< Mortal Kombat 1 | Rain
m (fix formatting) |
m (Adding "Base Health" numbers to Rain) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
| chara = Rain | | chara = Rain | ||
| name = Rain | | name = Rain | ||
| portrait = | | portrait = Mk1 rain portrait.png | ||
| icon = MK1 Rain icon.png | | icon = MK1 Rain icon.png | ||
| hp = | | hp = 1000.00 | ||
}} | }} | ||
==Normals and Strings== | ==Normals and Strings== | ||
Line 13: | Line 13: | ||
{{FrameData-MK1 | chara = Rain | moveId = rain_1| moveType = ground_normal | {{FrameData-MK1 | chara = Rain | moveId = rain_1| moveType = ground_normal | ||
| input = 1 | | input = 1 | ||
| name = | | name = Splash | ||
| images = MK1_Rain_1.png | | images = MK1_Rain_1.png | ||
| hitboxes = MK1_Rain_1_hitbox.png | | hitboxes = MK1_Rain_1_hitbox.png | ||
Line 30: | Line 30: | ||
| cancel = | | cancel = | ||
| notes = Starting attack for AERIAL KOMBOS | | notes = Starting attack for AERIAL KOMBOS | ||
}} | |||
===== 11 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_11| moveType = ground_normal | |||
| input = 11 | |||
| name = Beach Slap | |||
| images = MK1_Rain_11.png | |||
| hitboxes = MK1_Rain_11_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== 112 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_112| moveType = ground_normal | |||
| input = 112 | |||
| name = Attitude Adjustment | |||
| images = MK1_Rain_112.png | |||
| hitboxes = MK1_Rain_112_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== 114 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_114| moveType = ground_normal | |||
| input = 114 | |||
| name = Wave Krash | |||
| images = MK1_Rain_114.png | |||
| hitboxes = MK1_Rain_114_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | }} | ||
Line 35: | Line 101: | ||
{{FrameData-MK1 | chara = Rain | moveId = rain_d1| moveType = ground_normal | {{FrameData-MK1 | chara = Rain | moveId = rain_d1| moveType = ground_normal | ||
| input = d1 | | input = d1 | ||
| name = | | name = Jetspray | ||
| images = MK1_Rain_d1.png | | images = MK1_Rain_d1.png | ||
| hitboxes = MK1_Rain_d1_hitbox.png | | hitboxes = MK1_Rain_d1_hitbox.png | ||
Line 57: | Line 123: | ||
{{FrameData-MK1 | chara = Rain | moveId = rain_2| moveType = ground_normal | {{FrameData-MK1 | chara = Rain | moveId = rain_2| moveType = ground_normal | ||
| input = 2 | | input = 2 | ||
| name = | | name = Anti-Dry Spell | ||
| images = MK1_Rain_2.png | | images = MK1_Rain_2.png | ||
| hitboxes = MK1_Rain_2_hitbox.png | | hitboxes = MK1_Rain_2_hitbox.png | ||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== 211 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_211| moveType = ground_normal | |||
| input = 211 | |||
| name = When It Rains... | |||
| images = MK1_Rain_211.png | |||
| hitboxes = MK1_Rain_211_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== 2112 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_2112| moveType = ground_normal | |||
| input = 2112 | |||
| name = It Pours | |||
| images = MK1_Rain_2112.png | |||
| hitboxes = MK1_Rain_2112_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== b2 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_b2| moveType = ground_normal | |||
| input = b2 | |||
| name = Crouching Back Punch | |||
| images = MK1_Rain_b2.png | |||
| hitboxes = MK1_Rain_b2_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== f2 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_f2| moveType = ground_normal | |||
| input = f2 | |||
| name = Crouching Back Punch | |||
| images = MK1_Rain_f2.png | |||
| hitboxes = MK1_Rain_f2_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== f21 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_f21| moveType = ground_normal | |||
| input = f21 | |||
| name = Crouching Back Punch | |||
| images = MK1_Rain_f21.png | |||
| hitboxes = MK1_Rain_f21_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== f213 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_f213| moveType = ground_normal | |||
