No edit summary |
No edit summary |
||
(12 intermediate revisions by one other user not shown) | |||
Line 29: | Line 29: | ||
Basic Stand jab | Basic Stand jab | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">1,2</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Never Grow Old | | title = Never Grow Old | ||
Line 71: | Line 71: | ||
|recovery=23 | |recovery=23 | ||
|cancel= | |cancel= | ||
|damage= | |damage=30.00(30.00) | ||
|chip= | |chip=4.50(4.50) | ||
|guard=Mid | |guard=Mid | ||
|hitAdv= | |hitAdv= | ||
Line 78: | Line 78: | ||
|flawlessBlockAdv= | |flawlessBlockAdv= | ||
}} | }} | ||
2 hitting jump cancelable launcher. | |||
*101.30 if full string hits | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">F+1</font>===== | =====<font style="visibility:hidden; float:right">F+1</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
Line 104: | Line 106: | ||
|flawlessBlockAdv=-6 | |flawlessBlockAdv=-6 | ||
}} | }} | ||
Basic advancing mid | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">F+1,2</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Easy Prey | | title = Easy Prey | ||
Line 161: | Line 163: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">2,2</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Blood Sucker | | title = Blood Sucker | ||
Line 213: | Line 215: | ||
Can be canceled into air special moves | Can be canceled into air special moves | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">B+2</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Lunging Leech | | title = Lunging Leech | ||
Line 224: | Line 226: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=B+2 | ||
|name= | |name=Back 2 | ||
|startup= | |startup=28 | ||
|active= | |active=3 | ||
|recovery= | |recovery=34 | ||
|cancel= | |cancel=42 | ||
|damage= | |damage=50.00 | ||
|chip= | |chip=7.50 | ||
|guard=Overhead | |guard=Overhead | ||
|hitAdv= | |hitAdv=3 | ||
|blockAdv= | |blockAdv=-5 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-5 | ||
}} | }} | ||
Overhead that can be canceled into air specials | Overhead that can be canceled into air specials | ||
Line 250: | Line 252: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=B+2,4 | ||
|name= | |name=Back 2,4 | ||
|startup= | |startup=20 | ||
|active= | |active=3 | ||
|recovery= | |recovery=35 | ||
|cancel= | |cancel= | ||
|damage= | |damage=70.00 | ||
|chip= | |chip=10350 | ||
|guard= | |guard=High | ||
|hitAdv= | |hitAdv=30 | ||
|blockAdv= | |blockAdv=-6 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-6 | ||
}} | }} | ||
Line 277: | Line 279: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=3 | ||
|name= | |name=Standing 3 | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=35 | ||
|cancel= | |cancel=26 | ||
|damage= | |damage=50.00 | ||
|chip= | |chip=7.50 | ||
|guard= | |guard=High | ||
|hitAdv= | |hitAdv=3 | ||
|blockAdv= | |blockAdv=-7 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-7 | ||
}} | }} | ||
Hop kick that can be canceled into air specials on hit or block | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">3,4</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Hell Dive | | title = Hell Dive | ||
Line 303: | Line 305: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=3,4 | ||
|name= | |name=Standing 3,4 | ||
|startup= | |startup=20 | ||
|active= | |active=3 | ||
|recovery= | |recovery=36 | ||
|cancel= | |cancel= | ||
|damage= | |damage=70.00 | ||
|chip= | |chip=10.5 | ||
|guard= | |guard=Low | ||
|hitAdv= | |hitAdv=15 | ||
|blockAdv= | |blockAdv=-7 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-7 | ||
}} | }} | ||
Line 330: | Line 332: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=4 | ||
|name= | |name=Standing 4 | ||
|startup= | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery=26 | ||
