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| == Original Ghost Face Killer == | | == Original Ghost Face Killer == |
| AKA "the Woodsboro Slasher," AKA Billy Loomis. Ghostface starts every round with this identity active. If another identity is active, they will switch back to this one after enough time has passed, they are hit by an attack, they land Back Throw, or activate Backstage Pass, whichever occurs first. Unless specified, the Identities have access to the entirety of the Original's move list. | | AKA "the Woodsboro Slasher," AKA Billy Loomis. Ghostface starts every round with this identity active. If another identity is active, they will switch back to this one after 10 seconds have passed, they are hit by an attack, they land Back Throw, or activate Backstage Pass, whichever occurs first. The Identities have access to the majority of the Original's move list; exceptions will be noted. |
| ---- | | ---- |
| === Normals and Strings === | | === Normals and Strings === |
| ==== Grounded ==== | | ==== Grounded ==== |
| =====<font style="visibility:hidden; float:right">1</font>===== | | =====<font style="visibility:hidden; float:right">1 / 12 / 122 / 123</font>===== |
| | <tabber> |
| | |-|1= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = Craven Knockout |
| | subtitle = | | | subtitle = |
| | input = 1 | | | input = 1 |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_1}} | | {{AttackDataCargo-MK1/Query|ghostface_1}} |
| | A simple jab, with a simple and decently fast followup. Not bad for antiairs, and catching with S1 can be followed up with 221+3 or B3 into EX Swap to continue the combo. Two followup options: |
| | * 122 follows up with a quick, gapless shoulder check for a solid knockdown. Mostly used improvisationally in high-gravity situations as a combo ender, as the fast startup of all three moves means it is almost guaranteed to land if the first jab landed. |
| | * 123 is a low that provides a brief suspend, enough for kameos to pick up. In the base and Assassin identities, 123 is mostly used as a safe jab confirm with a kameo pickup, but in Enforcer it becomes a safe 50/50 against Windmill Kick. Note that Windmill Kick causes a different suspend than 123, and not all kameo moves will be able to pick up from both (notably Mavado's cords can pick up from 123 but not Windmill Kick). Kameos which can identically pick up from both options, such as Scorpion, are premium choices to supercharge this mixup. |
| | }} |
| | |-|12= |
| | {{MoveDataCargo |
| | | title = 12 |
| | | subtitle = |
| | | input = 12 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_12|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_12|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_12}} |
| | }} |
| | |-|122= |
| | {{MoveDataCargo |
| | | title = 122 |
| | | subtitle = |
| | | input = 122 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_122|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_122|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_122}} |
| | }} |
| | |-|123= |
| | {{MoveDataCargo |
| | | title = 123 |
| | | subtitle = |
| | | input = 123 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_123|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_123|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_123}} |
| | }} |
| | </tabber> |
| | <br> |
|
| |
|
| }}
| | =====<font style="visibility:hidden; float:right">D1</font>===== |
| <!--d1--> | | <!--d1--> |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = Underhanded |
| | subtitle = | | | subtitle = |
| | input = D1 | | | input = D1 |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_d1}} | | {{AttackDataCargo-MK1/Query|ghostface_d1}} |
| | | It's a good crouching jab. Especially useful to Ghostface because in their base identity, they can tick throw into Father Death (the command grab) or cancel into Psychotic Dive for a mid vs. grab 50/50 - once the enemy starts respecting the 50/50, they can do no cancel into standing normals to steal a turn. Not as big a part of the offensive gameplan in the other two identities, but Enforcer can still cancel D1 into EX rekka to try and armor through their counterpoke and possibly start a combo (for two meter spent). |
| }} | | }} |
|
| |
|
| =====<font style="visibility:hidden; float:right">2</font>===== | | =====<font style="visibility:hidden; float:right">2</font>===== |
| | <tabber> |
| | |-|2= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = Rough Cut |
| | subtitle = | | | subtitle = |
| | input = 2 | | | input = 2 |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_2}} | | {{AttackDataCargo-MK1/Query|ghostface_2}} |
| | Important general purpose string with decent reach. 221+3 is a crucial part of nearly every Ghostface combo, giving them a jump cancel and decent damage, while being easily confirmable and safe on block. 222 is a rare example of a string cancellable on the third hit, expanding its utility in combos and pressure.<br><br> |
| | Every identity finds a unique way to use this string; the original can tack on the run stance at the end of all three hits to get a frametrap, a command grab mixup, or a pickup if the final hit happened to connect. Enforcer's first hit of 222 starts up in 6 frames, allowing for -7 punishes, and can lead the safe three hit string into a safe three part rekka for an extended confirmable blockstring. Assassin can combo from the suspend of 222 with a knife stance cancel. |