| input = f213 | |||
| name = Crouching Back Punch | |||
| images = MK1_Rain_f213.png | |||
| hitboxes = MK1_Rain_f213_hitbox.png | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 104: | Line 302: | ||
| images = MK1_Rain_3.png | | images = MK1_Rain_3.png | ||
| hitboxes = MK1_Rain_3_hitbox.png | | hitboxes = MK1_Rain_3_hitbox.png | ||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== f3 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_f3| moveType = ground_normal | |||
| input = f3 | |||
| name = Crouching Back Punch | |||
| images = MK1_Rain_f3.png | |||
| hitboxes = MK1_Rain_f3_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== f32 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_f32| moveType = ground_normal | |||
| input = f32 | |||
| name = Crouching Back Punch | |||
| images = MK1_Rain_f32.png | |||
| hitboxes = MK1_Rain_f32_hitbox.png | |||
| damage = | | damage = | ||
| chip = | | chip = | ||
Line 274: | Line 516: | ||
| notes = | | notes = | ||
}} | }} | ||
==Special== | |||
===== bf1 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_bf1| moveType = ground_normal | |||
| input = bf1 | |||
| name = Water Beam | |||
| images = MK1_Rain_bf1.png | |||
| hitboxes = MK1_Rain_bf1_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== db1 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_db1| moveType = ground_normal | |||
| input = db1 | |||
| name = Upflow | |||
| images = MK1_Rain_db1.png | |||
| hitboxes = MK1_Rain_db1_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== db2 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_db2| moveType = ground_normal | |||
| input = db2 | |||
| name = Water Gate Activate | |||
| images = MK1_Rain_db2.png | |||
| hitboxes = MK1_Rain_db2_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== df2 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_df1| moveType = ground_normal | |||
| input = df1 | |||
| name = Water Gate Teleport | |||
| images = MK1_Rain_df1.png | |||
| hitboxes = MK1_Rain_df1_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== dfb2 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_dfb1| moveType = ground_normal | |||
| input = dfb1 | |||
| name = Water Gate Teleport To Oldest Portal | |||
| images = MK1_Rain_dfb1.png | |||
| hitboxes = MK1_Rain_dfb1_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== db3 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_db3| moveType = ground_normal | |||
| input = db3 | |||
| name = Geyser | |||
| images = MK1_Rain_db3.png | |||
| hitboxes = MK1_Rain_db3_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== db3f ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_db3f| moveType = ground_normal | |||
| input = db3f | |||
| name = (Far) Geyser | |||
| images = MK1_Rain_db3f.png | |||
| hitboxes = MK1_Rain_db3f_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== fdb4 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_fdb4| moveType = ground_normal | |||
| input = fdb4 | |||
| name = Water Shield | |||
| images = MK1_Rain_fdb4.png | |||
| hitboxes = MK1_Rain_fdb4_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== bf4 ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_bf4| moveType = ground_normal | |||
| input = bf4 | |||
| name = Ancient Trap | |||
| images = MK1_Rain_bf4.png | |||
| hitboxes = MK1_Rain_bf4_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== bf4b ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_bf4b| moveType = ground_normal | |||
| input = bf4b | |||
| name = (Close) Ancient Trap | |||
| images = MK1_Rain_bf4b.png | |||
| hitboxes = MK1_Rain_bf4b_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== bf4f ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_bf4f| moveType = ground_normal | |||
| input = bf4f | |||
| name = (Far) Ancient Trap | |||
| images = MK1_Rain_bf4f.png | |||
