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Line 189: |
Line 189: |
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| ==Dashing normals== | | ==Dashing normals== |
| ===Stand Off===
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| {{MoveData
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| |image=Jotaro5a.png|frameless
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| |caption=5A but slides.
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| |name=d.5A
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| |data=
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| {{AttackData-HFTF
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| |startup=2
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| |active=4
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| |recovery=5
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| |hit=+3
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| |block=+2
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| |pushblock=-1
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| |guard=Mid
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| |damage=
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| |cancel=SP, SU, TA
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| |properties=IPS=Yes Scales=Yes <br>Air-UB
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| |description=
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| *Dashing version of 5A. Comes out much faster than 5A and has a long lasting hitbox.
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| *Incredibly strong preemptive poke, and if it hits later in its recovery, it can be converted into 5A/2A.
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| *If hit point blank, you're better off going with universal options like s.5A and 236S.
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| *Very strong tick throw setup.
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| }}
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| }}
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| {{MoveData
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| |image=Jotaro5B.png|frameless
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| |caption=The dashing button middle child
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| |name=d.5B
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| |data=
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| {{AttackData-HFTF
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| |startup=6
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| |active=3
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| |recovery=12
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| |hit=0
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| |block=-1
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| |pushblock=-9
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| |guard=Mid
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| |damage=
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| |cancel=SP, SU, TA
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| |properties=IPS=Yes Scales=Yes <br>Air-UB
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| |description=
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| *Does not have much use.
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| *However, o.d.5C, which shares the same appearance, is quite helpful in a couple situations. This is because Star Platinum disappearing will negate the recovery of o.d.5C, leaving you massively plus to combo into essentially anything you'd want.
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| *This is most commonly used to confirm off of oki, but its also applicable as an Air UB after an opponent blocks 214AA in the air for example. It combos cleanly into S+5A s.2C, or depending on the height and character, cl.s.5C s.214AA/s.214A > s.214C.
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| }}
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| }}
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| {{MoveData
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| |image=JotaroD5c.png|frameless
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| |caption=Rando Deleter 9000.
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| |name=d.5C
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| |data=
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| {{AttackData-HFTF
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| |startup=8
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| |active=3
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| |recovery=16
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| |hit=+12
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| |block=+11
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| |pushblock=-2
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| |guard=Mid
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| |damage=
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| |cancel=SP, SU, TA
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| |properties=IPS=Yes Scales=Yes <br>Air-UB
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| |description=
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| *Useful as a pressure tool and as a combo starter as you can link into most of Jotaro's stand-out normals after it connects.
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| *It can be a little bit committal without meter, so be cautious not to overuse this normal.
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| *Abusing it on new players is very fun.
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| }}
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| }}
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| {{MoveData
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| |image=Jotaro2a.png|frameless
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| |caption=Touchin' yo jordans
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| |name=d.2A
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| |data=
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| {{AttackData-HFTF
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| |startup=7
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| |active=1
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| |recovery=12
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| |hit=-1
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| |block=-2
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| |pushblock=-5
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| |guard=Low
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| |damage=
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| |cancel=SP, SU, TA
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| |properties=IPS=Yes Scales=Yes <br>Air-UB
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| |description=
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| *Dashing version of 2A. Startup and recovery are much slower compared to the regular version.
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| *Despite this, it is still a strong poke and can be converted from into considerable damage.
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| }}
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| }}
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| {{MoveData
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| |image=Jotaro2b.png|frameless
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| |caption=Stand damage go brrrr
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| |name=d.2B
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| |data=
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| {{AttackData-HFTF
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| |startup=8
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| |active=2
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| |recovery=11
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| |hit=-3
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| |block=-4
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| |pushblock=-17
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| |guard=Mid
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| |damage=
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| |cancel=SP, SU, TA
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| |properties=IPS=Yes Scales=No <br>Air-UB
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| |description=
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| *Dashing version of 2B.
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| *Startup and recovery are much slower compared to the regular version.
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| *Important to note, however, is the large stand gauge damage it deals - paired with it's relatively low profile means an easy stand crash into big damage through the use of d.2B 236S s.214B (medium and small gauges).
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| *Also note that that combo is unscaled, which means incredibly large pre-tandem damage.
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| *Also the star of the BBC Link, d.2B xx 236AA 6B.
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| }}
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| }}
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| {{MoveData
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| |image=Jotaro2c.png|frameless
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| |caption=Good night sweet prince
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| |name=d.2C
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| |data=
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| {{AttackData-HFTF
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| |startup=12
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| |active=2
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| |recovery=19
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| |hit=Knockdown
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| |block=-2
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| |pushblock=-15
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| |guard=Low
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| |damage=
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| |cancel=SP, SU, TA
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| |properties=IPS=No Scales=No <br>Air-UB
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| |description=
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| *Dashing version of 2C. Slower startup and recovery.
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| *Has odd cancel properties, eg. allows you to cancel the move into a time stop without it disappearing instantly.
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| }}
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| }}
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| ===Stand On=== | | ===Stand On=== |
| {{MoveData | | {{MoveData |