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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_2}} | | {{AttackDataCargo-MK1/Query|ghostface_2}} |
| Important general purpose string with decent reach. 221+3 is a crucial part of nearly every Ghostface combo, giving him a jump cancel and decent damage, while being easily confirmable and safe on block. 222 is a rare example of a string cancellable on the third hit, expanding its utility in combos and pressure.<br><br> | | Important general purpose string with decent reach. 221+3 is a crucial part of nearly every Ghostface combo, giving them a jump cancel and decent damage, while being easily confirmable and safe on block. 222 is a rare example of a string cancellable on the third hit, expanding its utility in combos and pressure.<br><br> |
| Every identity finds a unique way to use this string; the original can tack on the run stance at the end of all three hits to get a frametrap, a command grab mixup, or a pickup if the final hit happened to connect. Enforcer's first hit of 222 starts up in 6 frames, allowing for -7 punishes, and can lead the safe three hit string into a safe three part rekka for an extended confirmable blockstring. Assassin can combo from the suspend of 222 with a knife stance cancel. | | Every identity finds a unique way to use this string; the original can tack on the run stance at the end of all three hits to get a frametrap, a command grab mixup, or a pickup if the final hit happened to connect. Enforcer's first hit of 222 starts up in 6 frames, allowing for -7 punishes, and can lead the safe three hit string into a safe three part rekka for an extended confirmable blockstring. Assassin can combo from the suspend of 222 with a knife stance cancel. |
| }} | | }} |
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| {{AttackDataCargo-MK1/Query|ghostface_b2}} | | {{AttackDataCargo-MK1/Query|ghostface_b2}} |
| | Fantastic overhead on paper, though somewhat infrequently seen in practice. With EX Teleport, Ghostface can confirm the B2 on hit and stay safe on block, while switching to an identity of their choice. However, despite being a safe unreactable overhead, Ghostface lacks a dedicated low in most teams that he can use for direct 50/50s (this is why Mavado is such a popular team, because sweep gives that to them). In all three identities, other moves give mixup situations that are much more robust and difficult to guard against than just B2. The move also has very poor range, basically only being usable within throw distance. |
| }} | | }} |
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| {{AttackDataCargo-MK1/Query|ghostface_f2}} | | {{AttackDataCargo-MK1/Query|ghostface_f2}} |
| | Crucial mid string with superb reach. Ghostface's go-to normal for striking from midrange, and especially important given how stubby all their other options are, though also used at point blank as a confirmable mid against a grab option. Easily hit confirmed in all situations - on the second hit with Ghostface themselves, or on the third hit with a suspend pickup kameo. Straightforward for starting offense in all three identities. |
| }} | | }} |
| |-|f21= | | |-|f21= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_f21}} | | {{AttackDataCargo-MK1/Query|ghostface_f21}} |
| | Crucial mid string with superb reach. Ghostface's go-to normal for striking from midrange, and especially important given how stubby all their other options are, though also used at point blank as a confirmable mid against a grab option. Easily hit confirmed in all situations - on the second hit with Ghostface themselves, or on the third hit with a suspend pickup kameo. Straightforward for starting offense in all three identities. |
| }} | | }} |
| |-|f212= | | |-|f212= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_f212}} | | {{AttackDataCargo-MK1/Query|ghostface_f212}} |
| | Crucial mid string with superb reach. Ghostface's go-to normal for striking from midrange, and especially important given how stubby all their other options are, though also used at point blank as a confirmable mid against a grab option. Easily hit confirmed in all situations - on the second hit with Ghostface themselves, or on the third hit with a suspend pickup kameo. Straightforward for starting offense in all three identities. |
| }} | | }} |
| </tabber> | | </tabber> |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_d2}} | | {{AttackDataCargo-MK1/Query|ghostface_d2}} |
| | Pretty average D2, with a bit of a disjoint but not nearly as much as other weapon wielder D2s. As always, applicable for antiairs, chip damage, and reckless disrespecting. Ghostface's most common kameo choices are also able to pick up from a D2, allowing them to convert into a restand and an identity swap for more pressure. |
| }} | | }} |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_3}} | | {{AttackDataCargo-MK1/Query|ghostface_3}} |
| | Plus on block kick with decent range. Mostly seen during knife cancel pressure in Assassin, but still usable in any identity to quickly make themselves plus. From the +3, D1 will frametrap and allow Ghostface to force a mid vs. grab situation on both block and hit. The goal with this move is for it to be blocked; for all other purposes, B3 is faster, hits mid, has more horizontal range, and restands the enemy on hit. |
| }} | | }} |
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| }} | | }} |
| }} | | }} |
| | |
| | === Specials === |
| | =====<font style="visibility:hidden; float:right">Father Death</font>===== |
| | <tabber> |
| | |-|Father Death= |
| | {{MoveDataCargo |
| | | title = Father Death |
| | | subtitle = |
| | | input = bdf1 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_bdf1|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_bdf1|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_bdf1}} |
| | Command grab exclusive to the original Killer that can also be done out of his command run for tick throws that wouldn't normally work without it. |
| | }} |
| | |-|Father Death ex= |
| | {{MoveDataCargo |
| | | title = Enhanced Father Death |
| | | subtitle = |
| | | input = bdf1+R1 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_bdf1ex|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_bdf1ex|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_bdf1ex}} |
| | }} |
| | </tabber> |
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| == Identities == | | == Identities == |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_enf2}} | | {{AttackDataCargo-MK1/Query|ghostface_enf2}} |
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| }} | | }} |
| | {{MoveDataCargo |
| | | title = Knife Hammer Strike |
| | | subtitle = |
| | | input = 21 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_enf21|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_enf21|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_enf21}} |
| | }} |
| | {{MoveDataCargo |
| | | title = The Foot Sword |
| | | subtitle = |
| | | input = 214 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_enf214|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_enf214|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_enf214}} |
| | }} |
| | <br> |
| | === Specials === |
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| |-| Black Dragon Assassin= | | |-| Black Dragon Assassin= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|ghostface_assb2}} | | {{AttackDataCargo-MK1/Query|ghostface_assb2}} |
| | }} |
| | {{MoveDataCargo |
| | | title = Rising Dragon Teeth |
| | | subtitle = |
| | | input = B211 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|ghostface_assb211|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|ghostface_assb211|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|ghostface_assb211}} |
| | }} |
| | <br> |
| | |
| | === Specials === |
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| }}
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| </tabber> | | </tabber> |
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