| hitboxes = MK1_Rain_bf4f_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== ddu ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_ddu| moveType = ground_normal | |||
| input = ddu | |||
| name = Rain God | |||
| images = MK1_Rain_ddu.png | |||
| hitboxes = MK1_Rain_ddu_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== ddub ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_ddub| moveType = ground_normal | |||
| input = ddub | |||
| name = (Close) Rain God | |||
| images = MK1_Rain_ddub.png | |||
| hitboxes = MK1_Rain_ddub_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
===== dduf ===== | |||
{{FrameData-MK1 | chara = Rain | moveId = rain_dduf| moveType = ground_normal | |||
| input = dduf | |||
| name = (Far) Rain God | |||
| images = MK1_Rain_dduf.png | |||
| hitboxes = MK1_Rain_dduf_hitbox.png | |||
| damage = | |||
| chip = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| hitAdv = | |||
| blockAdv = | |||
| flawlessblockAdv = | |||
| hitcancelAdv = | |||
| blockcancelAdv = | |||
| cost = - | |||
| guard = | |||
| cancel = | |||
| notes = | |||
}} | |||
Latest revision as of 17:11, 29 November 2024
Portrait | Icon | HP | Availability |
---|---|---|---|
![]() |
![]() |
1000.00 |
Normals and Strings
Grounded
1
Rain
rain_1
|
||||
---|---|---|---|---|
1 Splash
|
||||
File:MK1 Rain 1.png File:MK1 Rain 1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
H | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
Starting attack for AERIAL KOMBOS |
11
Rain
rain_11
|
||||
---|---|---|---|---|
11 Beach Slap
|
||||
File:MK1 Rain 11.png File:MK1 Rain 11 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
112
Rain
rain_112
|
||||
---|---|---|---|---|
112 Attitude Adjustment
|
||||
File:MK1 Rain 112.png File:MK1 Rain 112 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
114
Rain
rain_114
|
||||
---|---|---|---|---|
114 Wave Krash
|
||||
File:MK1 Rain 114.png File:MK1 Rain 114 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
d1
Rain
rain_d1
|
||||
---|---|---|---|---|
d1 Jetspray
|
||||
File:MK1 Rain d1.png File:MK1 Rain d1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
2
Rain
rain_2
|
||||
---|---|---|---|---|
2 Anti-Dry Spell
|
||||
File:MK1 Rain 2.png File:MK1 Rain 2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
211
Rain
rain_211
|
||||
---|---|---|---|---|
211 When It Rains...
|
||||
File:MK1 Rain 211.png File:MK1 Rain 211 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
2112
Rain
rain_2112
|
||||
---|---|---|---|---|
2112 It Pours
|
||||
File:MK1 Rain 2112.png File:MK1 Rain 2112 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
b2
Rain
rain_b2
|
||||
---|---|---|---|---|
b2 Crouching Back Punch
|
||||
File:MK1 Rain b2.png File:MK1 Rain b2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
f2
Rain
rain_f2
|
||||
---|---|---|---|---|
f2 Crouching Back Punch
|
||||
File:MK1 Rain f2.png File:MK1 Rain f2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
f21
Rain
rain_f21
|
||||
---|---|---|---|---|
f21 Crouching Back Punch
|
||||
File:MK1 Rain f21.png File:MK1 Rain f21 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
f213
Rain
rain_f213
|
||||
---|---|---|---|---|
f213 Crouching Back Punch
|
||||
File:MK1 Rain f213.png File:MK1 Rain f213 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
d2
Rain
rain_d2
|
||||
---|---|---|---|---|
d2 Crouching Back Punch
|
||||
File:MK1 Rain d2.png File:MK1 Rain d2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
3
Rain
rain_3
|
||||
---|---|---|---|---|
3 Standing Front Kick
|
||||
File:MK1 Rain 3.png File:MK1 Rain 3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
f3
Rain
rain_f3
|
||||
---|---|---|---|---|
f3 Crouching Back Punch
|
||||
File:MK1 Rain f3.png File:MK1 Rain f3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
f32
Rain
rain_f32
|
||||
---|---|---|---|---|
f32 Crouching Back Punch
|
||||
