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| {{AttackDataCargo-MK1/Query|general_shao_f2}} | | {{AttackDataCargo-MK1/Query|general_shao_f2}} |
| A fast, short ranged overhead. The singular hit version has low damage and extremely long recovery, but the hitstun is surprisingly long, potentially letting Shao jail into a B2 on hit. The followup greatly improves the damage, but the safety is not exactly improved (though the attack is -15 instead of -32 with the followup, the enemy has even more time to react and punish) and the side switch can prove troublesome. Where F2 really shines is with kameo teleports, which will allow Shao to follow up the attack with substantial combos. Of his two options the Motaro teleport is the more rewarding one by far, giving him enough time to combo into a B2 for maximum damage while being much harder to punish on block than the Kung Lao teleport.<br><br> | | A fast, short ranged overhead. The singular hit version has low damage and extremely long recovery, but the hitstun is surprisingly long, potentially letting Shao jail into a B2 on hit. The followup greatly improves the damage, but the safety is not exactly improved (though the attack is -15 instead of -32 with the followup, the enemy has even more time to react and punish) and the side switch can prove troublesome. Where F2 really shines is with kameo teleports, which will allow Shao to follow up the attack with substantial combos. Of his two options the Motaro teleport is the better one by far, giving less damage scaling while being safer on block.<br><br> |
| Though Axe stance is primarily focused on spacing, F2 is still important to keep the enemy on their toes and remind them that a fast overhead can come in both stances. When point-blank with the enemy and on your turn, swinging with F2 is not a bad idea. | | Though Axe stance is primarily focused on spacing, F2 is still important to keep the enemy on their toes and remind them that a fast overhead can come in both stances. When point-blank with the enemy and on your turn, swinging with F2 is not a bad idea. |
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| {{AttackDataCargo-MK1/Query|general_shao_f21+3}} | | {{AttackDataCargo-MK1/Query|general_shao_f21+3}} |
| A fast, short ranged overhead. The singular hit version has low damage and extremely long recovery, but the hitstun is surprisingly long, potentially letting Shao jail into a B2 on hit. The followup greatly improves the damage, but the safety is not exactly improved (though the attack is -15 instead of -32 with the followup, the enemy has even more time to react and punish) and the side switch can prove troublesome. Where F2 really shines is with kameo teleports, which will allow Shao to follow up the attack with substantial combos. Of his two options the Motaro teleport is the more rewarding one by far, giving him enough time to combo into a B2 for maximum damage while being much harder to punish on block than the Kung Lao teleport.<br><br> | | A fast, short ranged overhead. The singular hit version has low damage and extremely long recovery, but the hitstun is surprisingly long, potentially letting Shao jail into a B2 on hit. The followup greatly improves the damage, but the safety is not exactly improved (though the attack is -15 instead of -32 with the followup, the enemy has even more time to react and punish) and the side switch can prove troublesome. Where F2 really shines is with kameo teleports, which will allow Shao to follow up the attack with substantial combos. Of his two options the Motaro teleport is the better one by far, giving less damage scaling while being safer on block.<br><br> |
| Though Axe stance is primarily focused on spacing, F2 is still important to keep the enemy on their toes and remind them that a fast overhead can come in both stances. When point-blank with the enemy and on your turn, swinging with F2 is not a bad idea. | | Though Axe stance is primarily focused on spacing, F2 is still important to keep the enemy on their toes and remind them that a fast overhead can come in both stances. When point-blank with the enemy and on your turn, swinging with F2 is not a bad idea. |
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