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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Krotch Destroyer | | title = Krotch Destroyer | ||
| subtitle = | | subtitle = '''Summon''' | ||
| input = k | | input = k | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Mime Time | | title = Mime Time | ||
| subtitle = | | subtitle = | ||
| input = u+k | | input = u+k | ||
| images = | | images = | ||
Line 29: | Line 29: | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Hop Punch | | title = Hop Punch | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = f+k | | input = f+k | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Hop Skip Punch | | title = Hop Skip Punch | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = f+k, f+k, f+k <br> b+k, b+k, b+k | | input = f+k, f+k, f+k <br> b+k, b+k, b+k | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Jane Diere | | title = Jane Diere | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, 1 | | input = d+k, 1 | ||
| images = | | images = | ||
Line 77: | Line 77: | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Caged And Konfused | | title = Caged And Konfused | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, 2 | | input = d+k, 2 | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Box Office Bang | | title = Box Office Bang | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, 3 | | input = d+k, 3 | ||
| images = | | images = | ||
Line 101: | Line 101: | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Box Office Bomb | | title = Box Office Bomb | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, 4 | | input = d+k, 4 | ||
| images = | | images = | ||
Line 113: | Line 113: | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Forceball | | title = Forceball | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, f1 | | input = d+k, f1 | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Shadow Kick | | title = Shadow Kick | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, f3 | | input = d+k, f3 | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Uppercut | | title = Uppercut | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, d2 | | input = d+k, d2 | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Sweepstakes | | title = Sweepstakes | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, b4 | | input = d+k, b4 | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Roundhouse | | title = Roundhouse | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, f4 | | input = d+k, f4 | ||
| images = | | images = | ||
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{{MoveDataCargo | {{MoveDataCargo | ||
| title = Splits | | title = Splits | ||
| subtitle = | | subtitle = '''Ambush''' | ||
| input = d+k, ss | | input = d+k, ss | ||
| images = | | images = |
Revision as of 21:53, 11 October 2024
Introduction
"A martial arts superstar trained by great masters from around the world, Cage uses her talents on the big screen. Box-office champ and star of such movies as Dragon Fist and Dragon Fist II as well as the award-winning Sudden Violence." - Mortal Kombat (1992) in an alternate timeline?
Janet Cage, an alternate version of Johnny Cage from another timeline wielding a moveset inspired by his incarnation from the 1992 original, is a rushdown/puppet archetype that specializes in kombo extension, as well as pressure with a slight focus on space control (especially with her “Stunt Double” stance that allows any character to act as a “puppet character”).
Strengths | Weaknesses |
---|---|
|
|
Kameo Moves
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
23 | 10 | 18 | 0 | 60 | 17.5 | M | +34 | -6 | -6 | 0.5 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
25 | 45 | 9 | - | - | - | - | - | - | - | 0.5 Kameo Meter, 0.05 Per Second |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 12 | - | - | 50 | - | Air | +59/89/119 | - | - | 0.5 Kameo Meter |
b+k, b+k, b+k
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 35 | - | - | 40 | - | Air | +59/89/119 | - | - | 0.5 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
48 | - | 47 | - | - | - | - | - | - | - | 1 Kameo Meter, 0.05 Per Second |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 4 | 30 | - | 39 | 25 | H | - | - | - | 0.16 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 4 | 30 | - | 58.5 | 27.5 | H | - | - | - | 0.16 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 3 | 70 | - | 50 | 16.25 | M | - | - | - | 0.16 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 3 | 44 | - | 70 | 18.75 | H | - | - | - | 0.16 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
29 | 7 | 43 | - | 50 | 16.25 | H | - | - | - | 0.33 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
20 | 10 | 50 | - | 60 | 17.5 | H | - | - | - | 0.33 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
18 | 5 | 48 | - | 90 | 21.25 | H | - | - | - | 0.25 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
23 | 6 | 31 | - | 70 | 18.75 | L | - | - | - | 0.25 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 2 | 47 | - | 90 | 21.25 | H | - | - | - | .25 Kameo Meter |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 120 | - | - | - | - | - | - | - | +0.5 Kameo Meter |