(Created page with "{{Character Subnav MK1 | chara=Jax_(Kameo)}} {{CharacterData-MK1 | chara = Jax (Kameo) | name = Jax (Kameo) | portrait = MK1 Kameo Jax portrait.png | icon = MK1 Kameo Jax icon.png | hp = +100 | hpmod = 0 | throwdmg = 120 }} ===Kameo=== ===== K ===== {{FrameData-MK1 | chara = Jax| moveId = kameo_jax_k| moveType = kameo | input = K | name = Tornado Kick | images = MK1_Kameo_Jax_K.png |...") |
mNo edit summary |
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(4 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
| hp = +100 | | hp = +100 | ||
| hpmod = 0 | | hpmod = 0 | ||
| throwdmg = | | throwdmg = 110 | ||
}} | }} | ||
Line 16: | Line 16: | ||
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_k| moveType = kameo | {{FrameData-MK1 | chara = Jax| moveId = kameo_jax_k| moveType = kameo | ||
| input = K | | input = K | ||
| name = | | name = Ground Pound | ||
| images = | | images = MK1_Kameo_Jax_k.png | ||
| hitboxes = | | hitboxes = MK1_Kameo_Jax_k_hitbox.png | ||
| damage = 50 | | damage = 50 | ||
| chip = | | chip = | ||
| startup = | | startup = 100 | ||
| active = | | active = 4 | ||
| recovery = 56 | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = 50% | |||
| guard = U | |||
| cancel = | |||
| notes = Ambush kameo. Can hit user. Jax will repeat ground pound two more times if opponent is not hit. Opponent can crouch block to stop follow-up attacks. | |||
}} | |||
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_bk| moveType = kameo | |||
| input = b+K, f+k | |||
| name = Back Breaker | |||
| images = MK1_Kameo_Jax_bk.png | |||
| hitboxes = MK1_Kameo_Jax_bk_hitbox.png | |||
| damage = 60 | |||
| chip = | |||
| startup = 49 | |||
| active = 4 | |||
| recovery = 56 | |||
| hitAdv = {{mk1-adv|P|+172}} | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = 50% | |||
| guard = U | |||
| cancel = | |||
| notes = Only hits aerial opponents. Has close and far version | |||
}} | |||
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_dk| moveType = kameo | |||
| input = b+K, f+k | |||
| name = Energy Wave | |||
| images = MK1_Kameo_Jax_dk.png | |||
| hitboxes = MK1_Kameo_Jax_dk_hitbox.png | |||
| damage = 60 | |||
| chip = 17.5 | |||
| startup = 25 | |||
| active = 4 | |||
| recovery = 21 | |||
| hitAdv = {{mk1-adv|P|+31}} | |||
| blockAdv = {{mk1-adv|P|+7}} | |||
| flawlessBlockAdv = {{mk1-adv|P|+7}} | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = 50% | |||
| guard = M | |||
| cancel = | |||
| notes = Negates certain projectiles. | |||
}} | |||
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_bdfk| moveType = kameo | |||
| input = bdf+K, fdb+K | |||
| name = Gotcha Grab | |||
| images = MK1_Kameo_Jax_bdfk.png | |||
| hitboxes = MK1_Kameo_Jax_bdfk_hitbox.png | |||
| damage = 30 | |||
| chip = | |||
| startup = 27 | |||
| active = 5 | |||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| flawlessBlockAdv = | | flawlessBlockAdv = | ||
| hitcancelAdv = | | hitcancelAdv = | ||
| blockcancelAdv = | |||
| cost = 50% | |||
| guard = U | |||
| cancel = | |||
| notes = Hits opponent's kameo. Holding K deals extra damage up to 90. Has armor properties. | |||
}} | |||
{{FrameData-MK1 | chara = Jax| moveId = kameo_jax_f1_3| moveType = kameo | |||
| input = f1+3 | |||
| name = Multi-Slam | |||
| images = MK1_Kameo_Jax_f1_3.png | |||
| hitboxes = MK1_Kameo_Jax_f1_3_hitbox.png | |||
| damage = 110 | |||
| chip = | |||
| startup = 10 | |||
| active = 2 | |||
| recovery = 33 | |||
| hitAdv = {{mk1-adv|P|+4}} | |||
| blockAdv = | |||
| flawlessBlockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | | blockcancelAdv = | ||
| cost = | | cost = | ||
| guard = | | guard = T | ||
| cancel = | | cancel = | ||
| notes = | | notes = Can spend up to two bars for increased damage. | ||
}} | }} | ||
Latest revision as of 01:40, 13 October 2024
Portrait | Icon | HP | Availability |
---|---|---|---|
![]() |
![]() |
+100 |
Kameo
K
Jax
kameo_jax_k
|
||||
---|---|---|---|---|
K Ground Pound
|
||||
![]() File:MK1 Kameo Jax k hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
50 | U | - | ||
Startup | Active | Recovery | Cost | |
100 | 4 | 56 | 50% | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Ambush kameo. Can hit user. Jax will repeat ground pound two more times if opponent is not hit. Opponent can crouch block to stop follow-up attacks. |
Jax
kameo_jax_bk
|
||||
---|---|---|---|---|
b+K, f+k Back Breaker
|
||||
![]() File:MK1 Kameo Jax bk hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
60 | U | - | ||
Startup | Active | Recovery | Cost | |
49 | 4 | 56 | 50% | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+172 | - | - | ||
Notes | ||||
Only hits aerial opponents. Has close and far version |
Jax
kameo_jax_dk
|
||||
---|---|---|---|---|
b+K, f+k Energy Wave
|
||||
![]() File:MK1 Kameo Jax dk hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
60 | 17.5 | M | - | |
Startup | Active | Recovery | Cost | |
25 | 4 | 21 | 50% | |
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+31 | +7 | +7 | - | - |
Notes | ||||
Negates certain projectiles. |
Jax
kameo_jax_bdfk
|
||||
---|---|---|---|---|
bdf+K, fdb+K Gotcha Grab
|
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![]() File:MK1 Kameo Jax bdfk hitbox.png |
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Damage | Chip Dmg | Guard | Cancel | Invuln |
30 | U | - | ||
Startup | Active | Recovery | Cost | |
27 | 5 | 50% | ||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | |||
Notes | ||||
Hits opponent's kameo. Holding K deals extra damage up to 90. Has armor properties. |
Jax
kameo_jax_f1_3
|
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---|---|---|---|---|
f1+3 Multi-Slam
|
||||
![]() File:MK1 Kameo Jax f1 3 hitbox.png |
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Damage | Chip Dmg | Guard | Cancel | Invuln |
110 | T | - | ||
Startup | Active | Recovery | Cost | |
10 | 2 | 33 | ||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
+4 | - | - | ||
Notes | ||||
Can spend up to two bars for increased damage. |