| | }} |
| | |-|22= |
| | {{MoveDataCargo |
| | | title = Director's Cut |
| | | subtitle = |
| | | input = 22 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_22|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_22|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_22}} |
| | }} |
| | |-|222= |
| | {{MoveDataCargo |
| | | title = Final Cut |
| | | subtitle = |
| | | input = 222 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_222|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_222|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_222}} |
| | 222 is a rare example of a string cancellable on the third hit, expanding its utility in combos and pressure.<br><br> |
| | Every identity finds a unique way to use this string; the original can tack on the run stance at the end of all three hits to get a frametrap, a command grab mixup, or a pickup if the final hit happened to connect. Enforcer's first hit of 222 starts up in 6 frames, allowing for -7 punishes, and can lead the safe three hit string into a safe three part rekka for an extended confirmable blockstring. Assassin can combo from the suspend of 222 with a knife stance cancel. |
| | }} |
| | |-|221+3= |
| | {{MoveDataCargo |
| | | title = Final Cut |
| | | subtitle = |
| | | input = 221+3 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_221+3|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_221+3|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_221+3}} |
| | Important general purpose string with decent reach. 221+3 is a crucial part of nearly every Ghostface combo, giving him a jump cancel and decent damage, while being easily confirmable and safe on block. Launches, side switches |
| | }} |
| | </tabber> |
| | |
| | <br> |
| | |
| | =====<font style="visibility:hidden; float:right">B2</font>===== |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = b2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_b2|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_b2|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_b2}} |
| | Fantastic overhead on paper, though somewhat infrequently seen in practice. With EX Teleport, Ghostface can confirm the B2 on hit and stay safe on block, while switching to an identity of their choice. However, despite being a safe unreactable overhead, Ghostface lacks a dedicated low in most teams that he can use for direct 50/50s (this is why Mavado is such a popular team, because sweep gives that to them). In all three identities, other moves give mixup situations that are much more robust and difficult to guard against than just B2. The move also has very poor range, basically only being usable within throw distance. |
| | }} |
|
| |
|
| | =====<font style="visibility:hidden; float:right">F2</font>===== |
| | <tabber> |
| | |-|f2= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f2 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_f2|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_f2|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_f2}} |
| | Crucial mid string with superb reach. Ghostface's go-to normal for striking from midrange, and especially important given how stubby all their other options are, though also used at point blank as a confirmable mid against a grab option. Easily hit confirmed in all situations - on the second hit with Ghostface themselves, or on the third hit with a suspend pickup kameo. Straightforward for starting offense in all three identities. |
| | }} |
| | |-|f21= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f21 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_f21|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_f21|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_f21}} |
| | Crucial mid string with superb reach. Ghostface's go-to normal for striking from midrange, and especially important given how stubby all their other options are, though also used at point blank as a confirmable mid against a grab option. Easily hit confirmed in all situations - on the second hit with Ghostface themselves, or on the third hit with a suspend pickup kameo. Straightforward for starting offense in all three identities. |
| | }} |
| | |-|f212= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f212 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_f212|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_f212|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_f212}} |
| | Crucial mid string with superb reach. Ghostface's go-to normal for striking from midrange, and especially important given how stubby all their other options are, though also used at point blank as a confirmable mid against a grab option. Easily hit confirmed in all situations - on the second hit with Ghostface themselves, or on the third hit with a suspend pickup kameo. Straightforward for starting offense in all three identities. |
| }} | | }} |
| | </tabber> |
| | |
| | <br> |
|
| |
|
| | =====<font style="visibility:hidden; float:right">D2</font>===== |
| <!--d2--> | | <!--d2--> |
| {{MoveDataCargo | | {{MoveDataCargo |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_d2}} | | {{AttackDataCargo-MK1/Query|ghostface_d2}} |
