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=====<font style="visibility:hidden; float:right">1</font>===== | =====<font style="visibility:hidden; float:right">1</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Fusion Strike | ||
| subtitle = | | subtitle = | ||
| input = 1 | | input = 1 | ||
Line 16: | Line 16: | ||
}} | }} | ||
<!--11--> | |||
{{MoveDataCargo | |||
| title = Afterburn | |||
| subtitle = | |||
| input = 11 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_11|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_11|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_11}} | |||
}} | |||
<!--112--> | |||
{{MoveDataCargo | |||
| title = Artificial Intelligence | |||
| subtitle = | |||
| input = 112 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_112|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_112|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_112}} | |||
}} | |||
<br> | |||
<!--d1--> | <!--d1--> | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Cyborg Swipe | ||
| subtitle = | | subtitle = | ||
| input = D1 | | input = D1 | ||
Line 32: | Line 59: | ||
=====<font style="visibility:hidden; float:right">2</font>===== | =====<font style="visibility:hidden; float:right">2</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Bionic Blast | ||
| subtitle = | | subtitle = | ||
| input = 2 | | input = 2 | ||
Line 44: | Line 71: | ||
}} | }} | ||
<!--2(hold)--> | |||
{{MoveDataCargo | |||
| title = Charge Bionic Blast | |||
| subtitle = | |||
| input = 2(hold) | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_2_hold|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_2_hold|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_2_hold}} | |||
}} | |||
<!--2(cancel)--> | |||
{{MoveDataCargo | |||
| title = Cancel Bionic Blast | |||
| subtitle = | |||
| input = 2(hold),d,d | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_2_cancel|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_2_cancel|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_2_cancel}} | |||
}} | |||
<!--Hold 2~1--> | |||
{{MoveDataCargo | |||
| title = Force Sensor | |||
| subtitle = | |||
| input = 2(hold)~1 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_hold21|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_hold21|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_hold21}} | |||
}} | |||
<br> | |||
<!--b2--> | |||
{{MoveDataCargo | |||
| title = Assembly Required | |||
| subtitle = | |||
| input = b2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_b2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_b2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_b2}} | |||
}} | |||
<!--b22--> | |||
{{MoveDataCargo | |||
| title = Brute Force Hack | |||
| subtitle = | |||
| input = b22 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_b22|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_b22|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_b22}} | |||
}} | |||
<br> | |||
<!--f2--> | |||
{{MoveDataCargo | |||
| title = Charging Elbow | |||
| subtitle = | |||
| input = f2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f2}} | |||
}} | |||
<!--f21--> | |||
{{MoveDataCargo | |||
| title = Overcharging Elbow | |||
| subtitle = | |||
| input = f21 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f21|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f1|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f21}} | |||
}} | |||
<!--f212--> | |||
{{MoveDataCargo | |||
| title = Rocket Punch | |||
| subtitle = | |||
| input = f212 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f212|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f212|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f212}} | |||
}} | |||
<br> | |||
<!--d2--> | <!--d2--> | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Knuckler | ||
| subtitle = | | subtitle = | ||
| input = d2 | | input = d2 | ||
Line 60: | Line 199: | ||
=====<font style="visibility:hidden; float:right">3</font>===== | =====<font style="visibility:hidden; float:right">3</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Backdraft Strike | ||
| subtitle = | | subtitle = | ||
| input = 3 | | input = 3 | ||
Line 69: | Line 208: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1/Query|sektor_3}} | {{AttackDataCargo-MK1/Query|sektor_3}} | ||
}} | |||
<br> | |||
{{MoveDataCargo | |||
| title = Shin Shatter | |||
| subtitle = | |||
| input = b3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_b3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_b3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_b3}} | |||
}} | }} | ||
{{MoveDataCargo | |||
| title = Run Down | |||
| subtitle = | |||
| input = b34 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_b34|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_b34|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_b34}} | |||
}} | |||
<br> | |||
{{MoveDataCargo | |||
| title = Psycho Ketchup Mk.1 | |||
| subtitle = | |||
| input = f3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f3}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Delay Psycho Ketchup Mk.1 | |||
| subtitle = | |||
| input = f3(hold) | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f3_hold|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f3_hold|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f3_hold}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Cancel Psycho Ketchup Mk.1 | |||
| subtitle = | |||
