Introduction
Maya PLACEHOLDER CHARACTER STORY
Maya PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Possession Rite: Maya's daggers fly back to her on activation, and continue to do so throughout the Instinct.
Character Data | |
---|---|
Forward Walk Speed | 57f to cross two large training mode squares |
Backwards Walk Speed | 74f to cross two large training mode squares |
Forward Dash Duration | 21f
|
Backdash Duration | 23f |
Pre-Jump Frames | 5f |
Jump Duration | 38f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Normal Moves
Maya's light punches use her yellow Temperance dagger
Maya's medium punches use her purple Vengeance dagger
Maya's heavy punches use both daggers
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +4 | +6 | +1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 28(7%) | -- | 2.4 | 4 | Mid | 6 | 2 | 14 | 21f | +3 | +7 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32.1(8%) | 42.1(11%) | 2.7 (0.7%) | 8 | 9 | Mid | 10 | 2[15]2 | 12 | 40f | +6 | +6 | +5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +5 | +7 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 24(6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 17 | 26f | +2 | +4 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26.8(7%) | 36.8(10%) | 2.3 (0.6%) | 8 | 9 | Mid | 9 | 2[1]3 | 17 | 31f | +2 | +2 | 0 | -- |
A twice hitting roundhouse. No close variant. |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 3 | 16 | 25f | +3 | +6 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32.1(8%) | 42.1(11%) | 2.7 (0.7%) | 8 | 9 | Mid | 9 | 12 | 12 | 32f | -1 | -1 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 16 | 22f | -2 | 0 | -3 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 24(6%) | -- | 2.4 | 4 | Low | 8 | 5 | 12 | 24f | +3 | +8 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 34(9%) | -- | 4 | 4.5 | Low | 9 | 2 | 22 | 32f | +42 | +42 | -3 | Hard Knockdown |
Standard sweep. |
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 28(7%) | -- | 2.4 | 4 | Mid | 6 | 3 | 13 | 21f | +7 | +10 | +5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 15 | 26f | +9 | +9 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16(4%) | 22(6%) | 1.3 (0.3%) | 4.8 | 8 | Mid | 6 | 3[5]2 | 10 | 25f | +4 | +4 | 0 | -- |
A twice hitting front kick with high pushback. |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30.6(8%) | 34.6(9%) | 4.9 (1%) | ?? | ?? | Mid | 9 | 2[7]3[8]
2[12]3 |
17 | 62f | +8 | +8 | +5 | -- |
A series of strikes using both daggers. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 34 | 2 | 14 | 49f | +21 | +21 | -3 | Recapture, Opener |
A very slow overhead given bite by its fake-out version. As a recapture, it works harmoniously with Enmity Strike. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 39 | -- | -- | 39f | -- | -- | -- | -- |
By holding HK, Maya will end the move with no hitbox, letting her slip lows and throws past tentative opponents. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40.8(11%) | 40.8(11%) | -- | ?? | ?? | Low | 11 | 11 | 29 | 40+f | +23 | +23 | -- | Throw Invul 1-landing |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 2 | -- | 16 | 18f | -- | -- | -- | -- |
A fast and risk-free way to retrieve daggers. |
Target Combos
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28.8 (7%) | 34.8 (9%) | 2.3 (0.6%) | 4.8 | 8 | Mid | 7 | 3[13]3 | 19 | 25f | 0 | 0 | -3 | -- |
Can't be done on whiff. |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 26(7%) | -- | 1.6 | 2.4 | High | 7 | 5 | 4 | 15+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26(7%) | 32(8%) | -- | 2.4 | 4 | High | 7 | 3 | 4 | 13+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28(7%) | 34(9%) | -- | 4 | 4.5 | High | 9 | 9 | 4 | 21+f | +20 | +24 | +17 | Crossup |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(5%) | 22(6%) | -- | 1.6 | 2.4 | High | 8 | 13 | 4 | 24+f | +16 | +18 | +9 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22(6%) | 28(7%) | -- | 2.4 | 4 | High | 9 | 9 | 4 | 21+f | +16 | +19 | +12 | Cross-up |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26(7%) | 32(9%) | -- | 4 | 4.5 | High | 10 | 6 | 4 | 19+f | +20 | +24 | +17 | -- |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