|cancel= | |cancel=23 | ||
|damage= | |damage=70.00 | ||
|chip= | |chip=10.50 | ||
|guard= | |guard=High | ||
|hitAdv= | |hitAdv=+5 | ||
|blockAdv= | |blockAdv=+4 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=+4 | ||
}} | }} | ||
Nitara's only plus on block move | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">B+4</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Death Spiral | | title = Death Spiral | ||
Line 356: | Line 359: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=B+4 | ||
|name= | |name=Back 4 | ||
|startup= | |startup=13 | ||
|active= | |active=19 | ||
|recovery= | |recovery=26 | ||
|cancel= | |cancel=21 | ||
|damage= | |damage=77.50 | ||
|chip= | |chip=12.00 | ||
|guard= | |guard=Low | ||
|hitAdv= | |hitAdv=18 | ||
|blockAdv= | |blockAdv=-6 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-6 | ||
}} | }} | ||
Low sweep that hits twice. The first hit can be special canceled | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">F+4</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Bleeding Out | | title = Bleeding Out | ||
Line 382: | Line 386: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=F+4 | ||
|name= | |name=Forward 4 | ||
|startup= | |startup=15 | ||
|active= | |active=4 | ||
|recovery= | |recovery=43 | ||
|cancel= | |cancel=30 | ||
|damage= | |damage=50.00 | ||
|chip= | |chip=7.50 | ||
|guard= | |guard=High | ||
|hitAdv= | |hitAdv=-6 | ||
|blockAdv= | |blockAdv=-15 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-15 | ||
}} | }} | ||
Can be canceled into air specials. Floats over some low pokes | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">F+4,3,4</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Tenderize | | title = Tenderize | ||
Line 408: | Line 412: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=F+4,3,4 | ||
|name= | |name=Forward 4,3,4 | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery=38 | ||
|cancel= | |cancel= | ||
|damage= | |damage=50.00(50.00) | ||
|chip= | |chip=7.50(7.50) | ||
|guard= | |guard=Mid | ||
|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|flawlessBlockAdv= | |flawlessBlockAdv= | ||
}} | }} | ||
Comitial option for beating out certain low pokes | |||
*137.88 if full string hits | |||
}} | }} | ||
Line 464: | Line 469: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=D+2 | ||
|name= | |name=Down 2 | ||
|startup= | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=41 | ||
|cancel= | |cancel= | ||
|damage= | |damage=140.00 | ||
|chip= | |chip=21.00 | ||
|guard= | |guard= | ||
|hitAdv= | |hitAdv=High | ||
|blockAdv= | |blockAdv=-3 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-13 | ||
}} | }} | ||
Standard D+2 uppercut | Standard D+2 uppercut. Jump cancelable on counter hit for 2 bars by inputting any upward direction + Block. | ||
}} | }} | ||
Line 549: | Line 554: | ||
|input=J+1 | |input=J+1 | ||
|name=Aerial 1 | |name=Aerial 1 | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=39 | ||
|cancel= | |cancel=13 | ||
|damage= | |damage=50.00 | ||
|chip= | |chip=7.50 | ||
|guard= | |guard=Overhead | ||
|hitAdv= | |hitAdv=4 | ||
|blockAdv= | |blockAdv=-24 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-24 | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">J+1,2</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title =Feast of Blood | | title =Feast of Blood | ||
Line 575: | Line 580: | ||
|input=J+1,2 | |input=J+1,2 | ||
|name=Aerial 1,2 | |name=Aerial 1,2 | ||
|startup= | |startup=15 | ||
|active= | |active=3 | ||
|recovery= | |recovery=36 | ||
|cancel= | |cancel=47 | ||
|damage= | |damage=70.00 | ||
|chip= | |chip=10.50 | ||
|guard= | |guard=Overhead | ||
|hitAdv= | |hitAdv=18 | ||
