Introduction
Glacius PLACEHOLDER CHARACTER STORY
Glacius PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Crystallize:
- Glacius gains 1 hit of super armor up to 5 times. The armor replenishes after a short time if it is destroyed. The number of remaining armor charges is shown on Glacius' portrait next to the life bar.
- Glacius gains access to a homing puddle punch with two versions. A crossup and a non-crossup version. These can be told apart by the crossup version having spikes during travel.
- Liquidize has increased movement speed.
- Shadow Counter window drastically increased.
Combat Trait
Ranged Combos: Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 11 | 17f | +2 | +4 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 2 | 20 | 29f | +1 | +4 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Mid | 11 | 3 | 24 | 37f | -3 | +1 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 13 | 20f | 0 | +2 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(4%) | 26(7%) | -- | 2.4 | 4 | Mid | 10 | 2 | 18 | 29f | +1 | +4 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Mid | 12 | 5 | 24 | 40f | -3 | +1 | -5 | -- |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 10 | 16f | +2 | +4 | +1 | -- |
It takes 5 uses midstage to be pushed out of range of 2LP, and you'll have been grabbed long before then. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Low | 7 | 2 | 18 | 26f | -1 | +2 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 11 | 3 | 19 | 32f | -3 | +1 | -8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Low | 6 | 2 | 12 | 19f | +1 | +3 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 8 | 3 | 16 | 26f | +2 | +5 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | 4 | 4.5 | Low | 9 | 3 | 26 | 38f | +53 | +53 | -5 | Hard knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 16 | 24f | +1 | +4 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 4 | 21 | 33f | -1 | +3 | -5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 12 | 19f | +1 | +3 | -2 | -- |
Identical in animation to clMK. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 12 | 18f | +3 | +6 | +1 | -- |
Identical in animation to clLK. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 25 | 36f | +1 | +5 | -2 | -- |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 9 | 3 | 26 | 37f | -6 | -3 | -4 | Opener |
Glacius' most iconic normal; a huge poke that goes directly into the combo state. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | 44 (12%) | -- | 4 | 4.5 | Mid | 10 | 3 | 24 | 36f | +29 | +34 | -7 | Launcher |
High-damage anti-air. Launch opponents after Hail ender for more space and setup time. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 10 | (13-34) | 10 | (32-53)f | -- | -- | -- | Projectile invul 1-9f, Full invul 10-(22-43)f |
That really is what the held version looks like under the hitbox viewer. Glacius is projectile immune while descending. |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8 | 3 | 4 | 14+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 10 | 3 | 4 | 16+f | +20 | +24 | +17 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 11 | 4 | 4 | 18+f | +12 | +17 | +5 | -- |
Can be used as an instant overhead, but you need Hail to convert into a combo, otherwise you're negative on hit. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 12 | 6 | 4 | 21+f | +16 | +19 | +9 | -- |
Aerial footsies tool. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 14 | 5 | 4 | 22+f | +20 | +24 | +10 | -- |
Air-to-air from anywhere. |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
35 (10%) | - | - | - | - | - | 5 | 2 | 29 | 35f | +15/+13 | - | - | -- |
A very long-ranged grab that leaves opponents standing. Scores a free manual in the corner and is a core component of Glay's lethal vortex. You can also get a combo mid-screen by releasing Hail with good timing. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 32 (9%) | 44 (12%) | -- | ?? | ?? | -- | 27 | 4 | 26 | 56f | -7 | -1 | -- | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 32 (9%) | 44 (12%) | -- | ?? | ?? | -- | 27 | 4 | 26 | 56f | -7 | -1 | -- | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 32 (9%) | 44 (12%) | -- | ?? | ?? | -- | 27 | 4 | 26 | 56f | -7 | -1 | -- | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 16 (4%) | 16 (4%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 43f | ?? | ?? | ?? | -- |
An iceball that falls sharply and bounces 4 times, almost going full-screen. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 16 (4%) | 16 (4%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 43f | ?? | ?? | ?? | -- |
An iceball that races along the full length of the stage. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 16 (4%) | 16 (4%) | -- | ?? | ?? | Mid | 15 | -- | 29 | 43f | ?? | ?? | ?? | -- |
An iceball that soars full-screen but doesn't bounce. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 32 (8%) | 44 (12%) | -- | ?? | ?? | Mid | 14 | 4 | 30 | 47f | +2 | +8 | -14 | Invincible 4-11f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 38 (10%) | 50 (13%) | -- | ?? | ?? | Mid | 15 | 4 | 32 | 50f | +1 | +19 | -16 | Invincible 1-12f |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 52 (14%) | 64 (17%) | -- | ?? | ?? | Mid | 16 | 5 | 35 | 55f | +15 | +18 | -20 | Invincible 1-16f |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 20 (5%) | 32 (9%) | -- | ?? | ?? | Mid | 8 | 5 | 24 | 36f | +2 | +6 | -3 | -- |
Glay mains love to use light Shoulder to bait an attack then counter with H Puddle Punch. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 24 (6%) | 36 (10%) | -- | ?? | ?? | Mid | 9 | 7 | 24 | 39f | +4 | +8 | -5 | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 30 (8%) | 42 (11%) | -- | ?? | ?? | Mid | 10 | 9 | 24 | 42f | +3 | +7 | -8 | -- |
To Do |
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 32.4(9%) | 38.4(10%) | 6.8(1.9%) | -- | -- | Mid | 1+13(14) | 2[3]2[3]
2[3]2[3]2 |
17 | 37f | +42 | +42 | -2 | Soft Knockdown, Juggle Cashout |
Glacius summons 5 ice shards at the opponent's position. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 52.8(14%) | 52.8(14%) | 9.6(2.6%) | -- | -- | Mid | 4+1(5) | -- | 37 | 41f | +23 | +23 | +18 | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 38.6(10%) | 52.6(14%) | 8.2(2.3%) | -- | -- | Mid | 1+8(9) | 3[17]3[17]
3[17]3[17]3 |
22 | 113f | +40 | +40 | -10 | Soft Knockdown, Juggle Cashout |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 39.2(11%) | 49.2(13%) | 8.4(2.3%) | 0 | 0 | Mid | 3+2(5) | 1[1]1[1]
1[1]1[1]1 |
22 | 35f | +5 | +5 | -2 | Projectile / Low invul 1-13f |
To Do |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Battery | +25 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Battery | +27 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Battery | +36 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Battery | +50 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +42 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Ground Bounce | +62 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Ground Bounce | +59 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Ground Bounce | +52 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Ground Bounce | +54 | -- |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Damage | +26 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Damage | +33 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Damage | +35 | -- | |||||||||
Jugglable for 5 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Damage | +39 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Shadow | Damage | +40 | Juggle Cashout | |||||||||
Jugglable for 10 frames. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | 0/+16 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | 0/+21 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | 0/+25 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | 0/+30 (Splat) | -- |
Instinct
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | 32 (9%) | 44 (12%) | -- | ?? | ?? | Mid | 39 | 5 | 28 | 67f | +11 | +17 | -16 | Full invul 7-36f |
To Do |