mostly safe on block while giving him space to start his Unarmed gameplan, but it leaves a gap from all his cancellable normals and can be punished on flawless block. Use kameos to cover the gap and prevent punishment, thus letting Shao safely enter Unarmed Stance on block.<br><br> |
| | EX Power Strike will deal more damage and recover faster, becoming fully safe even on flawless block. The EX version can also be used to make the 12 and F122 pickups easier, but this impedes on their meterless potential. A solid and decently rewarding cancel option from midrange pokes like F4 and B3, but mid-combo it's generally not necessary to spend the meter unless trying to squeeze out damage. |
| | }} |
| | |-|EX= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = df4+block |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|general_shao_df4ex|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|general_shao_df4ex|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|general_shao_df4ex}} |
| | Shao swings in a disjoint overhead strike, planting the axe on the ground and entering Unarmed stance. If the enemy is airborne or under an EX Devastator pin, they will be bounced for immediate combo followups.<br><br> |
| | Shao's most important special, being his one and only path into Unarmed stance. Still, it is a generously available path - EX Devastator requires Shao to swing with Power Strike to continue the combo, and certain strings will give the bounce reaction on special cancel for meterless combos. In particular, Shao should get comfortable with the F122 and 12 ~ Power Strike pickups - they require good timing, but will reward him with superb meterless damage and corner carry. Power Strike is also Shao's most common blockstring ender, being mostly safe on block while giving him space to start his Unarmed gameplan, but it leaves a gap from all his cancellable normals and can be punished on flawless block. Use kameos to cover the gap and prevent punishment, thus letting Shao safely enter Unarmed Stance on block.<br><br> |
| | EX Power Strike will deal more damage and recover faster, becoming fully safe even on flawless block. The EX version can also be used to make the 12 and F122 pickups easier, but this impedes on their meterless potential. A solid and decently rewarding cancel option from midrange pokes like F4 and B3, but mid-combo it's generally not necessary to spend the meter unless trying to squeeze out damage. |
| }} | | }} |
| </tabber> | | </tabber> |