| | Pretty average D2, with a bit of a disjoint but not nearly as much as other weapon wielder D2s. As always, applicable for antiairs, chip damage, and reckless disrespecting. Ghostface's most common kameo choices are also able to pick up from a D2, allowing them to convert into a restand and an identity swap for more pressure. |
| | }} |
|
| |
|
| }}
| | <br> |
|
| |
|
| =====<font style="visibility:hidden; float:right">3</font>===== | | =====<font style="visibility:hidden; float:right">3</font>===== |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_3}} | | {{AttackDataCargo-MK1/Query|ghostface_3}} |
| | Plus on block kick with decent range. Mostly seen during knife cancel pressure in Assassin, but still usable in any identity to quickly make themselves plus. From the +3, D1 will frametrap and allow Ghostface to force a mid vs. grab situation on both block and hit. The goal with this move is for it to be blocked; for all other purposes, B3 is faster, hits mid, has more horizontal range, and restands the enemy on hit. |
| | }} |
|
| |
|
| | =====<font style="visibility:hidden; float:right">B3</font>===== |
| | <tabber> |
| | |-|b3= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = b3 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_b3|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_b3|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_b3}} |
| | Restands |
| | }} |
| | |-|b34= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = b34 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_b34|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_b34|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_b34}} |
| | Same as his sweep, but with more range from b3 moving forward a bit. |
| }} | | }} |
| | </tabber> |
|
| |
|
| | =====<font style="visibility:hidden; float:right">D3</font>===== |
| <!--d3--> | | <!--d3--> |
| {{MoveDataCargo | | {{MoveDataCargo |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_d3}} | | {{AttackDataCargo-MK1/Query|ghostface_d3}} |
| | }} |
|
| |
|
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">4</font>===== | | =====<font style="visibility:hidden; float:right">4</font>===== |
| | <tabber> |
| | |-|4= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = Stab |
| | subtitle = | | | subtitle = |
| | input = 4 | | | input = 4 |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_4}} | | {{AttackDataCargo-MK1/Query|ghostface_4}} |
| | }} |
| | |-|44= |
| | {{MoveDataCargo |
| | | title = Stab: The Sequel |
| | | subtitle = |
| | | input = 44 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_44|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_44|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_44}} |
| | }} |
| | |-|444= |
| | {{MoveDataCargo |
| | | title = Stab Trilogy |
| | | subtitle = |
| | | input = 444 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_444|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_444|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_444}} |
| | }} |
| | </tabber> |
| | |
| | =====<font style="visibility:hidden; float:right">B4</font>===== |
| | {{MoveDataCargo |
| | | title = Killer Dropkick |
| | | subtitle = |
| | | input = b4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_b4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_b4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_b4}} |
| | }} |
|
| |
|
| | =====<font style="visibility:hidden; float:right">F4</font>===== |
| | {{MoveDataCargo |
| | | title = Collarboned |
| | | subtitle = |
| | | input = f4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_f4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_f4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_f4}} |
| | Launcher |
| }} | | }} |
|
| |
|
| | =====<font style="visibility:hidden; float:right">D4</font>===== |
| <!--d4--> | | <!--d4--> |
| {{MoveDataCargo | | {{MoveDataCargo |
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| ==== Aerial ==== | | ==== Aerial ==== |
| =====<font style="visibility:hidden; float:right">j1</font>===== | | =====<font style="visibility:hidden; float:right">j1</font>===== |
| | <tabber> |
| | |-|j1= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = Jump Scare |
| | subtitle = | | | subtitle = |
| | input = j1 | | | input = j1 |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_j1}} | | {{AttackDataCargo-MK1/Query|ghostface_j1}} |
|
| |
| }} | | }} |
| | |-|j12= |
| | {{MoveDataCargo |
| | | title = Leaping Slash |
| | | subtitle = |
| | | input = j12 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_j12|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_j12|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_j12}} |
| | ground bounces |
| | }} |
| | </tabber> |
|
| |
|
| =====<font style="visibility:hidden; float:right">j2</font>===== | | =====<font style="visibility:hidden; float:right">j2</font>===== |
| | <tabber> |
| | |-|j2= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = Raising Stakes |
| | subtitle = | | | subtitle = |
| | input = j2 | | | input = j2 |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_j2}} | | {{AttackDataCargo-MK1/Query|ghostface_j2}} |
| | }} |
| | |-|j22= |
| | {{MoveDataCargo |
| | | title = Stake Driver |
| | | subtitle = |
