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==Bottle Toss== | ==Bottle Toss== | ||
“Bottle Toss” (K) is an Ambush assist that calls Madam Bo onscreen beside the lead character to throw a High '''projectile''' at the opponent that quickly travels fullscreen; the hit reaction against a grounded opponent will leave them standing while hitting an aerial/juggled opponent will float them for a kombo conversion. The projectile hit can also be used to link into kombos against a standing opponent on hit, as well as remain safe on block. This assist costs half of the Kameo Gauge and has a very brief cooldown window after Madam Bo runs onscreen before recharging at a moderate rate. | |||
==Server Slide/House Special== | ==Server Slide/House Special== | ||
“Server Slide” (B+K) is a Summon assist that causes the lead character to perform a short-hop animation allowing Madam Bo to slide beneath them at midscreen distance with a Low kick; this slidekick causes a reel stun on hit that can be used to follow-up with a kombo conversion, although it is -22 on block up-close. This assist costs half of the Kameo Gauge; successfully landing the move on hit allows the player to input “House Special” (K) which will deplete the remainder of the gauge and trigger an automatic extension sequence that ''recaptures'' the opponent into a standing state and hits them with a 7-hit kombo string that eventually knocks them down towards the player (allowing them to convert into juggles). This can allow the player to perform additional hits during Madam Bo’s auto-kombo to increase the dmg output against a grounded opponent before extending/ending the kombo. Although this attack cannot be performed on block, it is possible to set up potential knockdown/reset scenarios that allow the opponent to block again in order to use the remainder of Madam Bo’s kombo as a blockstring for pressure/safety. Once Madam Bo runs offscreen after either “Server Slide” or “House Special,” the Kameo Gauge will begin refilling at a moderately fast rate. | |||
==Teahouse Tumble/Kettle Kicks== | ==Teahouse Tumble/Kettle Kicks== | ||
“Teahouse Tumble” (F+K) is a Summon assist that causes the lead character to crouch down allowing Madam Bo to quickly flip over their back with a Mid kick that will leave a grounded opponent standing at +8 on hit; this attack is also -1 on block allowing players to remain safe when using as a Summon Cancel. This assist costs half of the Kameo Gauge; pressing (K) again after “Teahouse Tumble” will deplete the remainder of the gauge and perform “Kettle Kicks” which will cause Madam Bo to perform a double somersault kick, the second hit of which will '''launch''' the opponent. “Kettle Kicks” allows the executing player to move freely after the Summon animation of “Teahouse Tumble,” granting them potential pressure sequences against a defending opponent who attempts to block the launcher. Once Madam Bo runs offscreen after “Teahouse Tumble” or “Kettle Kicks,” the Kameo Gauge will begin refilling at a moderate rate. | |||
==Drink Service== | ==Drink Service== | ||
“Drink Service” (D+K) is an Ambush assist that calls Madam Bo onscreen beside the player to hold out a drink tray in front of them which holds up to 3 drinks at a time; this does not cost any Kameo Gauge to perform and allows her to remain onscreen in place for 5 seconds or until she is hit, making this assist useful as a '''wall/shield''' against incoming attacks. While onscreen, her Drink Service stance can be cancelled into a Close (B+K) or Far (F+K) version of “Bottle Toss” that throws the projectile in an arc rather than straight forward, granting her additional kombo/pressure routes that may not be possible with the default Bottle Toss assist; being able to call Madam Bo onscreen and use the desired Bottle Toss at will during sequences can also allow players to easily convert into kombos from their Forward Shove, as well as potentially kounter/punish opponents with the projectile for attempting to take their turn back with an attack (even if their attack lands successfully). This assist costs half of the Kameo Gauge and has a very brief cooldown window before refilling the gauge at a moderate rate. | |||
===Bottoms Up=== | |||
“Bottoms Up” (D+K) can be inputted while standing near an active drink tray to konsume a drink which will increase the “Drink buildup” counter by 1 for each drink konsumed; the buildup-counter only holds 3 drinks but does not disable Madam Bo from being called onscreen again to provide additional drinks, allowing the player to “sweat out” a Drink while having more drinks readily available. This also does not require any Kameo Gauge to perform and will allow her to remain onscreen until 3 drinks have been konsumed, the assist has expired after 5 seconds, or until she is hit. | |||
===Main Fighter Moves=== | |||
Konsuming drinks grants the lead character access to additional abilities that require varying levels of drink buildup; 1 drink grants the player access to “Sloshed Stumble,” a '''command dash''' which can be performed Toward (D,F+K) or Away (D,B+K) from the opponent causing the player to drunkenly run nearly fullscreen distance. This ability can be cancelled into another attack or crouch almost instantly (with the Toward version also allowing immediate cancels into Forward Jump and the Away version allowing Back Jump), however there is a very slight delay in comparison when cancelling into Block. The dash can also be quickly cancelled into from normals/strings on hit or block which allows them to perform '''run cancels''' that provide additional kombo/pressure routes; this “Enhanced” version costs 1 bar of super meter to perform in addition to requiring at least 1 drink to be built up, and will automatically deplete the drink count to 0 when performed no matter how many drinks are stored. A 2 Drink buildup grants access to “Drunken Dive” (Air U+K), an aerial bellyflop that can only be performed while airborne for the cost of 1 drink; this move is a '''10f Overhead launcher''' that is very simple to '''instant air''', although it is very punishable on block even without a successful Up Block read. A max Drink buildup grants access to “Queasy Feelings” (U+K), which causes the lead character to puke up all 3 drinks onto the floor as a '''10f Low projectile''' that covers the ground at mid-range and is active for 90 frames (making it highly plus on block in '''oki/meaty setups'''). This attack provides an extensive '''crumple''' on hit that allows for easy kombo extension but is -18 on block. After puking, Madam Bo will refuse to serve the lead character additional drinks for 10 seconds. | |||
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[[Category: Mortal Kombat 1]] |
Latest revision as of 11:27, 20 March 2025
Bottle Toss
“Bottle Toss” (K) is an Ambush assist that calls Madam Bo onscreen beside the lead character to throw a High projectile at the opponent that quickly travels fullscreen; the hit reaction against a grounded opponent will leave them standing while hitting an aerial/juggled opponent will float them for a kombo conversion. The projectile hit can also be used to link into kombos against a standing opponent on hit, as well as remain safe on block. This assist costs half of the Kameo Gauge and has a very brief cooldown window after Madam Bo runs onscreen before recharging at a moderate rate.
