Killer Instinct (2013)/Kim Wu

From SuperCombo Wiki


Introduction

Kim Wu PLACEHOLDER CHARACTER STORY

Kim Wu PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Explosive Damage: Kim's damage enders are the most powerful in KI in terms of numbers.
  • Cloud Jump: Without dragons, Kim's jump arc is one of the floatiest and most committal in KI.
  • Stubby Shadow Counter: Kim is cursed with a SC that doesn't move her forward, meaning she has to hold well-spaced offense.

Universal Mechanics

Instinct

Dragon Spirit: Kim automatically gets dragons every few seconds. She can additionally fire a Dragon Cannon via HP+HK.

Combat Traits

Dragon Grasp: Kim can use her command grab as an opener and linker, similar to Thunder.

Dragons: Kim earns her unique resource from Firecracker enders and successful Dragon Parries. She can spend these Dragons to perform a Dragon Cancel.

KI2013 Kim Wu CSS.png
Character Data
Forward Walk Speed 42f to cross two large training mode squares
Backwards Walk Speed 50f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 46f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker -1


Normal Moves

Far Normals

Standing Light Punch
Stand LP/5LP
Kim SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 Mid 5 3 8 15f +4 +6 +1 Chain

To Do


Far Standing Medium Punch
Stand MP/5MP
Kim SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 28 (7%) -- 2.4 4 Mid 9 2 13 23f +4 +7 -2 --

To Do


Far Heavy Punch
Stand HP/5HP
Kim SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 34 (9%) -- 4 4.5 Mid 13 2 20 34f +3 +5 -4 --

To Do


Standing Light Kick
Stand LK/5LK
Kim SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Mid 5 3 14 21f +3 +3 +2 Chain

To Do


Far Medium Kick
Stand MK/5MK
Kim SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 24 (6%) -- 2.4 4 Mid 7 3 22 31f +1 +3 -2 --

To Do


Far Heavy Kick
Stand HK/5HK
Kim SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 30 (8%) -- 4 4.5 Mid 11 2 19 31f +3 +12 -1 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Kim 2LPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 Mid 5 3 7 14f +6 +8 +1 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Kim 2MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 22 (6%) -- 2.4 4 Mid 7 3 20 29f +1 +1 -6 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Kim 2HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 34 (9%) -- 4 4.5 Mid 9 7 17 32f -6 -3 -4 --

To Do


Crouching Light Kick
Crouch LK/2LK
Kim 2LKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Low 5 2 12 18f +2 +4 -1 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Kim 2MKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 24 (6%) -- 2.4 4 Low 7 4 18 28f +1 +3 -1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Kim 2HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (10%) 34 (9%) -- 4 4.5 Low 9 2 23 33f +41 +41 -2 Hard Knockdown

Standard sweep.


Close Normals

Close Standing Medium Punch
Close Stand MP/clMP
Kim NMPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 28 (7%) -- 2.4 4 Mid 6 2 14 21f +6 +9 -2 --

To Do


Close Standing Heavy Punch
Close Stand HP/clHP
Kim NHPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 9 5 17 30f -5 -3 -10 --

To Do


Close Standing Medium Kick
Close Stand MK/clMK
Kim NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 24 (6%) -- 2.4 4 Mid 6 3 14 22f +2 +9 +1 --

To Do


Close Standing Heavy Kick
Close Stand HK/clHK
Kim NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 30 (8%) -- 4 4.5 Mid 11 2 16 28f +3 +8 -1 --

To Do


Command Normals

Dragon Sweep
Down+Forward HK/3HK
Kim 3HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 26 (7%) -- ?? ?? Low 15 2 26 42f +55 +55 -5 Hard Knockdown

Slow but cancels from normals.


Dragon Counter
3P/LMHP
Kim ParryHB.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 20 (5%) -- ?? -- -- 1 11 47 58f 0 0 -- Builds Dragon, Stagger

To Do


Dragon Cancel
3K/LMHK
Kim XKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- -- -- -- -- -- 15 -- -- 15f -- -- -- --

To Do


Target Combos

Dragon Flurry 1
MP/HP > MP
Kim MKata1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
29.4 (8%) 35.4 (9%) 2.5 (0.6%) ?? ?? Mid 7 3 [12] 2 13 36f +4 +4 +2 --

To Do


Dragon Flurry 2
MP/HP > MP/HP > MP
Kim MKata2hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
29.4 (8%) 35.4 (9%) 2.5 (0.6%) ?? ?? Mid 13 3 [10] 2 37 67f -20 -20 -22 --

To Do


Dragon Waltz 1
MP/HP > HP
Kim HKata1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32.1 (8%) 42.1 (11%) 2.7 (0.7%) ?? ?? Mid 18 3 [9] 3 13 45f +6 +6 -3 --

To Do


Dragon Waltz 2
MP/HP > MP/HP > HP
Kim HKata2hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32.1 (8%) 42.1 (11%) 2.7 (0.7%) ?? ?? Mid 21 3 [16] 3 13 55f +6 +6 -3 --

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Kim JLPhb.png
...
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 26 (7%) -- 1.6 2.4 High 7 5 4 15+f +12 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Kim JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26 (7%) 32 (8%) -- 2.4 4 High 7 3[2]2 4 17+f +14 +17 +12 Crossup

To Do


Jumping Heavy Punch
Jump HP/8HP
Kim JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (7%) 32 (8%) -- 4 4.5 High 12 4 4 19+f +14 +17 +17 Crossup

