Introduction
Tusk PLACEHOLDER CHARACTER STORY
Tusk PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
One Thousand Years of Training: Tusk can cancel St.MP and St.HP into special moves at the cost of some of his remaining instinct meter. He is also able to cancel any special move into any other special move also at the cost of his instinct bar.
Combat Traits
Deflect: During certain moves Tusk will flash white, this allows him to "deflect" any strike that hits him during this time. A deflect will recapture and stagger the opponent allowing whatever move he was doing at the time to connect.
Normal Moves
Far Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14v(3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 14 | 21f | +1 | +5 | +0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 (11%) | 50 (13%) | -- | 2.4 | 4 | Mid | 23 | 2 | 26 | 50f | +21 | +21 | -3 | Stagger, Deflect 7-9f |
Tusk steps forward, slams his sword down, then retreats, giving this normal even greater range than the hitbox alone implies. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 (19%) | 80 (22%) | -- | 4 | 4.5 | Mid | 27 | 8 | 34 | 68f | +24 | +24 | -5 | Stagger, Deflect 6-10f |
Tusk does a mammoth underhand swing that's pretty much impossible to jump over, and does so much pushback that most 5-framers can't reach to punish it. It also hits behind him. It's hard to whiff this move, but if it does Tusk is very open. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 6 | 3 | 11 | 19f | +4 | +8 | +3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (6%) | -- | 2.4 | 4 | Mid | 8 | 3 | 23 | 33f | +4 | +7 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | 4 | 4.5 | Mid | 11 | 5 | 20 | 47f | +10 | +13 | -1 | -- |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 10 | 16f | +1 | +5 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
34 (9%) | 44 (12%) | -- | 2.4 | 4 | Mid | 22 | 5 | 21 | 47f | +21 | +21 | -3 | Stagger, Deflect 6-11f |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
60 (16%) | 70 (19%) | -- | 4 | 4.5 | Mid | 18 | 4 | 39 | 60f | +32 | -17 | +32 | Soft Knockdown, Deflect 6-12 |
Anti-air for dummies. Don't let Tusk swat you or it's bye-bye health bar. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 8 | 14f | +4 | +6 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Low | 9 | 3 | 22 | 33f | 0 | 0 | -8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | 4 | 4.5 | Low | 12 | 3 | 24 | 38f | +49 | +49 | -5 | Hard knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 17 | 25f | +2 | +2 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 10 | 3 | 16 | 28f | +2 | +4 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 12 | 21f | +4 | +7 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 10 | 4 | 15 | 28f | +7 | +7 | +4 | -- |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
80 (22%) | 80 (22%) | -- | 2.4 | 4 | Mid | 41 | 3 | 29 | 72f | +29 | +29 | -6 | Throw Invul 1-9f, Pass Through 10-20f |
Good luck hitting anyone with this, it's one of the slowest attacks in KI. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 30 (8%) | -- | 2.4 | 4 | Mid | 27 | 1 | 39 | 66f | +47 | +47 | -14 | Throw Invul 1-9f, Pass Through 10-20f, Hard Knockdown |
If Tusk passes through his opponent during the startup of Back Stab, he will perform a quicker attack that hits crossup and knocks down. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No Charge | 28 (7%) | 28 (7%) | -- | ?? | ?? | Mid | 27 | 1 | 39 | 66f | +10 | +10 | -3 | Stagger |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Partial Charge | 36 (10%) | 36 (10%) | -- | ?? | ?? | Mid | ?? | 1 | 39 | ??f | +20 | +20 | 0 | Stagger |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Full Charge | 44 (11%) | 44 (11%) | -- | ?? | ?? | -- | 87 | 1 | 39 | 126f | +30 | +30 | -- | Stagger, Unblockable |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15.8 (4%) | 15.8 (4%) | 23.6 (6%) | ?? | ?? | Mid | 49 | 2 | 49 | 99f | +21 | +21 | -30 | OTG |
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Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 9 | 7 | 4 | 15+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 20 | 6 | 4 | 29+f | +22 | +22 | +6 | Stagger |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
60 (16%) | 70 (19%) | -- | 4 | 4.5 | High | 23 | 10 | 45 | 77f | +56 | +56 | -24 | Hard Knockdown |
Though it looks a lot like Skewer, it isn't an OTG. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 9 | 4 | 19+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 2.4 | 4 | High | 9 | 10 | 4 | 22+f | +16 | +19 | +12 | Cross-up |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 11 | 8 | 4 | 22+f | +20 | +24 | +17 | To Do |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 (11%)/ 38 (10%) | - | - | ?? | - | Throw | 5 | 2 | 28 | 34f | +73/+105 | - | - | Hard Knockdown |
