Killer Instinct (2013)/Orchid

From SuperCombo Wiki


Introduction

Orchid PLACEHOLDER CHARACTER STORY

Orchid PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress


Universal Mechanics

Instinct

Cat's Call: Orchid can summon an army of Firecat projectiles by pressing HP+HK.

KI2013 Orchid CSS.png
Character Data
Forward Walk Speed 42f to cross two large training mode squares
Backwards Walk Speed 50f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 34f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +2


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
Orchid SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 3 8 15f +4 +6 +1 Chain

To Do


Far Medium Punch
Stand MP/5MP
Orchid SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 2 19 28f +1 +4 -2 --

To Do


Far Heavy Punch
Stand HP/5HP
Orchid SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 13 3 25 40f -4 0 -8 --

To Do


Standing Light Kick
Stand LK/5LK
Orchid SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 2 11 17f +5 +7 +2 Chain

To Do


Far Medium Kick
Stand MK/5MK
Orchid SMKhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(4%) 26(7%) -- 2.4 4 Mid 8 4 15 26f +3 +6 0 --

To Do


Far Heavy Kick
Stand HK/5HK
Orchid SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 11 5 19 34f 0 +4 -3 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Orchid CLPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 2 9 15f +4 +6 +2 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Orchid CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(6%) 26(7%) -- 2.4 4 Low 8 2 19 28f +1 +4 -2 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Orchid CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(10%) 38(10%) -- 4 4.5 Mid 9 4 20 33f -3 0 -6 --
  • Jump cancelable vs. airborne.


Crouching Light Kick
Crouch LK/2LK
Orchid CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Low 5 2 9 15f +5 +7 +2 Chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Orchid CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 6 13 26f +4 +7 +1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Orchid CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24.1(6%) 32.1(9%) -- ? ? Low 11 2[4]2 23 41f +41 +41 -7 Hard knockdown
  • Twice-hitting sweep.


Close Normals

Close Standing Medium Punch
Close Stand MP/clMP
Orchid NMPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 3 16 26f +3 +6 +1 --

To Do


Close Standing Heavy Punch
Close Stand HP/clHP
Orchid NHPhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 11 3 18 31f +1 +5 -3 --

To Do


Close Standing Medium Kick
Close Stand MK/clMK
Orchid NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 7 3 16 25f +4 +7 +1 --

To Do


Close Standing Heavy Kick
Close Stand HK/clHK
Orchid NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10 4 18 31f 0 +6 -2 --

To Do


Command Normals

Grenade
Back HP/4HP
Orchid-GrenadeHB.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 30(8%) -- ?? ?? Mid 22-40 -- 15 37-55f 38f of hitstun 38f of hitstun 33f of blockstun Chargeable
  • Explosion active for 2 frames
  • Hold the button to throw the grenade further. It will roll full-screen at max charge.
  • Technically a special, meaning you can cancel into this from normals.


Whiplash
Forward HPK/6HK
Orchid 6HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28.1(8%) 40.1(11%) 2.7(0.7%) 8 9 High 24 4[7]3 21 58f -3 -7 -4 Throw invul 10-38f, Low invul 18-30f

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
Orchid JLPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 8 4 19+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Orchid JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 9 4 21+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Orchid JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 10 4 4 17+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Orchid JLKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 8 4 19+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Orchid JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 9 4 21+f +16 +19 +12 Crossup

To Do


Jumping Heavy Kick
Jump HK/8HK
Orchid JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 12 12 4 27+f +20 +24 +17 --

To Do


Throws

Throw
5LPLK/4LPLK
Orchid LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40.0 (11%) - - - - - 5 2 29 35f +54/+57 - - Hard Knockdown

To Do


Air Throw
8LPLK
Orchid JLPLKhb.png
(Danger Zone)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
15 (4%) - - - - - 3 4 4 10+f ?? - - Recapture / Ground Bounce
  • Starts a grounded combo when done in neutral, even if you grab while rising.
  • Does a ground bounce if done during a juggle.


Special Moves

Ichi
QCF+P/236P
Orchid Rekka1hb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 10 (2%) 14 (3%) -- ?? ?? Mid 8 3 23 33f +3 +9 -1 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 12 (3%) 18 (5%) -- ?? ?? Mid 10 3 23 35f +2 +8 -2 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 14 (3%) 20 (5%) -- ?? ?? Mid 12 4 22 37f +1 +7 -3 --

To Do


Ni
QCF+P/236P
Orchid Rekka2hb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 10 (2%) 14 (3%) -- ?? ?? Mid 7 3 36 45f -1 -1 -5 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 12 (3%) 18 (5%) -- ?? ?? Mid 8 3 35 45f -2 -2 -6 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 14 (3%) 20 (5%) -- ?? ?? Mid 10 3 33 45f -3 -3 -7 --

To Do


San
QCF+P/236P
[[File:
Orchid Rekka3Lhb.png
Orchid Rekka3Mhb.png
Orchid Rekka3Hhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 12 (3%) 16 (4%) -- ?? ?? Loq 20 3 18 40f +3 +3 -9 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 10.7 (3%) 16.7 (4%) 0.9 (0.2%) ?? ?? High 20 2[3]2 24 50f +4 +4 -10 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 20 (5%)- 40 (11%) 28 (7%)- 44 (12%) -- ?? ?? Mid-N/A 12-55 3 26-27 40-84f +5 +5 -9 - N/A Chargeable, Fwd Dash Cancelable