| input = f3dd | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f3_cancel|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f3_cancel|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f3_cancel}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Fatal Error | |||
| subtitle = | |||
| input = f34 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f34|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f34|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f34}} | |||
}} | |||
<br> | |||
<!--d3--> | <!--d3--> | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Thrust Kick | ||
| subtitle = | | subtitle = | ||
| input = d3 | | input = d3 | ||
Line 88: | Line 305: | ||
=====<font style="visibility:hidden; float:right">4</font>===== | =====<font style="visibility:hidden; float:right">4</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Rising Steel | ||
| subtitle = | | subtitle = | ||
| input = 4 | | input = 4 | ||
Line 100: | Line 317: | ||
}} | }} | ||
{{MoveDataCargo | |||
| title = Gut Crusher | |||
| subtitle = | |||
| input = 42 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_42|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_42|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_42}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Head Compactor | |||
| subtitle = | |||
| input = 421+3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_421+3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_421+3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_421+3}} | |||
* Cancellable into Kameo attacks. | |||
}} | |||
<br> | |||
{{MoveDataCargo | |||
| title = Thruster Sweep | |||
| subtitle = | |||
| input = b4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_b4|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_b4|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_b4}} | |||
}} | |||
<br> | |||
{{MoveDataCargo | |||
| title = Automated Knee | |||
| subtitle = | |||
| input = f4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f4|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f4|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f4}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Collision Sensors | |||
| subtitle = | |||
| input = f4,3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_f43|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_f43|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_f43}} | |||
}} | |||
<br> | |||
<!--d4--> | <!--d4--> | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Thruster Kick | ||
| subtitle = | | subtitle = | ||
| input = d4 | | input = d4 | ||
Line 117: | Line 399: | ||
=====<font style="visibility:hidden; float:right">j1</font>===== | =====<font style="visibility:hidden; float:right">j1</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Fusion Force | ||
| subtitle = | | subtitle = | ||
| input = j1 | | input = j1 | ||
Line 126: | Line 408: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1/Query|sektor_j1}} | {{AttackDataCargo-MK1/Query|sektor_j1}} | ||
}} | |||
{{MoveDataCargo | |||
| title = User Error | |||
| subtitle = | |||
| input = j13 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_j13|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_j13|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_j13}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Boot Disc | |||
| subtitle = | |||
| input = j134 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_j134|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_j134|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_j134}} | |||
}} | }} | ||
Line 131: | Line 439: | ||
=====<font style="visibility:hidden; float:right">j2</font>===== | =====<font style="visibility:hidden; float:right">j2</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Touch Typist | ||
| subtitle = | | subtitle = | ||
| input = j2 | | input = j2 | ||
Line 140: | Line 448: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1/Query|sektor_j2}} | {{AttackDataCargo-MK1/Query|sektor_j2}} | ||
}} | |||
{{MoveDataCargo | |||
| title = Thermal Updraft | |||
| subtitle = | |||
| input = j21 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_j21|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_j21|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_j21}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Base Link | |||
| subtitle = | |||
| input = j212 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_j212|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_j212|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_j212}} | |||
}} | }} | ||
Line 145: | Line 477: | ||
=====<font style="visibility:hidden; float:right">j3</font>===== | =====<font style="visibility:hidden; float:right">j3</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Fusion Kick | ||
| subtitle = | | subtitle = | ||
| input = j3 | | input = j3 | ||
Line 159: | Line 491: | ||
=====<font style="visibility:hidden; float:right">j4</font>===== | =====<font style="visibility:hidden; float:right">j4</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Fusion Kick | ||
| subtitle = | | subtitle = | ||
| input = j4 | | input = j4 | ||
Line 169: | Line 501: | ||
{{AttackDataCargo-MK1/Query|sektor_j4}} | {{AttackDataCargo-MK1/Query|sektor_j4}} | ||
}} | |||
{{MoveDataCargo | |||
| title = Demolition | |||
| subtitle = | |||
| input = j42 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_j42|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_j42|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_j42}} | |||
