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| A common 4 in basically every way. Like most 4 normals, its use is relegated almost entirely to combo filling as it deals decent damage for a single hit, while being too slow and stubby for neutral use. For Shao, 4 will knock the enemy too far away to use midscreen, but the sudden height and early cancel frames make it a nearly guaranteed pickup into the command grab in the corner. | | A common 4 in basically every way. Like most 4 normals, its use is relegated almost entirely to combo filling as it deals decent damage for a single hit, while being too slow and stubby for neutral use. For Shao, 4 will knock the enemy too far away to use midscreen, but the sudden height and early cancel frames make it a nearly guaranteed pickup into the command grab in the corner. |
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| | <br> |
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| | =====<font style="visibility:hidden; float:right">B4</font>===== |
| | <tabber> |
| | |-|B4 (Axe)= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = b4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|general_shao_b4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|general_shao_b4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|general_shao_b4}} |
| | Not a great sweep at first glance, having very short range, longer recovery than average, and no low profile. Its real strength is the pushback on block, synergizing excellently with his Axe gameplan. From a point blank block, B4 will create just enough space to keep the enemy within 2 range, also letting him backdash into a spacing trap. As it is Shao's fastest standing non-high he must often rely on it to stop mashing, but be cautious about doing backdash into B4 - the short range combined with Shao's fast dashes can often cause it to whiff. |
| | }} |
| | |-|B4 (Unarmed)= |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = b4 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|general_shao_uab4|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|general_shao_uab4|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|general_shao_uab4}} |
| | Ridiculously juiced version of his Axe B4, with similar range but quicker startup and vastly superior recovery. On top of the spacing that Axe B4 gives, Unarmed B4 also makes Shao +3 on block instead of -3, and gives him enough advantage on hit to guarantee his most crucial normals. The strength of this move cannot be understated; the frame advantage combined with the space created allows it to be used for both frame traps and spacing traps, and give it applications as a litmus test to gauge the enemy's playstyle. When combined with B2 it gives Shao options for point blank vs. spaced frame advantage, and as a counterpart to F2 it drives the mix by creating the ideal circumstances for an F2 on both block and hit. B4 may not start combos, but it is still one of the most crucial parts of Shao's Unarmed gameplan. |
| | }} |
| | </tabber> |
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