|blockAdv= | |blockAdv=-20 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-25 | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">J+1,2,4</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title =Final Flutter | | title =Final Flutter | ||
| subtitle = | | subtitle =Air dash down forward | ||
| input = J+1,2,4 | | input = J+1,2,4 | ||
| images = | | images = | ||
Line 599: | Line 604: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=J+1,2,4 | ||
|name=Aerial 1,2,4 | |name=Aerial 1,2,4 | ||
|startup= | |startup=20 | ||
|active= | |active=4 | ||
|recovery= | |recovery=34 | ||
|cancel= | |cancel=51 | ||
|damage= | |damage=70.00 | ||
|chip= | |chip=10.50 | ||
|guard= | |guard=Overhead | ||
|hitAdv= | |hitAdv=35 | ||
|blockAdv= | |blockAdv=-19 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-24 | ||
}} | }} | ||
Line 628: | Line 633: | ||
|input=J+2 | |input=J+2 | ||
|name=Aerial 2 | |name=Aerial 2 | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=39 | ||
|cancel= | |cancel=13 | ||
|damage= | |damage=50.00 | ||
|chip= | |chip=7.50 | ||
|guard= | |guard=Overhead | ||
|hitAdv= | |hitAdv=4 | ||
|blockAdv= | |blockAdv=-24 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-24 | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">J+2,4</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title =Broken Wings | | title =Broken Wings | ||
| subtitle = | | subtitle =Air dash Forward | ||
| input = J+2,4 | | input = J+2,4 | ||
| images = | | images = | ||
Line 652: | Line 657: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=J+2,4 | ||
|name=Aerial 2,4 | |name=Aerial 2,4 | ||
|startup= | |startup=15 | ||
|active= | |active=2 | ||
|recovery= | |recovery=32 | ||
|cancel= | |cancel=42 | ||
|damage= | |damage=70.00 | ||
|chip= | |chip=10.50 | ||
|guard= | |guard=Overhead | ||
|hitAdv= | |hitAdv=22 | ||
|blockAdv= | |blockAdv=-15 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-20 | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">J+2,4,2</font>===== | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title =Final Breath | | title =Final Breath | ||
Line 678: | Line 683: | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |input=J+2,4,2 | ||
|name=Aerial 2,4,2 | |name=Aerial 2,4,2 | ||
|startup= | |startup=12 | ||
|active= | |active=3 | ||
|recovery= | |recovery=33 | ||
|cancel= | |cancel=41 | ||
|damage= | |damage=90.00 | ||
|chip= | |chip=13.50 | ||
|guard= | |guard=Overhead | ||
|hitAdv= | |hitAdv=21 | ||
|blockAdv= | |blockAdv=-17 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-22 | ||
}} | }} | ||
Line 707: | Line 712: | ||
|input=J+3 or J+4 | |input=J+3 or J+4 | ||
|name=Aerial 3/4 | |name=Aerial 3/4 | ||
|startup= | |startup=8 | ||
|active= | |active=6 | ||
|recovery= | |recovery=39 | ||
|cancel= | |cancel=23 | ||
|damage= | |damage=70.00 | ||
|chip= | |chip=10.50 | ||
|guard= | |guard=Overhead | ||
|hitAdv= | |hitAdv=22 | ||
|blockAdv= | |blockAdv=-24 | ||
|flawlessBlockAdv= | |flawlessBlockAdv=-24 | ||
}} | }} | ||
Line 809: | Line 814: | ||
| title =Enhanced Quick Taste | | title =Enhanced Quick Taste | ||
| subtitle =Food... we need food! | | subtitle =Food... we need food! | ||
| input = | | input = BF2+Block | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | {{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | ||
Line 865: | Line 870: | ||
| title =Air Enhanced Quick Taste | | title =Air Enhanced Quick Taste | ||
| subtitle =The extender | | subtitle =The extender | ||
| input = | | input = BF2+Block | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | {{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | ||
Line 945: | Line 950: | ||
*Can be canceled into air specials | *Can be canceled into air specials | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">(Air)Dark Plunge</font>=== | |||
{{MoveDataCargo | |||
| title =Dark Plunge | |||