}} | |||
=== Throws === | |||
{{MoveDataCargo | |||
| title = Shove | |||
| subtitle = | |||
| input = F1+3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_F1+3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_F1+3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_F1+3}} | |||
}} | |||
{{MoveDataCargo | |||
| title = Skill Crane Hot Streak | |||
| subtitle = | |||
| input = 1+3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_1+3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_1+3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_1+3}} | |||
}} | |||
==Special Moves== | |||
===Grounded=== | |||
{{MoveDataCargo | |||
| title = Unguided Rocket | |||
| subtitle = | |||
| input = DF1 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_bf1|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_bf1|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_bf1}} | |||
{{AttackDataCargo-MK1/Query|sektor_bf1_amp}} | |||
*Destroys opponent's projectiles | |||
*Ignites victims, causing damage over time | |||
}} | |||
{{MoveDataCargo | |||
| title = Sidewinder | |||
| subtitle = | |||
| input = DB1 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_db1|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_db1|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_db1}} | |||
{{AttackDataCargo-MK1/Query|sektor_db1d}} | |||
{{AttackDataCargo-MK1/Query|sektor_db1f}} | |||
{{AttackDataCargo-MK1/Query|sektor_db1u}} | |||
{{AttackDataCargo-MK1/Query|sektor_db1_amp}} | |||
*Destroys opponent's projectiles | |||
*Homes in on foe | |||
}} | |||
{{MoveDataCargo | |||
| title = Flamethrower | |||
| subtitle = | |||
| input = DF2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_bf2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_bf2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_bf2}} | |||
{{AttackDataCargo-MK1/Query|sektor_bf2_amp}} | |||
*Has Armor | |||
{{AttackDataCargo-MK1/Query|sektor_bf2_amp2}} | |||
*Only performable when Enhanced Flamethrower Ignition is blocked | |||
*Has an armorable gap between Enhanced Flamethrower Ignition and Enhanced Flamethrower Detonation | |||
}} | |||
{{MoveDataCargo | |||
| title = Anti-Air Flak | |||
| subtitle = | |||
| input = DB2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_db2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_db2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_db2}} | |||
{{AttackDataCargo-MK1/Query|sektor_db2_amp}} | |||
*Advantage on Hit allows for Jump Attack follow-up | |||
}} | |||
{{MoveDataCargo | |||
| title = Blast Shield | |||
| subtitle = | |||
| input = DB3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_db3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_db3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_db3}} | |||
{{AttackDataCargo-MK1/Query|sektor_db3_amp}} | |||
*Eliminates projectile damage and pushback | |||
*Upon successful deflection, can be canceled into Special Moves | |||
*Energizes Charge Bionic Blast and enables Force Senso | |||
{{AttackDataCargo-MK1/Query|sektor_db3_hold}} | |||
*Blast Shield can be deployed for several seconds | |||
}} | |||
{{MoveDataCargo | |||
| title = Tactical Redeploy | |||
| subtitle = | |||
| input = DB4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_db4|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_db4|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_db4}} | |||
*Advantage on Hit allows for Jump Attack follow-up | |||
{{AttackDataCargo-MK1/Query|sektor_db4_amp}} | |||
*Advantage on Hit allows for Jump Attack follow-up | |||
*2 Hits | |||
}} | |||
===Aerial=== | |||
{{MoveDataCargo | |||
| title = (Air) Burst Grenade | |||
| subtitle = | |||
| input = JDB1 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_jdb1|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_jdb1|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_jdb1}} | |||
{{AttackDataCargo-MK1/Query|sektor_jdb1b}} | |||
{{AttackDataCargo-MK1/Query|sektor_jdb1d}} | |||
{{AttackDataCargo-MK1/Query|sektor_jdb1_amp}} | |||
*Detonates upon release of 1 and BLK | |||
*Cancelable after immediate detonation into other (Air) Special Moves | |||
*Destroys opponent's projectiles | |||
}} | |||
{{MoveDataCargo | |||
| title = (Air) Tactical Deploy | |||
| subtitle = | |||
| input = JDB4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_jdb4|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_jdb4|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_jdb4}} | |||
*Advantage on Hit allows for Jump Attack follow-up | |||
{{AttackDataCargo-MK1/Query|sektor_jdb4_amp}} | |||
*Advantage on Hit allows for Jump Attack follow-up | |||
*2 Hits | |||
}} | |||
{{MoveDataCargo | |||
| title = (Air) Thruster Boost | |||
| subtitle = | |||
| input = JUB/JU/JUF+SS | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_jss|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_jss|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_jss}} | |||
*Costs 1 Bar of Super Meter for consecutive Thruster Boosts | |||
}} | }} | ||
== Fatal Blow == | == Fatal Blow == | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Massive Missile Assault | ||
| subtitle = | | subtitle = | ||
| input = BLK+SS | | input = BLK+SS | ||
Line 182: | Line 703: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1/Query|sektor_fatal}} | {{AttackDataCargo-MK1/Query|sektor_fatal}} | ||
