Killer Instinct (2013)/Fulgore

From SuperCombo Wiki


Introduction

Fulgore PLACEHOLDER CHARACTER STORY

Fulgore PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Runaway Robot: While it takes a lot of prep, Fulgore can run circles around his opponent with teleport while vexing them with Energy Bolts and heavy Eye Lasers.
  • Enter the Vortex: Fulgore can follow up any hard knockdown with a 6-way mixup that's safe if blocked and loops back into itself via throw or Energy Bolt ender.
  • Execution Intensive: Fulgore has 5 special moves and the ability to cancel between them, requiring a lot of successive motion inputs.
  • Starved for Shadow Counters: While Fulgore is blessed with an invincible DP, sometimes you need a shadow counter, and Fulgore gets fewer opportunities to use his than the rest of the roster. His meter gain is the slowest when on the backfoot, so he may be taking your pressure for a while if you can lock him down.
  • I'm gonna be honest, you really gotta nitpick for weaknesses on this character.

Universal Mechanics

Instinct

Blast Core: Fulgore can cancel his special moves into other special moves without spending a pip, and can build a pip by pressing HP+HK.

Combat Traits

Auto-Triples: Fulgore can follow up an auto-double with a manual of the same strength. These manuals increase Fulgore's spin speed.

Reactor Gauge: Fulgore's shadow meter is uniquely divided into 10 pips that fill up over time. Fulgore gains pips faster by using physical hits, and gains pips slower by using projectiles or suffering a knockdown. Fulgore can use these pips to chain together special moves. Shadow moves cost 4 pips.

KI2013 Fulgore CSS.png
Character Data
Forward Walk Speed 60f to cross two large training mode squares
  • 42f with 10 pips
Backwards Walk Speed 100f to cross two large training mode squares
  • 75f with 10 pips
Forward Dash Duration 18f
Backdash Duration 18f
Pre-Jump Frames 5f
Jump Duration 37f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker 0


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
Fulgore SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 10 16f +3 +5 -1 Chain

To Do


Far Medium Punch
Stand MP/5MP
Fulgore SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 2 18 26f +2 +5 -1 --

To Do


Far Heavy Punch
Stand HP/5HP
Fulgore SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 40(11%) -- 4 4.5 Mid 11 4 25 39f -2 +2 -5 --

To Do


Standing Light Kick
Stand LK/5LK
Fulgore SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 3 10 17f +5 +10 +2 --

To Do


Far Medium Kick
Stand MK/5MK
Fulgore SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 4 21 32f +3 +6 -2 --

To Do


Far Heavy Kick
Stand HK/5HK
Fulgore SHKhb.png
(Thruster Kick)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 38(10%) -- 4 4.5 Mid 12 4 19 34f 0 / +24 (Wall Splat) +4 / +25 -6 Wall Splat, HKD vs. airborne

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Fulgore CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 8 14f +4 +6 +2 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Fulgore CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 2 19 27f +1 +4 -1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Fulgore CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 5 16 29f -4 0 -7 --

To Do


Crouching Light Kick
Crouch LK/2LK
Fulgore CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 5 2 10 16f +4 +6 -1 Chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Fulgore CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 7 4 16 26f +2 +5 -2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Fulgore CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Low 9 3 21 32f +48 +48 -9 Hard knockdown

Standard sweep.


Command Normals

Axis Slash
Forward HP/6HP
Fulgore 4HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28.1(8%) 40.1(11%) 2.7(0.7%) 4 9 Mid 9 2 [12] 2 17 41f +3 +3 +2 --

To Do


Gravity Strike
Back HP/4HP
Fulgore 6HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 9 High 19 2 20 40f -2 +2 -6 --

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Fulgore JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 7 7 4 17+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Fulgore JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8 8 4 19+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Fulgore JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 10 4 4 17+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Fulgore JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 8 4 19+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Fulgore JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 9 4 21+f +16 +19 +12 Cross-up

To Do


Jumping Heavy Kick
Jump HK/8HK
Fulgore JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 11 7 4 21+f +20 +24 +17 --

To Do


Throws

Throw
5LPLK/4LPLK
Fulgore LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40 (11%) - - - - - 5 2 29 35f - - - Hard Knockdown

To Do


Special Moves

Plasma Slice
DP+P/263P
Fulgore 263Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 40(11%) 36(10%) -- ?? ?? Mid 3 9 40 51f +6 +6 -41 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 37.4(10%) 39.4(10%) 3.1(0.8%) ?? ?? Mid 3 9 44 55f +11 +11 -39 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 36.1(10%) 40.1(11%) 4.7(1%) ?? ?? Mid 3 9 49 60f +12 +12 -39 --

To Do


Blade Dash
QCF+K/236K
Fulgore 236Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 18(5%) / 26(7%) Charged 28(7%) -- ?? ?? Mid 8 / 71 9 / 7 29 45f/106f +2/+4 +8 -2/+1 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 20(5%) / 30(8%) Charged 30(8%) -- ?? ?? Mid 10 / 73 13 / 11 29 51f/112f +3/+5 +9 -3/0 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 24(6%) / 34(9%) Charged 34(9%) -- ?? ?? Mid 12 / 75 16 29 56f/119f +4/+6 +10 -4/-1 --

To Do


KI2013 Navigation

General
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