To Do


Jumping Light Kick
Jump LK/8LK
Kim JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 22 (6%) -- 1.6 2.4 High 8 11 4 22+f +12 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Kim JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 28 (7%) -- 2.4 4 High 9 7 4 21+f +16 +19 +12 --

To Do


Jumping Heavy Kick
Jump HK/8HK
Kim JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
50 (13%) 58 (16%) -- 4 4.5 High 13 4 4 20+f +20 +24 +17 Crossup

To Do


Throws

Throw
5LPLK/4LPLK
Kim LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
38 (10%) - - - - - 5 2 29 35f +63/+79 - - Hard Knockdown

To Do


Dragon Grasp
5LPLK/4LPLK
Kim LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0 - - - - - 5 2 29 35f +4 - - Opener, Exchange

Same frame data, animation, extended hurtbox as normal throw.

  • Techable.


Special Moves

Firecracker
QCB+P/214P
Kim 214Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 21.4 (5%) 27.4 (7%) 1.8 (0.5%) ?? ?? Mid 10 2[12]2 26 51f +5 +5 +1 --
  • Reflects Projectiles as Dragon Cannon from 10-14f and 24-27f
    • Dragons fly straight ahead.
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 21.4 (5%) 27.4 (7%) 1.8 (0.5%) ?? ?? Mid 10 2[12]2 26 51f +5 +5 +1 --
  • Reflects Projectiles as Dragon Cannon from 10-15f and 24-29f
    • Dragons fly up at 30 degrees.
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 21.4 (5%) 27.4 (7%) 1.8 (0.5%) ?? ?? Mid 10 2[12]3 25 51f +5 +5 +1 --
  • Reflects Projectiles as Dragon Cannon from 10-15f and 24-26f
    • Dragons fly up at 45 degrees.


Dragon Kick
QCF+K/236K
Kim 236Khb.png
Top to Bottom: H, M, L
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 40 (11%) 50 (13%) -- ?? ?? Mid 13 11 48 71f +51 +51 -51 Hard Knockdown

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 60 (16%) 70 (19%) -- ?? ?? Mid 12 11 55 77f +44 +44 -54 Hard Knockdown

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 60 (16%) 70 (19%) -- ?? ?? Mid 11 11 64 85f +35 +35 -60 Hard Knockdown

To Do


Light Dragon Dance
QCB+LK/214LK
Kim 214LKhbV2.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 28 (7%) 34 (9%) -- ?? ?? High 20 2 25 46f +3 ?? -3 Ground Bounce vs. Airborne

To Do


Medium Dragon Dance
QCF+MK/236MK
Kim 214MKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 24.1 (6%) 34.1 (9%) 2 (0.5%) ?? ?? Mid 10 2[9]2 17 39f +3 ?? +2 --

To Do


Heavy Dragon Dance
QCF+HK/236HK
Kim 214HKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 26.8 (7%) 34.8 (9%) 2.3 (0.6%) ?? ?? Mid 15 7[8]7 24 60f 0 0 -2 --

To Do


Shadow Moves

Shadow Firecracker
QCB+PP/214PP
Kim 214PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2 (9%) 35.2 (9%) 6.4 (1.8%) 0 0 Mid 1+6 (7) 62 20 88f +4 +4 -13 High Projectile Invul 1-88f
  • Reflects Projectiles as Dragon Cannon during all active frames.
    • Three dragons are shot out at once in a spread.


Shadow Dragon Kick
QCF+KK/236KK
Kim 236KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 67.3 (18%) 67.3 (18%) 17.4 (4.9%) -- -- Mid 1+4 (5) 7 [24] 15 66 116f +2 +2 -81 Full Invul 1-5f, Throw Invul 32-84f, Juggle Cashout

Hitting with just the second hit deals 152 (42%) damage.


Shadow Dragon Dance
QCB+KK/214KK
Kim 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2 (9%) 35.2 (9%) 6.4 (1.8%) 0 0 High 1+18 (19) 10 17 45f +10 +10 -7 Proj Invul 1-27f, Throw Invul 2-20f

To Do

Enders

Firecracker Ender
QCB+HP/214HP
Kim 214Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Resource 0 --

Builds a dragon.

Version Ender Type On Hit Special Properties
Level 2 Resource 0 --

Builds a dragon and a sliver of shadow.

Version Ender Type On Hit Special Properties
Level 3 Resource 0 --

Builds a dragon, a sliver of shadow, and a pittance of health.

Version Ender Type On Hit Special Properties
Level 4 Resource 0 --

Builds a dragon, a sliver of shadow, a pittance of health, and a fraction of Instinct.


Dragon Kick Ender
QCF+K/236K
Kim 236Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +34 --
Version Ender Type On Hit Special Properties
Level 2 Damage +35 --
Version Ender Type On Hit Special Properties
Level 3 Damage +35 --
Version Ender Type On Hit Special Properties
Level 4 Damage +35 --
Version Ender Type On Hit Special Properties
Shadow Damage +2 --


Dragon Dance Ender
QCB+HK/214HK
Kim 214HKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat 0/+11 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat 0/+14 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat 0/+15 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat 0/+19 (Splat) --


Instinct

Dragon Cannon
HP+HK
Kim HPHKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- 18 (5%) 18 (5%) -- ?? ?? Mid 5 -- 26 31f +38 +38 -11 Stagger

To Do


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