No edit summary |
No edit summary |
||
Line 27: | Line 27: | ||
|flawlessBlockAdv=-3 | |flawlessBlockAdv=-3 | ||
}} | }} | ||
Basic Stand jab | |||
}} | }} | ||
Line 66: | Line 66: | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input=1,2,1,2 | |input=1,2,1,2 | ||
|name=Standing 1,2,1,2 | |name=Standing 1,2,1,2 | ||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 78: | Line 78: | ||
|flawlessBlockAdv= | |flawlessBlockAdv= | ||
}} | }} | ||
Jump cancelable launcher | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">F+1</font>===== | =====<font style="visibility:hidden; float:right">F+1</font>===== | ||
Line 199: | Line 199: | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input=2,2,1 | |input=2,2,1 | ||
|name=Standing 2,2,1 | |name=Standing 2,2,1 | ||
|startup=15 | |startup=15 | ||
|active=4 | |active=4 | ||
Line 211: | Line 211: | ||
|flawlessBlockAdv=-20 | |flawlessBlockAdv=-20 | ||
}} | }} | ||
Can be canceled into air special moves | |||
}} | }} | ||
Line 232: | Line 232: | ||
|damage= | |damage= | ||
|chip= | |chip= | ||
|guard= | |guard=Overhead | ||
|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
|flawlessBlockAdv= | |flawlessBlockAdv= | ||
}} | }} | ||
Overhead that can be canceled into air specials | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">B+2,4</font>===== | =====<font style="visibility:hidden; float:right">B+2,4</font>===== | ||
Line 369: | Line 369: | ||
|flawlessBlockAdv= | |flawlessBlockAdv= | ||
}} | }} | ||
First hit can be canceled into special moves or kameo | |||
}} | }} | ||
Line 456: | Line 456: | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Deep Scratch | | title = Deep Scratch | ||
| subtitle = | | subtitle =The Klassic | ||
| input = D+2 | | input = D+2 | ||
| images = | | images = | ||
Line 463: | Line 463: | ||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d2|caption=}} | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_d2|caption=}} | ||
| info = | | info = | ||
{{AttackDataCargo-MK1 | {{AttackDataCargo-MK1 | ||
|input= | |||
|name= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|cancel= | |||
|damage= | |||
|chip= | |||
|guard= | |||
|hitAdv= | |||
|blockAdv= | |||
|flawlessBlockAdv= | |||
}} | |||
Standard D+2 uppercut | |||
}} | }} | ||
Line 732: | Line 745: | ||
|flawlessBlockAdv=-22 | |flawlessBlockAdv=-22 | ||
}} | }} | ||
*Short ranged projectile | |||
*Deals damage over time when Blood Sacrifice is active. | |||
}} | }} | ||
Line 756: | Line 771: | ||
|blockAdv=-22 | |blockAdv=-22 | ||
|flawlessBlockAdv=-22 | |flawlessBlockAdv=-22 | ||
|cost=1 Bar | |||
}} | |||
*Armored reversal. | |||
*Deals damage over time when Blood Sacrifice is active. | |||
*Unbreakable during a combo | |||
}} | |||
===<font style="visibility:hidden; float:right">Quick Taste</font>=== | |||
{{MoveDataCargo | |||
| title =Quick Taste | |||
| subtitle =Mm... Food | |||
| input = BF2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1 | |||
|input=← → 2 | |||
|name=Quick Taste | |||
|startup=13 | |||
|active=5 | |||
|recovery=37 | |||
|cancel= | |||
|damage=90.00 | |||
|chip=3.50 | |||
|guard=High | |||