| subtitle =Dive kick! | |||
| input =DB4 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1 | |||
|input=↓ ← 4 | |||
|name=Dark Plunge | |||
|startup=11 | |||
|active=11 | |||
|recovery=9 | |||
|cancel= | |||
|damage=60.00 | |||
|chip=8.50 | |||
|guard=Mid | |||
|hitAdv=43 | |||
|blockAdv=-28 | |||
|flawlessBlockAdv=-28 | |||
}} | |||
Dive kick that give a sliding knockdown and can plus enough to set up Blood Sacrifice | |||
}} | |||
{{MoveDataCargo | |||
| title =Enhanced Dark Plunge | |||
| subtitle =DIVE KICK! | |||
| input =DB4+Block | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1 | |||
|input=↓ ← 4+Block | |||
|name=EX Dark Plunge | |||
|startup=11 | |||
|active=11 | |||
|recovery=9 | |||
|cancel= | |||
|damage=90.00 | |||
|chip=8.50 | |||
|guard=Mid | |||
|hitAdv=46 | |||
|blockAdv=-28 | |||
|flawlessBlockAdv=-28 | |||
|cost=1 Bar | |||
}} | |||
Dive kick that ground bounces to extend combos | |||
}} | |||
===<font style="visibility:hidden; float:right">Blood Sacrifice</font>=== | ===<font style="visibility:hidden; float:right">Blood Sacrifice</font>=== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
Line 1,121: | Line 1,181: | ||
*Can be canceled into air specials on hit and block | *Can be canceled into air specials on hit and block | ||
}} | }} | ||
===<font style="visibility:hidden; float:right">{Air} Dash</font>=== | |||
{{MoveDataCargo | |||
| title =Air Dash | |||
| subtitle =Curly Mustache | |||
| input = Any Direction + Stance Switch | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1 | |||
|input=Any Direction + SS | |||
|name=Air Dash | |||
|startup=1 | |||
|active= | |||
|recovery=Varies | |||
|cancel= | |||
|damage= | |||
|chip= | |||
|guard= | |||
|hitAdv= | |||
|blockAdv=- | |||
|flawlessBlockAdv= | |||
}} | |||
8 way air dash that can be used after a jump or any more that can cancel into an air special. Used to extend combos or mix up movement for high low or grab pressure. Costs 1 Bar to dash a 2nd time before landing | |||
}} | |||
{{Character Subnav MK1|chara={{SUBPAGENAME}}|discord={{{discord|}}} }} | {{Character Subnav MK1|chara={{SUBPAGENAME}}|discord={{{discord|}}} }} |
Latest revision as of 09:49, 21 December 2023
Introduction
Heroine of Vaeternus
"Nitara's race of vampires hails from the dark and desolate realm of Vaeternus. To survive, they evolved the ability to feed on the blood of other creatures. The Vaeternians thrived, guiding a great society. But as their comfort grew, so did their shortsightedness. They overfed on Vaeternus' creatures, disrupting the natural order. They now starve as it collapses. It is Nitara's solemn obligation to deliver her people from hunger and save her race. Vaeternus must survive."
Nitara is a Pixie/Glass Cannon vampiress who boasts the lowest base health in the game (900 HP) as a trade-off for increased mobility and mixup options. Although her grounded neutral game may be weaker and/or more “stubby” with less reward, she has several grounded normals that put her in an airborne state allowing for cancels into aerial options such as Mid/Overhead starters. Air Dash (direction + Flip Stance) allows her to move freely in any 1 of 8 directions while in an airborne state (with each consecutive dash costing 1 bar of meter), allowing for further mobility and mixup potential; Nitara can also cancel into Air Dash after any airborne normal or string for 1 bar, increasing both her pressure and mixup potential. Her (Air) DB4 is a fast divekick that provides a meterless launcher and becomes safe when Enhanced. Her Blood Sacrifice (DF4) allows her to defy the limitations of low health/dmg by risking a very small amount of health in order to enhance certain special moves, drain/regain health from the opponent, and/or greatly increase her overall dmg output.