* Character must be at 30% health or less, Kameo must be available | *Character must be at 30% health or less, Kameo must be available | ||
*Unblockable guidance laser deals minor damage before Massive Missile Assault begins | |||
*Press Basic Attack buttons during hits to influence damage | |||
{{AttackDataCargo-MK1/Query|sektor_fatalb}} | |||
*Character must be at 30% health or less, Kameo must be available | |||
*Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins | |||
*Press Basic Attack buttons during hits to influence damage | |||
{{AttackDataCargo-MK1/Query|sektor_fatalf}} | |||
*Character must be at 30% health or less, Kameo must be available | |||
*Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins | |||
*Press Basic Attack buttons during hits to influence damage | |||
}} | |||
==Finishers== | |||
===Fatalities=== | |||
{{MoveDataCargo | |||
| title = (Mid) Cyber Crematorium | |||
| subtitle = | |||
| input = DFD4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_fatality1|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_fatality1|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_fatality1}} | |||
}} | |||
{{MoveDataCargo | |||
| title = (Mid) The Right Stuff | |||
| subtitle = | |||
| input = BFB2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_fatality2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_fatality2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_fatality2}} | |||
}} | |||
===Animality=== | |||
{{MoveDataCargo | |||
| title = (Mid) Horn To Be Wild | |||
| subtitle = | |||
| input = DFDF | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_animality|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_animality|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_animality}} | |||
}} | |||
===Brutalities=== | |||
{{MoveDataCargo | |||
| title = The Klassic | |||
| subtitle = | |||
| input = D2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_brutality1|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_brutality1|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_brutality1}} | |||
*Hold 2 During Hit | |||
*Final Hit Must Be From Down + Back Punch | |||
}} | |||
{{MoveDataCargo | |||
| title = Tug Of War | |||
| subtitle = | |||
| input = 1+3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_brutality2|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_brutality2|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_brutality2}} | |||
*Pers DDD During Hit | |||
*Final Hit Must Come From Skill Crane Hot Streak | |||
}} | |||
{{MoveDataCargo | |||
| title = In A Blaze | |||
| subtitle = | |||
| input = BF2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_brutality3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_brutality3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_brutality3}} | |||
*Hold 2 During Hit | |||
*Final Hit Must Come From Flamethrower | |||
}} | |||
{{MoveDataCargo | |||
| title = Fire Away | |||
| subtitle = | |||
| input = DB4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_brutality4|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_brutality4|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_brutality4}} | |||
*Hold D During Hit | |||
*Final Hit Must Come Tactical Redeploy | |||
}} | |||
{{MoveDataCargo | |||
| title = Vise Grip | |||
| subtitle = | |||
| input = 421+3 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_brutality5|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_brutality5|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_brutality5}} | |||
*Hold B During Hit | |||
*Final Hit Must Come From Head Compactor | |||
}} | |||
{{MoveDataCargo | |||
| title = Something On You... | |||
| subtitle = | |||
| input = BF1 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_brutality6|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_brutality6|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_brutality6}} | |||
*Hold 1 During Hit | |||
*Final Hit Must Come From Unguided Rocket | |||
}} | |||
{{MoveDataCargo | |||
| title = Target Acquired | |||
| subtitle = | |||
| input = DB1 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_brutality7|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_brutality7|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_brutality7}} | |||
*Hold D During Hit | |||
*Final Hit Must Come From SideWinder | |||
}} | |||
{{MoveDataCargo | |||
| title = Shield Bash | |||
| subtitle = | |||
| input = J32 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|sektor_brutality8|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|sektor_brutality8|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1/Query|sektor_brutality8}} | |||
*Hold F During Hit | |||
*Final Hit Must Come From Demolition | |||
}} | }} | ||
Latest revision as of 12:15, 11 February 2025
Introduction
Master Armorer of the Lin Kuei
"Sektor grew up immersed in Lin Kuei culture. Her mother was a leading warrior, her father was its Master Armorer. Sektor marveled at his flawless work. Apprenticing with him, she eventually surpassed her father's skills. When he retired, she took his place. But Sektor also wanted to honor her mother’s legacy. Now her vast knowledge of weaponry and her formidable martial skills make Sektor a kombatant like no other. Sensing Sektor was a kindred spirit, Sub-Zero shared with her his grand vision for the Lin Kuei's future. She joined his efforts immediately. Now Sub-Zero’s most trusted lieutenant, Sektor will force the Lin Kuei to evolve. Those who cannot change will be eliminated."