| | | input = j22 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_j22|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_j22|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_j22}} |
| | Ground bounces, but allows more followups than J12. |
| | }} |
| | </tabber> |
|
| |
|
| | =====<font style="visibility:hidden; float:right">j3/4</font>===== |
| | {{MoveDataCargo |
| | | title = Worst Feet Forward |
| | | subtitle = |
| | | input = j3/j4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_j3_4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_j3_4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1 |
| | |input=J+3 or J+4 |
| | |name= Aerial 3 or 4 |
| | |startup= 10 |
| | |active= 8 |
| | |recovery= 39 |
| | |cancel= |
| | |damage= 70.00 |
| | |chip= 10.50 |
| | |guard= Overhead |
| | |hitAdv= 4 |
| | |blockAdv= -24 |
| | |flawlessBlockAdv=-24 |
| | }} |
| }} | | }} |
|
| |
|
| =====<font style="visibility:hidden; float:right">j3</font>===== | | === Specials === |
| | =====<font style="visibility:hidden; float:right">Father Death</font>===== |
| | <tabber> |
| | |-|Father Death= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = Father Death |
| | subtitle = | | | subtitle = |
| | input = j3 | | | input = bdf1 |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|ghostface_j3|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|ghostface_bdf1|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_j3|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_bdf1|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_j3}} | | {{AttackDataCargo-MK1/Query|ghostface_bdf1}} |
| | | Command grab exclusive to the original Killer that can also be done out of his command run for tick throws that wouldn't normally work without it. |
| }} | | }} |
| | | |-|Father Death ex= |
| =====<font style="visibility:hidden; float:right">j4</font>=====
| |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = | | | title = Enhanced Father Death |
| | subtitle = | | | subtitle = |
| | input = j4 | | | input = bdf1+R1 |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|ghostface_j4|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|ghostface_bdf1ex|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_j4|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_bdf1ex|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_j4}} | | {{AttackDataCargo-MK1/Query|ghostface_bdf1ex}} |
| | |
| }} | | }} |
| | </tabber> |
|
| |
|
| == Identities == | | == Identities == |
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|
| |
|
| AKA Kobra. Gains a 6f S2 and an additional string, 214, alongside 222 and 221+3, as well as Horrorshow, a rekka attack, and Windmill Kick. | | AKA Kobra. Gains a 6f S2 and an additional string, 214, alongside 222 and 221+3, as well as Horrorshow, a rekka attack, and Windmill Kick. |
| | ---- |
| === Normals === | | === Normals === |
| =====<font style="visibility:hidden; float:right">2</font>===== | | =====<font style="visibility:hidden; float:right">2</font>===== |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_enf2}} | | {{AttackDataCargo-MK1/Query|ghostface_enf2}} |
|
| |
| }} | | }} |
| | {{MoveDataCargo |
| | | title = Knife Hammer Strike |
| | | subtitle = |
| | | input = 21 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_enf21|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_enf21|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_enf21}} |
| | }} |
| | {{MoveDataCargo |
| | | title = The Foot Sword |
| | | subtitle = |
| | | input = 214 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_enf214|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_enf214|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_enf214}} |
| | }} |
| | <br> |
| | === Specials === |
|
| |
|
| |-| Black Dragon Assassin= | | |-| Black Dragon Assassin= |
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|
| |
|
| AKA Kira. Gains a slightly faster Overhead B2 that extends to B211, alongside projectiles with Knife Toss (which is cancellable for combo extensions and pressure) and (Air) Knife Toss, Nightshade, a restanding projectile that Stuns when enhanced, and Kano's Black Dragon Ball. | | AKA Kira. Gains a slightly faster Overhead B2 that extends to B211, alongside projectiles with Knife Toss (which is cancellable for combo extensions and pressure) and (Air) Knife Toss, Nightshade, a restanding projectile that Stuns when enhanced, and Kano's Black Dragon Ball. |
| | ---- |
| === Normals === | | === Normals === |
| =====<font style="visibility:hidden; float:right">2</font>===== | | =====<font style="visibility:hidden; float:right">2</font>===== |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_assb2}} | | {{AttackDataCargo-MK1/Query|ghostface_assb2}} |
| | }} |
| | {{MoveDataCargo |
| | | title = Rising Dragon Teeth |
| | | subtitle = |
| | | input = B211 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_assb211|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_assb211|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_assb211}} |
| | }} |
| | <br> |
| | |
| | === Specials === |
|
| |
|
| }}
| |
| </tabber> | | </tabber> |
| | |
| == Fatal Blow == | | == Fatal Blow == |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Chill Out | | | title = Flick of the Wrist |
| | subtitle = | | | subtitle = |
| | input = BLK+SS | | | input = BLK+SS |