To Do |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24 (6%) | 36 (10%) | -- | ?? | ?? | Mid | 18 | 5 | 18 | 40f | +18 | +18 | -1 | Stagger |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32 (8%) | 44 (11%) | -- | ?? | ?? | Mid | 25 | 5 | 24 | 53f | +21 | +21 | -3 | Stagger, Deflect 8-9f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 40 (11%) | 52 (14%) | -- | ?? | ?? | Mid | 28 | 5 | 24 | 56f | +26 | +26 | -5 | Stagger, Deflect 11-17f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24 (6%) | 36 (10%) | -- | ?? | ?? | Mid | 14 | 12 [2] 5 | 41 | 73+f | +18 | ?? | -2 | Stagger |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32 (8%) | 44 (12%) | -- | ?? | ?? | Mid | 16 | 10 [2] 5 [3] 6 | 41 | 82+f | +18 | ?? | -5 | Stagger |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 40 (11%) | 52 (14%) | -- | ?? | ?? | Mid | 18 | 8 [2] 5 [3] 6
[3] 6 |
41 | 91+f | +18 | ?? | -6 | Stagger |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 26 (7%) | 30 (8%) | -- | ?? | ?? | Mid | 5 | 5 | 31 | 40f | +17 | +17 | -24 | Invul 1-5f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 28 (7%) | 44 (12%) | -- | ?? | ?? | Mid | 9 | 5 | 35 | 48f | +15 | +15 | -28 | Deflect 3-6f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 32 (8%) | 48 (12%) | -- | ?? | ?? | Mid | 13 | 5 | 42 | 59f | +9 | +9 | -35 | Deflect 1-6f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 6.8 (1%) | 6.8 (1%) | 2.3 (0.6%) | ?? | ?? | Mid | 9 | 4 | 4 | 16f | +66 | +66 | ?? | Ground Bounce |
Jugglable for 36 frames. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | - | - | - | - | - | - | - | - | - | 20f | - | - | - | High invul 1-20f |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | - | - | - | - | - | - | - | - | - | 25f | - | - | - | High invul 1-25f |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | - | - | - | - | - | - | - | - | - | 30f | - | - | - | High invul 1-30f |
Tusk dashes forward while his hurtbox shrinks dramatically. His primary anti-zoning tool, but dodges a lot more than just Endokukens. Head to the lab and see what Tusk does and doesn't duck under. Button strength determines distance travelled. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 14 (3%) | 20 (5%) | -- | ?? | ?? | Mid | 4 | 10 | 22 | 35f | +1 | +5 | -1 | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MK | 24 (6%) | 32 (8%) | -- | ?? | ?? | Low | 8 | 3 | 31 | 41f | +1 | 0 | -14 | High Invul 1-26f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HK | 40 (11%) | 48 (13%) | -- | ?? | ?? | High | 26 | 3 | 32 | 60f | +24 | +24 | -4 | Stagger |
To Do |
Shadow Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
46.4 (12%) | 50.4 (13%) | 8.8 (2%) | 0 | 0 | Mid | 1+6 (7) | 2[20]2[16]
2[19]2[22]3 |
29 | 123f | +18 | +18 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38 (10%) | 46 (12%) | 6 (2%) | 0 | 0 | Mid | 3+14 (17) | 3 | 52 | 71+f | +63 | +63 | -22 | Hard Knockdown |
Tusk creates a parade of projectiles that reach full-screen. The shockwave always occurs whether it hits, whiffs, or is blocked. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
56.8 (15%) | 56.8 (15%) | 11.6 (3%) | 0 | 0 | Mid | 1+5 (6) | 5 | 42 | 52+f | +18 | +18 | -13 | Invul 1-7f, Juggle Cashout |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dash | -- | -- | -- | 0 | 0 | -- | 1+0 (1) | 18 | 1 | 20f | -- | -- | -- | Proj Invul 1-18f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Bash | 26.4 (7%) | 30.4 (8%) | 4.8 (1.3%) | 0 | 0 | Mid | 1+7 (8) | 8 | 20 | 35f | +6 | +6 | 0 | Proj Invul 1-20f |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Hard Knockdown | +51 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Hard Knockdown | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Hard Knockdown | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Hard Knockdown | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +13 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +23 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +23 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +23 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +18 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Stagger | +10 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Stagger | +10 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Stagger | +10 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Stagger | +8 | -- |