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| S4 has two main deficiencies to consider, both relating to using it for zoning: it is easy to avoid by forward dashing or jumping, and it does not hit crouchblocking opponents. These are not minor issues, and they require Quan to approach his zoning with more nuance; still, they can be accounted for. Avoiding S4 requires the enemy to advance, where Quan can cover the space with S3, Low Tentacle, or purple fireballs, and the inability to hit crouchblocking enemies means he must properly represent the threat of Psycho Skull from fullscreen.<br><br> | | S4 has two main deficiencies to consider, both relating to using it for zoning: it is easy to avoid by forward dashing or jumping, and it does not hit crouchblocking opponents. These are not minor issues, and they require Quan to approach his zoning with more nuance; still, they can be accounted for. Avoiding S4 requires the enemy to advance, where Quan can cover the space with S3, Low Tentacle, or purple fireballs, and the inability to hit crouchblocking enemies means he must properly represent the threat of Psycho Skull from fullscreen.<br><br> |
| S4 is one of the most, if not the most commonly used of Quan's tools. Its ability to give Quan an opening to start his gameplan from anywhere onscreen is crucial to maximizing his opportunities, and cannot be left ignored for a character with a latent health penalty. Apply it whenever possible. | | S4 is one of the most, if not the most commonly used of Quan's tools. Its ability to give Quan an opening to start his gameplan from anywhere onscreen is crucial to maximizing his opportunities, and cannot be left ignored for a character with a latent health penalty. Apply it whenever possible. |
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| | =====<font style="visibility:hidden; float:right">F4</font>===== |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = f4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_f4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_f4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_f4}} |
| | Exceedingly important for combos, entirely worthless outside of it. Against airborne opponents, F4 will cause a ground bounce while giving early cancel frames, giving Quan definitive routes for kameo extensions and his slower specials. Fatal Blow and Sky Drop will work unless in high gravity (and Quan should be trying to cancel into the Fatal Blow as early as possible anyways), and Low Tentacle will almost always work. Finishing the string into F44 will give a lengthy, fullscreen knockdown and is is Quan's ender of choice when distance is the priority, allowing him to start a zoning gameplan or get a kameo setup.<br><br> |
| | Don't even think of using it outside of combos; it has almost no range, lengthy recovery when not cancelled, and hits high. The one upside is that F44 is one of Quan's only two natural sequences that has no gap, the other being F21. |
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