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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|quan_chi_f2}} | | {{AttackDataCargo-MK1/Query|quan_chi_f2}} |
| Not a bad mid by itself, being disjoint, active, and decently ranged. Useful as a more defensive option to cover space against approaching enemies, or as an a lower-commit oki normal from a distance. Mostly suffers from a lack of decent followups - the F21 string followup, while leaving no gap, is unsafe at point blank and causes next to no pushback, and his natural cancel options are either unsafe or will not combo on hit. A safe, comboing kameo followup will give it a dependable cancel option, but some will whiff if done from too far away. Mid-combo, F21 can be used as a fullscreen ender if F44 would whiff, but the longer knockdown of F44 means that it is usually the better option if applicable - the exception being in some long combos where F21 will deal a tiny bit more damage for some unknown reason.
| | Solid mid string, being disjoint, active, and decently ranged. Finishing the string into F21 is a superb defensive option and a critical part of his zoning, halting the enemy advance while causing a fullscreen knockdown and thus forcing them to retry their approach from scratch. The first hit by itself is also useful as a low commit oki option. F21 has no gap, but is unsafe at point blank and causes next to no pushback, and his natural cancel options are either unsafe or will not combo on hit. A safe, comboing kameo followup will give it a dependable cancel option, but some will whiff if done from too far away. Mid-combo, F21 can be used as a fullscreen ender if F44 would whiff, but the longer knockdown of F44 means that it is usually the better option if applicable - the exception being in some long combos where F21 will deal a tiny bit more damage for some unknown reason. |
| }} | | }} |
| |-|F21= | | |-|F21= |
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| | info = | | | info = |
| {{AttackDataCargo-MK1/Query|quan_chi_f21}} | | {{AttackDataCargo-MK1/Query|quan_chi_f21}} |
| Not a bad mid by itself, being disjoint, active, and decently ranged. Useful as a more defensive option to cover space against approaching enemies, or as an a lower-commit oki normal from a distance. Mostly suffers from a lack of decent followups - the F21 string followup, while leaving no gap, is unsafe at point blank and causes next to no pushback, and his natural cancel options are either unsafe or will not combo on hit. A safe, comboing kameo followup will give it a dependable cancel option, but some will whiff if done from too far away. Mid-combo, F21 can be used as a fullscreen ender if F44 would whiff, but the longer knockdown of F44 means that it is always the better option if applicable.
| | Solid mid string, being disjoint, active, and decently ranged. Finishing the string into F21 is a superb defensive option and a critical part of his zoning, halting the enemy advance while causing a fullscreen knockdown and thus forcing them to retry their approach from scratch. The first hit by itself is also useful as a low commit oki option. F21 has no gap, but is unsafe at point blank and causes next to no pushback, and his natural cancel options are either unsafe or will not combo on hit. A safe, comboing kameo followup will give it a dependable cancel option, but some will whiff if done from too far away. Mid-combo, F21 can be used as a fullscreen ender if F44 would whiff, but the longer knockdown of F44 means that it is usually the better option if applicable - the exception being in some long combos where F21 will deal a tiny bit more damage for some unknown reason. |
| }} | | }} |
| </tabber> | | </tabber> |