To Do


Blockade Runner
QCF+K/236K
Orchid 236Khb.png
Coming through!
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 30 (8%) 36 (10%) -- ?? ?? Low 10 7 17 33f +1 +7 -2 High Invul 7-25f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 34 (9%) 40 (11%) -- ?? ?? Low 17 14 23 53f +3 +9 -8 High Invul 12-36f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 42 (14%) 48 (13%) -- ?? ?? Low 24 30 25 78f +5 +10 -13 High Invul 16-62f

To Do


Flick Flack
QCF+K/236K
Orchid 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 26.3 (7%) 36.3 (10%) 3.4 (0.9%) ?? ?? Mid 10 3[4]3[4]3 18 44f +1 +1 -2 Low Invul 1-10f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 29.5 (8%) 39.5 (10%) 3.8 (1%) ?? ?? Mid 14 3[4]3[4]3 15 45f +3 +3 -3 Low Invul 1-14f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 36.1 (10%) 46.1 (12%) 4.7 (1%) ?? ?? Mid 18 3[4]3[4]3 12 46f +4 +4 -5 Low Invul 1-18f

To Do


Air Buster
DP+K/623K
Orchid 623Khb.png
--
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32 (8%) 44 (11%) -- ?? ?? Mid 3 8 23 33f +22 +22 -25 Invul 1-2f, High Invul 3-7 f, Throw Invul 3-12

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 38 (10%) 50 (13%) -- ?? ?? Mid 3 9 32 43f +20 +20 -29 Invul 1-3f, High Invul 4-7f, Throw Invul 4-13f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 44 (12%) 56 (15%) -- ?? ?? Mid 3 10 42 54f +12 +12 -37 Invul 1-4f, High Invul 5-7f, Throw Invul 5-13f

To Do

Shadow Moves

Shadow Ichi Ni San
QCF+PP/236PP
Orchid 236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 26.4-48(7-13%) 26.4-48(7-13%) 4.8-12(1-3%) 0 0 Mid-N/A 1+4-64(5-65) 45-89 3-5 52-158f +28-41 +28-41 -12 - N/A --
  • Orchid stabs the ground with her batons, causing pillars of light to erupt. As the screenshot suggests, there is no going over it.
  • This move can be charged. More charge = more pillars.
    • At max charge, the pillars go full-screen and are unblockable!


Firecat
QCF+KK/236KK
Orchid FirecatHB.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 33.6(9%) 45.6(12%) 7.2(2%) 0 0 Mid 1+6(7) 5[1]5[1]

5[1]5[1]5

18 53f +5 +5 -2 Throw/Proj/High Invul 1-35

Orchid transforms into a golden jaguar and races full-screen.


Shadow Flick Flack
QCB+KK/214KK
Orchid 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 44.8(12%) 56.8(15%) 9.6(2%) 0 0 Mid 3+3(6) 4[5]2 [3]4 16 ??f +5 +5 -4 Throw / Low Invul 1-23f

To Do


Upper Firecat
DP+KK/623KK
Orchid 623KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 38.8(10%) 50.8(14%) 7.6(2%) -- -- Mid 3+0(3) 3[2]3[1]1 39 51f +16 +16 -31 Invul 1-7f, High Invul 8-11f, Throw Invul 8-15, Juggle Cashout

On hit, Uppercat can be canceled into Air Throw.


Enders

Ichi Ni San Ender
QCF+HP/236HP
Orchid 236HPnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Launcher +49 --

Jugglable for 19 frames

Version Ender Type On Hit Special Properties
Level 2 Launcher +54 --

Jugglable for 24 frames

Version Ender Type On Hit Special Properties
Level 3 Launcher +59 --

Jugglable for 29 frames

Version Ender Type On Hit Special Properties
Level 4 Launcher +67 --

Jugglable for 37 frames


Flick Flack Ender
QCB+HK/214HK
Orchid 6HKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Launcher +84 Exchange, HKD

Jugglable for 14 frames

Version Ender Type On Hit Special Properties
Level 2 Launcher +87 Exchange, HKD

Jugglable for 17 frames

Version Ender Type On Hit Special Properties
Level 1 Launcher +90 Exchange, HKD

Jugglable for 20 frames

Version Ender Type On Hit Special Properties
Level 1 Launcher +94 Exchange, HKD

Jugglable for 24 frames


Blockade Runner Ender
QCF+HK/236HK
Screenshot 2024-05-10 125149.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat 0/+15 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat 0/+20 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat 0/+25 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat 0/+30 (Splat) --


Air Buster Ender
DP+K/623K
Orchid 623Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +17 --
Version Ender Type On Hit Special Properties
Level 2 Damage +13 --
Version Ender Type On Hit Special Properties
Level 3 Damage +15 --
Version Ender Type On Hit Special Properties
Level 4 Damage +21 --
Version Ender Type On Hit Special Properties
Shadow Damage +16 --

Still combos into Air Throw.


Instinct

Call Firecat
HP+HK
Orchid HPHKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
-- 10 (2%) 10 (2%) -- ?? ?? