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| {{AttackDataCargo-MK1/Query|quan_chi_f4}} | | {{AttackDataCargo-MK1/Query|quan_chi_f4}} |
| Exceedingly important for combos, entirely worthless outside of it. Against airborne opponents, F4 will cause a ground bounce while giving early cancel frames, giving Quan definitive routes for kameo extensions and his slower specials. Fatal Blow and Sky Drop will work unless in high gravity (and Quan should be trying to cancel into the Fatal Blow as early as possible anyways), and Low Tentacle will almost always work. Finishing the string into F44 will give a lengthy, fullscreen knockdown and is is Quan's ender of choice when distance is the priority, allowing him to start a zoning gameplan or get a kameo setup.<br><br> | | Exceedingly important for combos, entirely worthless outside of it. Against airborne opponents, F4 will cause a ground bounce while giving early cancel frames, giving Quan definitive routes for kameo extensions and his slower specials. Fatal Blow and Sky Drop will work unless in high gravity (and Quan should be trying to cancel into the Fatal Blow as early as possible anyways), and Low Tentacle will almost always work. Finishing the string into F44 will give a lengthy, fullscreen knockdown and is Quan's ender of choice for distance and knockdown advantage, allowing him to start a zoning gameplan or get a kameo setup.<br><br> |
| Don't even think of using it outside of combos; it has almost no range, lengthy recovery when not cancelled, and hits high. The one upside is that F44 is one of Quan's only two natural sequences that has no gap, the other being F21. | | Don't even think of using it outside of combos; it has almost no range, lengthy recovery when not cancelled, and hits high. The one upside is that F44 is one of Quan's only two natural sequences that has no gap, the other being F21. |
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