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| {{AttackDataCargo-MK1/Query|quan_chi_df3}} | | {{AttackDataCargo-MK1/Query|quan_chi_df3}} |
| Extraordinary lockdown tool, and the foundation of Quan's up close game. Zone of Waste drains meter from the enemy, just enough to deny breaker, and grants Quan a hit of armor if the enemy has stayed long enough in it. As such, his goal is to kill time until the armor appears, while the enemy's goal is to interrupt him and leave the area. Mashing against Quan becomes an extraordinarily risky option, with the possibility of an unbreakable combo if Quan has delayed the enemy for long enough. Delayed getup is also inadvisable, as it passively gives the portal time to generate armor without taking countermeasures.<br><br> | | Extraordinary lockdown tool, and the foundation of Quan's up close game. Zone of Waste drains meter from the enemy, just enough to deny breaker, and grants Quan a hit of armor if the enemy has stayed long enough in it. As such, his goal is to kill time until the armor appears, while the enemy's goal is to interrupt him and leave the area. Mashing against Quan becomes an exceedingly dangerous option, with the possibility of an unbreakable combo if Quan has delayed the enemy for long enough. Delayed getup is also inadvisable, as it passively gives the portal time to generate armor without taking countermeasures.<br><br> |
| To delay the enemy, Quan has a number of tools up his sleeve. 2144 is a lengthy string with a 50/50 to force attention, EX Psycho Skull won't combo from most strings but it forces a block against defensive opponents, and Sky Drop is unsafe but the enemy risks a drop into a counter-combo if the armor takes effect mid-punish. On hit, confirming a string into Bone Cage is ideal, as the lengthy hitstun will guarantee an armor tick. Many kameos also give superb options for delaying - Shujinko can do a universal attack into a steal for significant time used, Darrius can put a mixup on them alongside Quan's options, and even Sareena boomerangs on block are a great choice, boasting a lengthy animation and a punish that is rarely worse than a crouching poke (an ideal punish for Quan, as it denies a combo that could have taken the enemy out of the portal reach). (tbc) | | To delay the enemy, Quan has a number of tools up his sleeve. 2144 is a lengthy string with a 50/50 to force attention, EX Psycho Skull won't combo from most strings but it forces a block against defensive opponents, and Sky Drop is unsafe but the enemy risks a drop into a counter-combo if the armor takes effect mid-punish. On hit, confirming a string into Bone Cage is ideal, as the lengthy hitstun will guarantee an armor tick. Many kameos also give superb options for delaying - Shujinko can do a universal attack into a steal for significant time used, Darrius can put a mixup on them alongside Quan's options, and even Sareena boomerangs on block are a great choice, boasting a lengthy animation and a punish that is rarely worse than a crouching poke (an ideal punish for Quan, as it denies a combo that could have taken the enemy out of the portal reach). (tbc) |
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