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| The first of Quan's three portals, and probably the weakest. As previously stated, Zone of Power improves Quan's fireballs (tbc) | | The first of Quan's three portals, and probably the weakest. As previously stated, Zone of Power improves Quan's fireballs (tbc) |
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| ====Zone of Fear (DB3 EX)==== | | ====Zone of Fear (DB3 EX)==== |
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| A portal that shoves the enemy away. Quan's only way to safely get enemies off his back, and it still isn't airtight in certain matchups... (tbc) | | A portal that shoves the enemy away. Quan's only way to safely get enemies off his back, and it still isn't airtight in certain matchups... (tbc) |
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| ====Zone of Waste (DF3)==== | | ====Zone of Waste (DF3)==== |
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| One of the strongest lockdown tools in the game, if not the strongest by itself (tbc) | | One of the strongest lockdown tools in the game, if not the strongest by itself (tbc) |
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| | ====Falling Death/Sky Drop (BF4)==== |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = bf4 |
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| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_bf4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_bf4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_bf4}} |
| | Quan's venerable armored option. Technically the best version of Sky Drop that has ever existed, and still pretty bad. As always, its lethargic speed is its undoing; its 25 frame startup is longer than the recovery of most pokes, allowing the enemy to still block the drop as it comes down even if Quan had armored through their poke. Also has an unpleasant tendency to whiff against certain highly advancing moves, such as the gap in Baraka's DF2. Generally too slow and easily anticipated to be an anti-zoning tool, though it's not bad for snagging enemies in flight stances. Still, make no mistake - as far as 2D MK goes, this is still the best Sky Drop. On whiff it recovers in a surprisingly quick 19 frames, allowing it to be intentionally whiffed on oki to move yourself next to the enemy and kill time for a Zone of Waste. Kameos will allow it to be turned into a combo on hit or be safe on block. As a combo ender, it will always combo from J21 and kills plenty of time for a guaranteed armor proc from Zone of Waste, but without a zone nearby its reward on hit is mediocre at best and other enders should be applied instead. |
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| {{Character Subnav MK1|chara={{SUBPAGENAME}}|discord={{{discord|}}} }} | | {{Character Subnav MK1|chara={{SUBPAGENAME}}|discord={{{discord|}}} }} |