File:MK1 Rain f32.png File:MK1 Rain f32 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
d3
Rain
rain_d3
|
||||
---|---|---|---|---|
d3 Crouching Front Kick
|
||||
File:MK1 Rain d3.png File:MK1 Rain d3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
4
Rain
rain_4
|
||||
---|---|---|---|---|
4 Standing Back Kick
|
||||
File:MK1 Rain 4.png File:MK1 Rain 4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
d4
Rain
rain_d4
|
||||
---|---|---|---|---|
d4 Crouching Back Kick
|
||||
File:MK1 Rain d4.png File:MK1 Rain d4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
Aerial
j1
Rain
rain_j1
|
||||
---|---|---|---|---|
j1 Jumping Front Punch
|
||||
File:MK1 Rain j1.png File:MK1 Rain j1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
j2
Rain
rain_j2
|
||||
---|---|---|---|---|
j2 Jumping Back Punch
|
||||
File:MK1 Rain j2.png File:MK1 Rain j2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
j3
Rain
rain_j3
|
||||
---|---|---|---|---|
j3 Jumping Front Kick
|
||||
File:MK1 Rain j3.png File:MK1 Rain j3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
OH | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
j4
Rain
rain_j4
|
||||
---|---|---|---|---|
j4 Jumping Back Kick
|
||||
File:MK1 Rain j4.png File:MK1 Rain j4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
OH | - | |||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
Special
bf1
Rain
rain_bf1
|
||||
---|---|---|---|---|
bf1 Water Beam
|
||||
File:MK1 Rain bf1.png File:MK1 Rain bf1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
db1
Rain
rain_db1
|
||||
---|---|---|---|---|
db1 Upflow
|
||||
File:MK1 Rain db1.png File:MK1 Rain db1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
db2
Rain
rain_db2
|
||||
---|---|---|---|---|
db2 Water Gate Activate
|
||||
File:MK1 Rain db2.png File:MK1 Rain db2 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
df2
Rain
rain_df1
|
||||
---|---|---|---|---|
df1 Water Gate Teleport
|
||||
File:MK1 Rain df1.png File:MK1 Rain df1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
dfb2
Rain
rain_dfb1
|
||||
---|---|---|---|---|
dfb1 Water Gate Teleport To Oldest Portal
|
||||
File:MK1 Rain dfb1.png File:MK1 Rain dfb1 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
db3
Rain
rain_db3
|
||||
---|---|---|---|---|
db3 Geyser
|
||||
File:MK1 Rain db3.png File:MK1 Rain db3 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
db3f
Rain
rain_db3f
|
||||
---|---|---|---|---|
db3f (Far) Geyser
|
||||
File:MK1 Rain db3f.png File:MK1 Rain db3f hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
fdb4
Rain
rain_fdb4
|
||||
---|---|---|---|---|
fdb4 Water Shield
|
||||
File:MK1 Rain fdb4.png File:MK1 Rain fdb4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
bf4
Rain
rain_bf4
|
||||
---|---|---|---|---|
bf4 Ancient Trap
|
||||
File:MK1 Rain bf4.png File:MK1 Rain bf4 hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
bf4b
Rain
rain_bf4b
|
||||
---|---|---|---|---|
bf4b (Close) Ancient Trap
|
||||
File:MK1 Rain bf4b.png File:MK1 Rain bf4b hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
bf4f
Rain
rain_bf4f
|
||||
---|---|---|---|---|
bf4f (Far) Ancient Trap
|
||||
File:MK1 Rain bf4f.png File:MK1 Rain bf4f hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
ddu
Rain
rain_ddu
|
||||
---|---|---|---|---|
ddu Rain God
|
||||
File:MK1 Rain ddu.png File:MK1 Rain ddu hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
ddub
Rain
rain_ddub
|
||||
---|---|---|---|---|
ddub (Close) Rain God
|
||||
File:MK1 Rain ddub.png File:MK1 Rain ddub hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||
dduf
Rain
rain_dduf
|
||||
---|---|---|---|---|
dduf (Far) Rain God
|
||||
File:MK1 Rain dduf.png File:MK1 Rain dduf hitbox.png |
||||
Damage | Chip Dmg | Guard | Cancel | Invuln |
- | ||||
Startup | Active | Recovery | Cost | |
- | ||||
Hit Adv | Block Adv | Flawless Block Adv | Hit Cancel Adv | Block Cancel Adv |
- | - | - | ||
Notes | ||||