Strengths | Weaknesses |
---|---|
|
|
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 23 | 17 | 20.00 | 3.00 | High | 12 | -3 | -3 | - |
Basic Stand jab
1,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 3 | 26 | 25 | 30.00 | 4.50 | Mid | 7 | -7 | -7 | - |
1,2,1,2 Launcher
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 23 | - | 30.00(30.00) | 4.50(4.50) | Mid | - | - | - | - |
2 hitting jump cancelable launcher.
- 101.30 if full string hits
F+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 25 | 22 | 50.00 | 7.50 | Mid | 13 | -6 | -6 | - |
Basic advancing mid
F+1,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
19 | 2 | 37 | - | 70 | 10.50 | Overhead | 16 | -7 | -7 | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 26 | 18 | 30.00 | 4.50 | High | 7 | -6 | -6 | - |
2,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 26 | 27 | 50.00 | 7.50 | Mid | 8 | -6 | -6 | - |
2,2,1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | 38 | 33 | 50.00 | 7.50 | Mid | 31 | -20 | -20 | - |
Can be canceled into air special moves
B+2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
28 | 3 | 34 | 42 | 50.00 | 7.50 | Overhead | 3 | -5 | -5 | - |
Overhead that can be canceled into air specials
B+2,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 3 | 35 | - | 70.00 | 10350 | High | 30 | -6 | -6 | - |
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 4 | 35 | 26 | 50.00 | 7.50 | High | 3 | -7 | -7 | - |
Hop kick that can be canceled into air specials on hit or block
3,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 3 | 36 | - | 70.00 | 10.5 | Low | 15 | -7 | -7 | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 26 | 23 | 70.00 | 10.50 | High | +5 | +4 | +4 | - |
Nitara's only plus on block move
B+4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 19 | 26 | 21 | 77.50 | 12.00 | Low | 18 | -6 | -6 | - |
Low sweep that hits twice. The first hit can be special canceled
F+4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | 43 | 30 | 50.00 | 7.50 | High | -6 | -15 | -15 | - |
Can be canceled into air specials. Floats over some low pokes
F+4,3,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 38 | - | 50.00(50.00) | 7.50(7.50) | Mid | - | - | - | - |
Comitial option for beating out certain low pokes
- 137.88 if full string hits
Crouching
D+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 23 | 19 | 20.00 | 3.00 | Mid | 12 | -8 | -8 | - |
D+2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 4 | 41 | - | 140.00 | 21.00 | - | High | -3 | -13 | - |
Standard D+2 uppercut. Jump cancelable on counter hit for 2 bars by inputting any upward direction + Block.
D+3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 23 | 22 | 20.00 | 3.00 | Low | 13 | -8 | -8 | - |
D+4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 26 | 26 | 30.00 | 4.50 | Low | 15 | -6 | -6 | - |
Aerial
J+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 3 | 39 | 13 | 50.00 | 7.50 | Overhead | 4 | -24 | -24 | - |
J+1,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 3 | 36 | 47 | 70.00 | 10.50 | Overhead | 18 | -20 | -25 | - |
J+1,2,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | 34 | 51 | 70.00 | 10.50 | Overhead | 35 | -19 | -24 | - |
J+2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 4 | 39 | 13 | 50.00 | 7.50 | Overhead | 4 | -24 | -24 | - |
J+2,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 2 | 32 | 42 | 70.00 | 10.50 | Overhead | 22 | -15 | -20 | - |
J+2,4,2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 3 | 33 | 41 | 90.00 | 13.50 | Overhead | 21 | -17 | -22 | - |
J3/J4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 6 | 39 | 23 | 70.00 | 10.50 | Overhead | 22 | -24 | -24 | - |
Special Moves
Bad Blood
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 13 | 31 | - | 80.00 | 11.00 | High | 30 | -22 | -22 | - |
- Short ranged projectile
- Deals 30 damage over time when Blood Sacrifice is active.
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 13 | 31 | - | 110.00 | 14.75 | High | 30 | -22 | -22 | 1 Bar |
- Armored reversal.
- Deals 30 damage over time when Blood Sacrifice is active.
