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| The air skull fires downwards and hits mid. As always in MK, instant air fireballs are the fastest way to create a mid projectile, so be sure to practice them. Be wary of its unusually shallow angle; it can be difficult to apply it against enemies at close or moderate range, further emphasizing the importance of instant air skulls. The fastest way to input them (on a controller) is to do up+back, bring the thumb down slightly to only press back, and then quickly do forward + 1.<br><br> | | The air skull fires downwards and hits mid. As always in MK, instant air fireballs are the fastest way to create a mid projectile, so be sure to practice them. Be wary of its unusually shallow angle; it can be difficult to apply it against enemies at close or moderate range, further emphasizing the importance of instant air skulls. The fastest way to input them (on a controller) is to do up+back, bring the thumb down slightly to only press back, and then quickly do forward + 1.<br><br> |
| EX Skull creates a massive skull with a number of properties. It moves at the speed that Quan dictates, it destroys projectiles as it advances, and it puts the enemy into an elongated, comboable hitstun once it connects. The natural recovery on Quan is too long to combo from a point blank 12 ~ EX Skull path, but from anything beyond point blank it is a functional pickup. The startup is long, but if he can put it up an EX Skull immediately gives Quan total control over the fireball situation, which he can press by putting up a spell or applying additional fireballs to cover the sky (tbc) | | EX Skull creates a massive skull with a number of properties. It moves at the speed that Quan dictates, it destroys projectiles as it advances, and it puts the enemy into an elongated, comboable hitstun once it connects. The natural recovery on Quan is too long to combo from a point blank 12 ~ EX Skull path, but from anything beyond point blank it is a functional pickup. The startup is long, but if he can put it up an EX Skull immediately gives Quan total control over the fireball situation, which he can press by putting up a spell or applying additional fireballs to cover the sky (tbc) |
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| | =====<font style="visibility:hidden; float:right">Psycho Skull (DB1)</font>===== |
| | {{MoveDataCargo |
| | | title = |
| | | subtitle = |
| | | input = db1 |
| | | images = |
| | {{MoveDataCargoImage|imageHeight=180px|quan_chi_db1|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|quan_chi_db1|caption=}} |
| | | info = |
| | {{AttackDataCargo-MK1/Query|quan_chi_db1}} |
| | Central zoning tool, used to discourage jumping. Can be aimed surprisingly late into its startup, so don't just fire and forget - make sure it hits its mark. Causes a fixed ground bounce against airborne enemies, allowing Quan to continue the combo regardless of the gravity (tbc) |
| }} | | }} |
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