|hitAdv=67 | |||
|blockAdv=-20 | |||
|flawlessBlockAdv=-20 | |||
}} | |||
*Fast advancing dash that covers around 3/4 Screen | |||
*Heals 50 health when Blood Sacrifice is active | |||
}} | |||
{{MoveDataCargo | |||
| title =Enhanced Quick Taste | |||
| subtitle =Food... we need food! | |||
| input = ← → 2+Block | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1 | |||
|input=← → + 2+Block | |||
|name=EX Quick Taste | |||
|startup=13 | |||
|active=5 | |||
|recovery=37 | |||
|cancel= | |||
|damage=100.00 | |||
|chip=3.50 | |||
|guard=High | |||
|hitAdv=15 | |||
|blockAdv=-20 | |||
|flawlessBlockAdv=-20 | |||
|cost=1 Bar | |||
}} | |||
*Launches on hit | |||
*Heals 50 health when Blood Sacrifice is active | |||
}} | |||
===<font style="visibility:hidden; float:right">Air Quick taste</font>=== | |||
{{MoveDataCargo | |||
| title =Air Quick Taste | |||
| subtitle = | |||
| input = BF2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1 | |||
|input=← → 2 | |||
|name=Quick Taste | |||
|startup=8 | |||
|active=5 | |||
|recovery=38 | |||
|cancel= | |||
|damage=100.00 | |||
|chip=3.50 | |||
|guard=High | |||
|hitAdv=16 | |||
|blockAdv=-21 | |||
|flawlessBlockAdv=-21 | |||
}} | |||
*Fast advancing dash that covers around 3/4 Screen | |||
*Heals 50 health when Blood Sacrifice is active | |||
}} | |||
{{MoveDataCargo | |||
| title =Air Enhanced Quick Taste | |||
| subtitle =The extender | |||
| input = ← → 2+Block | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1 | |||
|input=← → + 2+Block | |||
|name=Air EX Quick Taste | |||
|startup=8 | |||
|active=5 | |||
|recovery=38 | |||
|cancel= | |||
|damage=90.00 | |||
|chip=3.50 | |||
|guard=High | |||
|hitAdv=74 | |||
|blockAdv=-21 | |||
|flawlessBlockAdv=-21 | |||
|cost=1 Bar | |||
}} | |||
*Relaunches on hit to extend combos | |||
*Heals 50 health when Blood Sacrifice is active | |||
}} | |||
===<font style="visibility:hidden; float:right">Leap of Faith</font>=== | |||
{{MoveDataCargo | |||
| title =Leap of Faith | |||
| subtitle =for when you can react to jumps | |||
| input = DB2 | |||
| images = | |||
{{MoveDataCargoImage|imageHeight=180px|nitara_j3|caption=}} | |||
| hitboxes = | |||
{{MoveDataCargoImage|hitbox=yes|imageHeight=180px|nitara_j3|caption=}} | |||
| info = | |||
{{AttackDataCargo-MK1 | |||
|input=↓ ← 2 | |||
|name=Leap of Faith | |||
|startup=9 | |||
|active=13 | |||
|recovery=21 | |||
|cancel=29 | |||
|damage=60.00 | |||
|chip= | |||
|guard=Unblockable | |||
|hitAdv=21 | |||
|blockAdv=- | |||
|flawlessBlockAdv= | |||
}} | }} | ||
*Can be canceled into air specials | |||
}} | }} | ||
Revision as of 15:11, 12 November 2023
Introduction
Heroine of Vaeternus
"Nitara's race of vampires hails from the dark and desolate realm of Vaeternus. To survive, they evolved the ability to feed on the blood of other creatures. The Vaeternians thrived, guiding a great society. But as their comfort grew, so did their shortsightedness. They overfed on Vaeternus' creatures, disrupting the natural order. They now starve as it collapses. It is Nitara's solemn obligation to deliver her people from hunger and save her race. Vaeternus must survive."