37.1 (10%) | - | 12.4 (3%) | - | - | - | 5 | 2 | 29 | 35f | +64 | - | - | Hard Knockdown |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
27 (7%) | - | 9 (2%) | - | - | - | 5 | 2 | 29 | 35f | +64 | - | - | Hard Knockdown |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16.9 (4%) | - | 5.6 (1%) | - | - | - | 5 | 2 | 29 | 35f | +64 | - | - | Hard Knockdown |
To Do |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP/MP | 16 (4%) | 16 (4%) | 1.3 (0.3%) | ?? | ?? | Mid | 10 | -- | 21 | 31f | +26 | +26 | -4 | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 27.7 (7%) | 27.7 (7%) | 2.6 (0.6%) | ?? | ?? | Mid | 20 | -- | 21 | 41f | +83 | +83 | +2 | Launcher |
Jugglable for 53 frames. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 16 (4%) | 16 (4%) | 1.3 (0.3%) | ?? | ?? | Mid | 8 | -- | 4 | 11+f | +44 | +44 | +14 | -- |
Advantage measured by landing the move on the last air frame. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 16 (4%) | 16 (4%) | 1.3 (0.3%) | ?? | ?? | Mid | 9 | -- | 4 | 12+f | +44 | +44 | +14 | -- |
Advantage measured by landing the move on the last air frame. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HP | 27.7 (7%) | 27.7 (7%) | 2.6 (0.6%) | ?? | ?? | Mid | 20 | -- | 4 | 23+f | +101 | +101 | +20 | Launcher |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 19.3 (5%) | 25.3 (7%) | 1.8 (0.5%) | ?? | ?? | Mid | 12 | 5 | 21 | 37f | +5 | +5 | -1 | Ground Bounce vs. airborne |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 22 (6%) | 28 (7%) | 2 (0.5%) | ?? | ?? | Mid | 13 | 2[2]3 | 19 | 38f | +6 | +6 | -3 | Ground Bounce vs. airborne |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 24.8 (6%) | 30.8 (8%) | 2.3 (0.6%) | ?? | ?? | Mid | 14 | 2[3]3 | 19 | 40f | +8 | +8 | -3 | Ground Bounce vs. airborne |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 32.1 (8%) | 36.1 (10%) | 2.7 (0.7%) | ?? | ?? | Mid | 6 | 1[4]5 | 59 | 74f | +33 | +33 | -56 | Invul 1-4f, Throw Invul 5-7f, Launcher |
A pseudo-reversal that flies straight up. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 32.1 (8%) | 36.1 (10%) | 2.7 (0.7%) | ?? | ?? | Mid | 6 | 1[4]5 | 48 | 63f | +50 | +50 | -41 | Invul 1-2f, Throw Invul 3-7f, Launcher |
A pseudo-reversal that flies at a slight angle. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 32.1 (8%) | 36.1 (10%) | 2.7 (0.7%) | ?? | ?? | Mid | 6 | 1[4]5 | 47 | 62f | +56 | +56 | -37 | Throw Invul 1-7f, Launcher |
An anti-throw reversal that flies forward. |
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 48.7 (13%) | 48.7 (13%) | 8.9 (2%) | 0 | 0 | Mid | 1+16(17) | 90 | 23 | 39f | +121 | +121 | +88 | -- |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 32.4 (9%) | 32.4 (9%) | 6.8 (1.9%) | 0 | 0 | Mid | 1+11 (12) | 5[14]5[14]5 | 18 | 53f | +4 | +4 | 0 | Proj Invul 1-59f, High Invul 1-15f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 35.2 (9%) | 35.2 (9%) | 6.4(2%) | 0 | 0 | Mid | 1+4(5) | 2[3]2[1]
2[1]2[1]2 |
42 | 62f | +13 | +13 | -47 | Invincible 1-5f, Juggle Cashout |
A real reversal. |
Enders
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Dagger Assault Activation | +2 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Dagger Assault Activation | +2 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Dagger Assault Activation | +2 | -- | |||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Dagger Assault Activation | +2 | -- | |||||||||
Unused ender. Stops if Maya is knocked down. |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Hard Knockdown | +56 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Hard Knockdown | +56 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Hard Knockdown | +55 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Hard Knockdown | +56 | -- |
Version | Ender Type | On Hit | Special Properties | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Launcher, Exchange | +79 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 2 | Launcher, Exchange | +79 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 3 | Launcher, Exchange | +79 | -- | |||||||||
Jugglable for 9 frames. | ||||||||||||
Version | Ender Type | On Hit | Special Properties | |||||||||
Level 4 | Launcher, Exchange | +79 | -- | |||||||||
Jugglable for 9 frames. |