Server Slide/House Special
“Server Slide” (B+K) is a Summon assist that causes the lead character to perform a short-hop animation allowing Madam Bo to slide beneath them at midscreen distance with a Low kick; this slidekick causes a reel stun on hit that can be used to follow-up with a kombo conversion, although it is -22 on block up-close. This assist costs half of the Kameo Gauge; successfully landing the move on hit allows the player to input “House Special” (K) which will deplete the remainder of the gauge and trigger an automatic extension sequence that recaptures the opponent into a standing state and hits them with a 7-hit kombo string that eventually knocks them down towards the player (allowing them to convert into juggles). This can allow the player to perform additional hits during Madam Bo’s auto-kombo to increase the dmg output against a grounded opponent before extending/ending the kombo. Although this attack cannot be performed on block, it is possible to set up potential knockdown/reset scenarios that allow the opponent to block again in order to use the remainder of Madam Bo’s kombo as a blockstring for pressure/safety. Once Madam Bo runs offscreen after either “Server Slide” or “House Special,” the Kameo Gauge will begin refilling at a moderately fast rate.
Teahouse Tumble/Kettle Kicks
“Teahouse Tumble” (F+K) is a Summon assist that causes the lead character to crouch down allowing Madam Bo to quickly flip over their back with a Mid kick that will leave a grounded opponent standing at +8 on hit; this attack is also -1 on block allowing players to remain safe when using as a Summon Cancel. This assist costs half of the Kameo Gauge; pressing (K) again after “Teahouse Tumble” will deplete the remainder of the gauge and perform “Kettle Kicks” which will cause Madam Bo to perform a double somersault kick, the second hit of which will launch the opponent. “Kettle Kicks” allows the executing player to move freely after the Summon animation of “Teahouse Tumble,” granting them potential pressure sequences against a defending opponent who attempts to block the launcher. Once Madam Bo runs offscreen after “Teahouse Tumble” or “Kettle Kicks,” the Kameo Gauge will begin refilling at a moderate rate.
Drink Service
“Drink Service” (D+K) is an Ambush assist that calls Madam Bo onscreen beside the player to hold out a drink tray in front of them which holds up to 3 drinks at a time; this does not cost any Kameo Gauge to perform and allows her to remain onscreen in place for 5 seconds or until she is hit, making this assist useful as a wall/shield against incoming attacks. While onscreen, her Drink Service stance can be cancelled into a Close (B+K) or Far (F+K) version of “Bottle Toss” that throws the projectile in an arc rather than straight forward, granting her additional kombo/pressure routes that may not be possible with the default Bottle Toss assist; being able to call Madam Bo onscreen and use the desired Bottle Toss at will during sequences can also allow players to easily convert into kombos from their Forward Shove, as well as potentially kounter/punish opponents with the projectile for attempting to take their turn back with an attack (even if their attack lands successfully). This assist costs half of the Kameo Gauge and has a very brief cooldown window before refilling the gauge at a moderate rate.
Bottoms Up
“Bottoms Up” (D+K) can be inputted while standing near an active drink tray to konsume a drink which will increase the “Drink buildup” counter by 1 for each drink konsumed; the buildup-counter only holds 3 drinks but does not disable Madam Bo from being called onscreen again to provide additional drinks, allowing the player to “sweat out” a Drink while having more drinks readily available. This also does not require any Kameo Gauge to perform and will allow her to remain onscreen until 3 drinks have been konsumed, the assist has expired after 5 seconds, or until she is hit.
Main Fighter Moves
Konsuming drinks grants the lead character access to additional abilities that require varying levels of drink buildup; 1 drink grants the player access to “Sloshed Stumble,” a command dash which can be performed Toward (D,F+K) or Away (D,B+K) from the opponent causing the player to drunkenly run nearly fullscreen distance. This ability can be cancelled into another attack or crouch almost instantly (with the Toward version also allowing immediate cancels into Forward Jump and the Away version allowing Back Jump), however there is a very slight delay in comparison when cancelling into Block. The dash can also be quickly cancelled into from normals/strings on hit or block which allows them to perform run cancels that provide additional kombo/pressure routes; this “Enhanced” version costs 1 bar of super meter to perform in addition to requiring at least 1 drink to be built up, and will automatically deplete the drink count to 0 when performed no matter how many drinks are stored. A 2 Drink buildup grants access to “Drunken Dive” (Air U+K), an aerial bellyflop that can only be performed while airborne for the cost of 1 drink; this move is a 10f Overhead launcher that is very simple to instant air, although it is very punishable on block even without a successful Up Block read. A max Drink buildup grants access to “Queasy Feelings” (U+K), which causes the lead character to puke up all 3 drinks onto the floor as a 10f Low projectile that covers the ground at mid-range and is active for 90 frames (making it highly plus on block in oki/meaty setups). This attack provides an extensive crumple on hit that allows for easy kombo extension but is -18 on block. After puking, Madam Bo will refuse to serve the lead character additional drinks for 10 seconds.