Nitara is a Pixie/Glass Cannon vampiress who boasts the lowest base health in the game (900 HP) as a trade-off for increased mobility and mixup options. Although her grounded neutral game may be weaker and/or more “stubby” with less reward, she has several grounded normals that put her in an airborne state allowing for cancels into aerial options such as Mid/Overhead starters. Air Dash (direction + Flip Stance) allows her to move freely in any 1 of 8 directions while in an airborne state (with each consecutive dash costing 1 bar of meter), allowing for further mobility and mixup potential; Nitara can also cancel into Air Dash after any airborne normal or string for 1 bar, increasing both her pressure and mixup potential. Her (Air) DB4 is a fast divekick that provides a meterless launcher and becomes safe when Enhanced. Her Blood Sacrifice (DF4) allows her to defy the limitations of low health/dmg by risking a very small amount of health in order to enhance certain special moves, drain/regain health from the opponent, and/or greatly increase her overall dmg output.
Strengths | Weaknesses |
---|---|
|
|
Normals and Strings
Grounded
1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 23 | 17 | 20.00 | 3.00 | High | 12 | -3 | -3 | - |
Basic Stand jab
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
14 | 3 | 26 | 25 | 30.00 | 4.50 | Mid | 7 | -7 | -7 | - |
1,2,1,2 Launcher
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
1 | - | 23 | - | - | - | Mid | - | - | - | - |
Jump cancelable launcher
F+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
11 | 3 | 25 | 22 | 50.00 | 7.50 | Mid | 13 | -6 | -6 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
19 | 2 | 37 | - | 70 | 10.50 | Overhead | 16 | -7 | -7 | - |
2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 26 | 18 | 30.00 | 4.50 | High | 7 | -6 | -6 | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
17 | 2 | 26 | 27 | 50.00 | 7.50 | Mid | 8 | -6 | -6 | - |
2,2,1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | 38 | 33 | 50.00 | 7.50 | Mid | 31 | -20 | -20 | - |
Can be canceled into air special moves
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | Overhead | - | - | - | - |
Overhead that can be canceled into air specials
B+2,4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
First hit can be canceled into special moves or kameo
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Crouching
D+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | 23 | 19 | 20.00 | 3.00 | Mid | 12 | -8 | -8 | - |
D+2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Standard D+2 uppercut
D+3
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 23 | 22 | 20.00 | 3.00 | Low | 13 | -8 | -8 | - |
D+4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | 26 | 26 | 30.00 | 4.50 | Low | 15 | -6 | -6 | - |
Aerial
J+1
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
J+2
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
J3/J4
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Special Moves
Bad Blood
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 13 | 31 | - | 80.00 | 11.00 | High | 30 | -22 | -22 | - |
- Short ranged projectile
- Deals damage over time when Blood Sacrifice is active.
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
12 | 13 | 31 | - | 110.00 | 14.75 | High | 30 | -22 | -22 | 1 Bar |
- Armored reversal.
- Deals damage over time when Blood Sacrifice is active.
- Unbreakable during a combo
Quick Taste
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 37 | - | 90.00 | 3.50 | High | 67 | -20 | -20 | - |
- Fast advancing dash that covers around 3/4 Screen
- Heals 50 health when Blood Sacrifice is active
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
13 | 5 | 37 | - | 100.00 | 3.50 | High | 15 | -20 | -20 | 1 Bar |
- Launches on hit
- Heals 50 health when Blood Sacrifice is active
Air Quick taste
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 5 | 38 | - | 100.00 | 3.50 | High | 16 | -21 | -21 | - |
- Fast advancing dash that covers around 3/4 Screen
- Heals 50 health when Blood Sacrifice is active
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
8 | 5 | 38 | - | 90.00 | 3.50 | High | 74 | -21 | -21 | 1 Bar |
- Relaunches on hit to extend combos
- Heals 50 health when Blood Sacrifice is active
Leap of Faith
Startup | Active | Recovery | Cancel | Damage | Chip | Guard | On Hit | On Block | On Flawless Block | Cost |
---|---|---|---|---|---|---|---|---|---|---|
9 | 13 | 21 | 29 | 60.00 | - | Unblockable | 21 | - | - | - |
- Can be canceled into air specials