Sektor is a Zoner cyber-ninja with Rushdown/Mixup qualities that excels at playing neutral with advancing/retreating moves and mobility tools (as well as projectiles and counterzoning tools) to keepaway and/or open opponents up for kombos; some of her tools include a fast/safe advancing Mid string that cancels into aerial specials (F212), a fast/safe Low (B3), a safe 24f Overhead (B2), an unsafe 23f Low (F3) that puts her in an airborne state and can be delayed/cancelled, and an unsafe but advancing 11f Mid (F4) that leaves her airborne. (Air) Thrust Boost (Jump + Flip Stance) propels her in-air momentarily in 1 of 3 jump directions (with each consecutive boost costing 1 bar of meter), which can be used to continue pressure and/or extend kombos when cancelled into after jump attacks or F4/F43; her DB4 teleport can also be used while grounded/airborne to launch or extend juggles. Her straight BF1 projectile becomes a Mid when Enhanced and destroys projectiles while also causing damage over time on hit, while her directable DB1 projectile can also be Enhanced to destroy projectiles and becoming homing missiles; her DB2 anti-air and DB1 aerial projectile options can also be used to start/extend kombos. Flamethrower (BF2) has armor when Enhanced; the second hit will not occur on whiff/block but can be performed for 1 bar of meter. Blast Shield (DB3) can be held to absorb opponent projectiles and cancel into projectiles (or other specials when Enhanced); absorbing a projectile or cancelling her S2 charge will also buff Sektor to gain a safe retreating attack option from her next S2 charge.
Strengths | Weaknesses |
---|---|
|
|
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 1 | 20 | 16 | 20 | 3 | H | +1 | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 3 | 20 | 24 | 30 | 4.5 | M | +18 | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | 33 | - | 70 | 20.5 | M | +31 (KD) | -5 | -5 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 3 | 23 | 15 | 20 | 3 | M | +11 | -9 | -9 | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 3 | 26 | 28 | 50 | 7.5 | H | +10 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
88 | 4 | 29 | 29 | 90 | 13.5 | H | +25 (Launch) | +9 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 22 | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 3 | 36 | 28 | 70 | 10.5 | M | +8 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
24 | 4 | 24 | 36 | 50 | 7.5 | OH | +2 | -6 | -6 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 3 | 37 | - | 70 | 10.5 | M | +5 (KD) | -18 | -18 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 2 | 25 | 24 | 30 | 4.5 | M | +3 | -5 | -5 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 26 | 27 | 30 | 4.5 | H | +7 | -7 | -7 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 7 | 42 | 25 | 50 | 7.5 | M | +20 (Launch) | -17 | -17 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 3 | 41 | - | 140 | 21 | H | +27 (Launch) | -2 | -12 | - |
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 11 | 35 | 41 | 97.50 | 15 | H | +40 (Launch) | -6 | -6 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 2 | 26 | 26 | 30 | 4.5 | L | +15 | -6 | -6 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
2 | 26 | 24 | 11 | 89.5 | 15 | L | +26 (launch) | -6 | -6 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
23 | 9 | 25 | 14 | 70 | 10.5 | L | +19 (Launch) | -12 | -12 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
143 | 9 | 25 | 14 | 70 | 10.5 | L | +19 (Launch) | -12 | -12 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 13 | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 15 | 26 | - | 96.5 | 15 | H | +38 (KD) | +2 | +2 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 3 | 24 | 24 | 20 | 3 | L | +10 | -10 | -10 | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 20 | 22 | 50 | 7.5 | H | +13 | -1 | -1 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
23 | 3 | 29 | 33 | 30 | 4.5 | M | 12 | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
24 | 3 | 35 | 37 | 70 | 10.5 | M | +41 (Crumple) | -6 | -6 | - |
- Cancellable into Kameo attacks.
