(→Throws) |
|||
Line 480: | Line 480: | ||
| hitboxes = | | hitboxes = | ||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_df1_amp|caption=}} | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_df1_amp|caption=}} | ||
| info = | |||
{{AttackDataCargo-MK1/Query|sub-zero_df1_amp}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ice Klone</font>===== | |||
{{MoveDataCargo | |||
| title = Ice Klone | |||
| subtitle = | |||
| input = DB1 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sub-zero_db1|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_db1|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sub-zero_db1}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Enhanced Ice Klone | |||
| subtitle = | |||
| input = DB1+BLK | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sub-zero_db1_amp|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_db1_amp|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sub-zero_db1_amp}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ice Klone Charge</font>===== | |||
{{MoveDataCargo | |||
| title = Ice Klone Charge | |||
| subtitle = | |||
| input = BF2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sub-zero_bf2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_bf2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sub-zero_bf2}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Enhanced Ice Klone Charge | |||
| subtitle = | |||
| input = BF2+BLK | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sub-zero_bf2_amp|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_bf2_amp|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sub-zero_bf2_amp}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ice Slide</font>===== | |||
{{MoveDataCargo | |||
| title = Ice Slide | |||
| subtitle = | |||
| input = BF3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sub-zero_bf3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_bf3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sub-zero_bf3}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Enhanced Ice Slide | |||
| subtitle = | |||
| input = BF3+BLK | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sub-zero_bf3_amp|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_bf3_amp|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sub-zero_bf3_amp}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Deadly Vapors</font>===== | |||
{{MoveDataCargo | |||
| title = Deadly Vapors | |||
| subtitle = | |||
| input = DF4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sub-zero_df4|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_df4|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sub-zero_df4}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Enhanced Deadly Vapors | |||
| subtitle = | |||
| input = DF4+BLK | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sub-zero_df4_amp|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sub-zero_df4_amp|caption=}} | |||
| info = | | info = | ||
{{AttackDataCargo-MK1/Query|sub-zero_df1_amp}} | {{AttackDataCargo-MK1/Query|sub-zero_df1_amp}} |
Revision as of 18:54, 19 September 2023
Introduction
Grandmaster of the Lin Kuei
"As the Lin Kuei's Grandmaster, Sub-Zero leads his ancient warrior clan in the defense of Earthrealm from external threats. For centuries, it has been their solemn task. But Earthrealm hasn't been threatened in generations, and Sub-Zero sees no point in limiting his clan to preparing for dangers that may never come. Under his leadership, the Lin Kuei will come out of the shadows and fight for its place as one of Earthrealm's great nations."
Sub-Zero is a Defensive/Setplay character centered around his Ice Klone (DB1), a versatile tool which serves as a defensive wall, a combo extender, and a setplay trap. The Klone, Ice Slide (BF3, which can be enhanced to add Armor) and his Ice Ball (DF1) give Sub-Zero a degree of Counterzoning gameplay as well; good defensive play will usually give him a freeze from which he can start combos. Add on top of that decently ranged buttons like S2 and F1, a launching Overhead in B2, a Mid projectile (BF2) which negates projectiles, and even a divekick (air DF4) to start combos with and Sub-Zero arguably becomes the character of choice for learning the fundamentals of Mortal Kombat 1. His toolset is well-rounded, easy to understand and teaches skills that translate well to other characters.
Strengths | Weaknesses |
---|---|
|
|
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 3 | 19 | 18 | 20 | 3 | H | +16 | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 27 | 29 | 30 | 4.5 | M | +11 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
21 | 3 | 25 | - | 70 | 10.5 | OH | +27 (KD) | -6 | -6 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 3 | 23 | - | 30 | 3.5 | M | +18 | -4 | -4 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 2 | 27 | 25 | 50 | 7.5 | M | +9 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 5 | 29 | - | 50 | 7.5 | L | +22 (KD) | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 24 | 20 | 20 | 3 | M | +11 | -9 | -9 | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 4 | 18 | 21 | 30 | 4.5 | H | +16 | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | 25 | 30 | 50 | 7.5 | M | +11 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
22 | 2 | 37 | - | 70 | 10.5 | OH | +29 (KD) | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
24 | 23 | 37 | 33 | 97.5 (50, 47.5) | 15 (7.5, 7.5) | OH, H | +57 (Launch) | -23 | -23 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 42 | - | 140 | 21 | H | +26 (Launch) | -3 | -13 | - |
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 31 | 20 | 50 | 7.5 | H | +8 | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 8 | 21 | - | 70 | 10.5 | L | +27 (Launch) | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 2 | 27 | 26 | 50 | 7.5 | L | +8 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 8 | 19 | - | 70 | 10.5 | L | +29 (Launch) | -5 | -5 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 24 | 24 | 20 | 3 | L | +12 | -9 | -9 | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 3 | 26 | 25 | 70 | 10.5 | H | +14 | +3 | +3 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 2 | 21 | - | 50 | 7.5 | L | +23 (KD) | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 2 | 37 | - | 70 | 10.5 | L | +7 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 27 | 27 | 30 | 4.5 | L | +14 | -7 | -7 | - |
Aerial
J1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 6 | 39 | 24 | 50 | 7.5 | M | +4 | -24 | -24 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 4 | 35 | 44 | 27 | 4.05 | OH | +17 | -20 | -25 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 40 | 45 | 30 | 4.5 | OH | +40 (KD) | -23 | -28 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 34 | 46 | 27 | 4.05 | OH | +45 (KD) | -17 | -22 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 33 | 44 | 27 | 4.05 | OH | +18 | -19 | -24 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | 33 | - | 90 | 13.5 | OH | +19 (KD) | -18 | -23 | - |
J2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 4 | 39 | 19 | 50 | 7.5 | M | +4 | -24 | -24 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 5 | 34 | 46 | 81 | 12.15 | OH | +40 (KD) | -20 | -25 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 3 | 32 | 38 | 27 | 4.05 | M | +20 | -16 | -21 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 8 | 36 | - | 90 | 13.5 | M | +19 (KD) | -25 | -30 | - |
J3 / J4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 5 | 39 | 35 | 70 | 10.5 | M | +22 | -24 | -24 | - |
Throws
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 20 (10, 10) | - | Throw (H) | +11 | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 110 (10, 30, 70) | - | Throw (H) | +11 | - | - | - |
Special Moves
Grounded
Ice Ball
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
39 | - | - | - | 20 | 12.5 | H | +74 (Freeze) | ≥ -11 | ≥ -11 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
39 | - | - | - | 40 | 15 | M | +74 (Freeze) | ≥ -11 | ≥ -11 | 1 Bar |
Ice Klone
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 70 | - | - | 20 | 12.5 | M | +59 (Freeze) | -22 | -22 | - |
No results
Ice Klone Charge
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 11 | 26 | - | 80 | 20 | M | +31 (KD) | ≥ -16 | ≥ -16 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 11 | 26 | - | 110 | 23.75 | M | +31 (KD) | ≥ -16 | ≥ -16 | 1 Bar |
Ice Slide
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 19 | 36 | - | 60 | 17.5 | L | +32 (Launch) | -22 | -22 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 19 | 36 | - | 90 | 21.25 | L | +32 (Launch) | -16 | -16 | 1 Bar |
Deadly Vapors
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
31 | 6 | 10 | - | 20 | 12.5 | M | -40 | -20 | -15 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
39 | - | - | - | 40 | 15 | M | +74 (Freeze) | ≥ -11 | ≥ -11 | 1 Bar |