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| {{AttackDataCargo-MK1/Query|ghostface_2}} | | {{AttackDataCargo-MK1/Query|ghostface_2}} |
| Important general purpose string with decent reach. 221+3 is a crucial part of nearly every Ghostface combo, giving him a jump cancel and decent damage, while being easily confirmable and safe on block. 222 is a rare example of a string cancellable on the third hit, expanding its utility in combos and pressure.<br><br> | | Important general purpose string with decent reach. 221+3 is a crucial part of nearly every Ghostface combo, giving them a jump cancel and decent damage, while being easily confirmable and safe on block. 222 is a rare example of a string cancellable on the third hit, expanding its utility in combos and pressure.<br><br> |
| Every identity finds a unique way to use this string; the original can tack on the run stance at the end of all three hits to get a frametrap, a command grab mixup, or a pickup if the final hit happened to connect. Enforcer's first hit of 222 starts up in 6 frames, allowing for -7 punishes, and can lead the safe three hit string into a safe three part rekka for an extended confirmable blockstring. Assassin can combo from the suspend of 222 with a knife stance cancel. | | Every identity finds a unique way to use this string; the original can tack on the run stance at the end of all three hits to get a frametrap, a command grab mixup, or a pickup if the final hit happened to connect. Enforcer's first hit of 222 starts up in 6 frames, allowing for -7 punishes, and can lead the safe three hit string into a safe three part rekka for an extended confirmable blockstring. Assassin can combo from the suspend of 222 with a knife stance cancel. |
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| {{AttackDataCargo-MK1/Query|ghostface_3}} | | {{AttackDataCargo-MK1/Query|ghostface_3}} |
| | Plus on block kick with decent range. Mostly seen during knife cancel pressure in Assassin, but still usable in any identity to quickly make themselves plus. From the +3, D1 will frametrap and allow Ghostface to force a mid vs. grab situation on both block and hit. The goal with this move is for it to be blocked; for all other purposes, B3 is faster, hits mid, has more horizontal range, and restands the enemy on hit. |
| }} | | }} |
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| }} | | }} |
| }} | | }} |
| | |
| | === Specials === |
| | =====<font style="visibility:hidden; float:right">Father Death</font>===== |
| | <tabber> |
| | |-|Father Death= |
| | {{MoveDataCargo |
| | | title = Father Death |
| | | subtitle = |
| | | input = bdf1 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_bdf1|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_bdf1|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_bdf1}} |
| | Command grab exclusive to the original Killer that can also be done out of his command run for tick throws that wouldn't normally work without it. |
| | }} |
| | |-|Father Death ex= |
| | {{MoveDataCargo |
| | | title = Enhanced Father Death |
| | | subtitle = |
| | | input = bdf1+R1 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_bdf1ex|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_bdf1ex|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_bdf1ex}} |
| | }} |
| | </tabber> |
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| == Identities == | | == Identities == |