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 3 | 29 | - | 70 | 10.5 | L | +14 (KD) | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 4 | 34 | 23 | 50 | 7.5 | M | +26 (Launch) | -16 | -16 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
21 | 3 | 32 | 30 | 70 | 10.5 | High | +26 (Launch) | -15 | -15 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 3 | 29 | 31 | 30 | 4.5 | L | +11 | -10 | -10 | - |
Aerial
j1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 4 | 39 | 12 | 50 | 7.5 | OH | +4 | -24 | -24 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 36 | 43 | 27 | 4 | OH | 19 | -25 | -25 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 5 | 35 | 47 | 30 | 4.5 | OH | +37 | -26 | -26 | - |
j2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 5 | 39 | 15 | 50 | 7.5 | OH | +4 | -24 | -24 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 4 | 43 | 43 | 27 | 4 | OH | +43 | -22 | -22 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | 33 | 45 | 70 | 4.5 | OH | +42(Ground Bounce) | -23 | -23 | - |
j3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 7 | 39 | 24 | 70 | 10.5 | OH | +22 (Launch) | -24 | -24 | - |
j4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 7 | 39 | 24 | 70 | 10.5 | OH | +22 (Launch) | -24 | -24 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 7 | 34 | - | 76.5 | 11.5 | OH | +15 (KD) | -27 | -27 | - |
Throws
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 20 | - | Throw (H) | 0 | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 33 | - | 110 | - | Throw (H) | +15 (KD) | - | - | - |
Special Moves
Grounded
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | 60 | 17.5 | H | +15 (Launch) | -17 | -17 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | 112.5 | 17.5 | M | +35 (Ignite) | -17 | -17 | 1 Bar |
- Destroys opponent's projectiles
- Ignites victims, causing damage over time
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
27 | 16 | 27 | - | 60 | 17.5 | M | +59 | +46 | +46 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
27 | 13 | 27 | - | 60 | 17.5 | M | +59 | +46 | +46 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
27 | 15 | 27 | - | 60 | 17.5 | M | +74 | +61 | +46 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
27 | 16 | 27 | - | 60 | 17.5 | M | +105 | 0 | 0 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
27 | 60 | 27 | - | 40 | 15 | M | +115 | +67 | +67 | 1 Bar |
- Destroys opponent's projectiles
- Homes in on foe
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 13 | 31 | 30 | 80 | 16.2 | M | +23 (Launch) | -23 | -23 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 13 | 30 | 10 | 90 | 21.29 | M | +32 (Launch) | -21 | -21 | 1 Bar |
- Has Armor
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 8 | 30 | - | 60 | 27.5 | M | +20 | -17 | -17 | 1 Bar |
- Only performable when Enhanced Flamethrower Ignition is blocked
- Has an armorable gap between Enhanced Flamethrower Ignition and Enhanced Flamethrower Detonation
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 25 | 12 | - | 77 | 40 | H | -1 | -15 | -15 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | 25 | 12 | - | 77 | 40 | H | +50 (Launch) | -15 | -15 | 1 Bar |
- Advantage on Hit allows for Jump Attack follow-up
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 42 | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 42 | - | - | - | - | - | - | - | 1 Bar |
- Eliminates projectile damage and pushback
- Upon successful deflection, can be canceled into Special Moves
- Energizes Charge Bionic Blast and enables Force Senso
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 322 | - | - | - | - | - | - | - | {{{cost}}} |
- Blast Shield can be deployed for several seconds
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
35 | 6 | 34 | - | 60 | 17.5 | M | +48 (Launch) | -18 | -18 | - |
- Advantage on Hit allows for Jump Attack follow-up
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 31 | 31 | - | 91 | 32.5 | H | +50 (Launch) | -18 | -18 | 1 Bar |