- Unbreakable during a combo
Quick Taste
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 37 | - | 90.00 | 3.50 | High | 67 | -20 | -20 | - |
- Fast advancing dash that covers around 3/4 Screen
- Heals 45 health when Blood Sacrifice is active
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 37 | - | 100.00 | 3.50 | High | 15 | -20 | -20 | 1 Bar |
- Launches on hit
- Heals 45 health when Blood Sacrifice is active
Air Quick taste
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 5 | 38 | - | 100.00 | 3.50 | High | 16 | -21 | -21 | - |
- Fast advancing dash that covers around 3/4 Screen
- Heals 45 health when Blood Sacrifice is active
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 5 | 38 | - | 90.00 | 3.50 | High | 74 | -21 | -21 | 1 Bar |
- Relaunches on hit to extend combos
- Heals 45 health when Blood Sacrifice is active
Leap of Faith
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 13 | 21 | 29 | 60.00 | - | Unblockable | 21 | - | - | - |
- Can be canceled into air specials
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 13 | 28 | - | 60.00 | - | Unblockable | 14 | - | - | 1 Bar |
- Can use air normals on hit or wiff
- Cannot be canceled into air dash
- Can be canceled into air specials
(Air)Dark Plunge
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 11 | 9 | - | 60.00 | 8.50 | Mid | 43 | -28 | -28 | - |
Dive kick that give a sliding knockdown and can plus enough to set up Blood Sacrifice
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 11 | 9 | - | 90.00 | 8.50 | Mid | 46 | -28 | -28 | 1 Bar |
Dive kick that ground bounces to extend combos
Blood Sacrifice
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 40 | - | - | - | Unblockable | - | - | - | - |
- Deals 5 self damage, gives Nitara a red glow effect while active, and give her specials bonus effects. Lasts about 7 seconds and the buff is lost after an associated special is used.
- Gains access to Blood Bolt special
- Quick Taste now heals 45 health on hit
- Bad Blood now deals 30 extra damage while enemy is recovering
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
16 | - | 40 | - | 5-100 | - | Unblockable | - | - | - | 1 Bar |
- Deals 5 self damage, gives Nitara a red glow while active, and give her specials bonus effects. While active, Nitara drain health from the opponent at close distance healing a maximum of 85 health and dealing a maximum of 100 health. Lasts about 7 seconds and the buff is lost after an associated special is used.
- Gains access to Blood Bolt special
- Quick Taste now heals 45 health on hit
- Bad Blood now deals 30 extra damage while enemy is recovering
Blood Bolt
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
53 | 10 | 35 | 67 | 110.00 | 15.75 | Mid | 1 | -3 | -3 | - |
Fireball with slow startup that can only be used during Blood Sacrifice and removes the buff after use.
- Can be canceled into air specials on hit and block
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
53 | 10 | 35 | 22 | 110.00 | 15.75 | Mid | 1 | -3 | -3 | - |
Same properties as Blood Bolt but with 2 selectable ranges.
- Close hits point blank and reaches as far as midscreen
- Far hits mid to full screen but wiffs up close
- Can be canceled into air specials on hit and block
Enhanced Blood Bolt
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
53 | 10 | 35 | 67 | 160.00 | 22.00 | Mid | 1 | -3 | -3 | - |
Fireball with slow startup that can only be used during Blood Sacrifice and removes the buff after use.
- Can be canceled into air specials on hit and block
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
53 | 10 | 35 | 22 | 160.00 | 22.00 | Mid | 1 | -3 | -3 | 1 |
Same properties as Blood Bolt but with 2 selectable ranges.
- Close hits point blank and reaches as far as midscreen
- Far hits mid to full screen but wiffs up close
- Can be canceled into air specials on hit and block
{Air} Dash
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | Varies | - | - | - | - | - | - | - | - |
8 way air dash that can be used after a jump or any more that can cancel into an air special. Used to extend combos or mix up movement for high low or grab pressure. Costs 1 Bar to dash a 2nd time before landing