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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_db4}} | | {{AttackDataCargo-MK1/Query|general_shao_db4}} |
| Slow low projectile (continue) | | Slow low projectile. Too slow to combo into Shao's normals on hit, though certain kameo moves will give him enough time to combo into it (if you want to sacrifice damage and corner carry). Gives a decent knockdown on hit to help against enemy zoning, but it is much too slow to be used by itself; when combined with a solid kameo projectile to cover the sky (like Sareena FK), it can form a surprisingly robust fullscreen combination.<br><br> |
| | The EX version will bounce the enemy for easier pickups, giving it niche use as a reset, though this will only work against very unaware enemies. The bounce also cannot be jump cancelled and is subject to the move's lengthy recovery, limiting the available paths to take. |
| | * The projectile does not travel forward until active frame 4, making it slightly less safe than anticipated when within B2 range. |
| }} | | }} |
| |-|Death Quake EX= | | |-|Death Quake EX= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_db4ex}} | | {{AttackDataCargo-MK1/Query|general_shao_db4ex}} |
| | | Slow low projectile. Too slow to combo into Shao's normals on hit, though certain kameo moves will give him enough time to combo into it (if you want to sacrifice damage and corner carry). Gives a decent knockdown on hit to help against enemy zoning, but it is much too slow to be used by itself; when combined with a solid kameo projectile to cover the sky (like Sareena FK), it can form a surprisingly robust fullscreen combination.<br><br> |
| | The EX version will bounce the enemy for easier pickups, giving it niche use as a reset, though this will only work against very unaware enemies. The bounce also cannot be jump cancelled and is subject to the move's lengthy recovery, limiting the available paths to take. |
| | * The projectile does not travel forward until active frame 4, making it slightly less safe than anticipated when within B2 range. |
| }} | | }} |
| |-|Axe Quake (Unarmed)= | | |-|Axe Quake (Unarmed)= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_uadb4}} | | {{AttackDataCargo-MK1/Query|general_shao_uadb4}} |
| | | Shao bids the axe to strike the ground, creating a fullscreen shockwave. Despite the slower startup on the ground shockwave, Axe Quake is much deadlier than Death Quake - the projectile is instant and goes in both directions, the suspension is long enough for Shao to pick up with a D1 in the corner, and the attack can be done while the axe is offscreen to greatly improve its surprise factor. The axe also has an additional property of striking overhead as it drops, which will trigger autoguard and thus prevent an HTB, but it makes resets with the attack much more effective alongside the D1 pickups. The EX version will give an even longer bounce than EX Death Quake, which when combined with Shao's more damaging Unarmed options will net him much better reward. |
| | * The low shockwave will always hit the enemy on the ground if Shao can perform the move - if Shao is too far away, inputting the move will do nothing. |
| }} | | }} |
| |-|Axe Quake EX= | | |-|Axe Quake EX= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|general_shao_uadb4ex}} | | {{AttackDataCargo-MK1/Query|general_shao_uadb4ex}} |
| | | Shao bids the axe to strike the ground, creating a fullscreen shockwave. Despite the slower startup on the ground shockwave, Axe Quake is much deadlier than Death Quake - the projectile is instant and goes in both directions, the suspension is long enough for Shao to pick up with a D1 in the corner, and the attack can be done while the axe is offscreen to greatly improve its surprise factor. The axe also has an additional property of striking overhead as it drops, which will trigger autoguard and thus prevent an HTB, but it makes resets with the attack much more effective alongside the D1 pickups. The EX version will give an even longer bounce than EX Death Quake, which when combined with Shao's more damaging Unarmed options will net him much better reward. |
| | * The low shockwave will always hit the enemy on the ground if Shao can perform the move - if Shao is too far away, inputting the move will do nothing. |
| }} | | }} |
| </tabber> | | </tabber> |