- Advantage on Hit allows for Jump Attack follow-up
- 2 Hits
Aerial
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
34 | 3 | 11 | - | 60 | 17.5 | M | +50 (Launch) | +8 | +8 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
24 | 3 | 26 | - | 60 | 17.5 | M | +44 (Launch) | +2 | +2 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
50 | 3 | 1 | - | 60 | 17.5 | M | +56 (Launch) | +28 | +28 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
25 | 3 | 20 | - | 80 | 20 | M | +45 (Launch) | +4 | +4 | 1 Bar |
- Detonates upon release of 1 and BLK
- Cancelable after immediate detonation into other (Air) Special Moves
- Destroys opponent's projectiles
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
33 | 6 | 34 | - | 60 | 17.5 | M | +48 (Launch) | -18 | -18 | - |
- Advantage on Hit allows for Jump Attack follow-up
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 33 | 31 | - | 91 | 32.5 | H | +50 (Launch) | -18 | -18 | 1 Bar |
- Advantage on Hit allows for Jump Attack follow-up
- 2 Hits
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 51 | - | - | - | - | - | - | - | - |
- Costs 1 Bar of Super Meter for consecutive Thruster Boosts
Fatal Blow
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 43 | 69 | - | 350 | 12.5 | M | +15 (KD) | -38 | -48 | See note |
- Character must be at 30% health or less, Kameo must be available
- Unblockable guidance laser deals minor damage before Massive Missile Assault begins
- Press Basic Attack buttons during hits to influence damage
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 43 | 69 | - | 350 | 12.5 | M | +15 (KD) | -32 | -42 | See note |
- Character must be at 30% health or less, Kameo must be available
- Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins
- Press Basic Attack buttons during hits to influence damage
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 43 | 69 | - | 350 | - | M | +15 (KD) | -32 | -42 | See note |
- Character must be at 30% health or less, Kameo must be available
- Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins
- Press Basic Attack buttons during hits to influence damage
Finishers
Fatalities
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{cancel}}} | {{{damage}}} | {{{chip}}} | {{{guard}}} | {{{hitAdv}}} | {{{blockAdv}}} | {{{flawlessBlockAdv}}} | {{{cost}}} |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{cancel}}} | {{{damage}}} | {{{chip}}} | {{{guard}}} | {{{hitAdv}}} | {{{blockAdv}}} | {{{flawlessBlockAdv}}} | {{{cost}}} |
Animality
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
{{{startup}}} | {{{active}}} | {{{recovery}}} | {{{cancel}}} | {{{damage}}} | {{{chip}}} | {{{guard}}} | {{{hitAdv}}} | {{{blockAdv}}} | {{{flawlessBlockAdv}}} | {{{cost}}} |
Brutalities
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | 3 | 40 | 13 | 140 | 21 | H | -13 | -13 | -13 | - |
- Hold 2 During Hit
- Final Hit Must Be From Down + Back Punch
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | - | - | - | - | 0 | 0 | 0 | - |
- Pers DDD During Hit
- Final Hit Must Come From Skill Crane Hot Streak
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | - | - | - | - | 0 | 0 | 0 | - |
- Hold 2 During Hit
- Final Hit Must Come From Flamethrower
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | - | - | - | - | 0 | 0 | 0 | - |
- Hold D During Hit
- Final Hit Must Come Tactical Redeploy
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | 3 | 34 | 32 | 70 | 10.5 | Mid | 0 | 0 | +26 | - |
- Hold B During Hit
- Final Hit Must Come From Head Compactor
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | - | - | - | - | 0 | 0 | 0 | - |
- Hold 1 During Hit
- Final Hit Must Come From Unguided Rocket
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | - | - | - | - | 0 | 0 | 0 | - |
- Hold D During Hit
- Final Hit Must Come From SideWinder
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | 7 | 35 | 26 | 90 | 13.5 | OH | -18 | -18 | -18 | - |
- Hold F During Hit
- Final Hit Must Come From Demolition