Combos
A variety of Blanka combos, useful in match play.
Bread and Butter
j.HK, 2MK xx [4]6HP
A basic jump in combo.
j.HK, 5MP, 2HK
A jump in variant that doesn't use a ball.
j.LK, 2MK, 2MK xx [4]6HP
This works well as a crossup.
j.LK, 5MP, 2MK xx Hop or Hold
A combo that ends in a mixup when you don't want to end with Ball. You can also stop at the MP and go for a throw there.
j.MP, MP Electric
If you wanna land an Electric for mixups, here's a simple combo.
Character Specific Combos
j.HK, 5MP, 5HP
A bit safer than ending with a Blanka Ball.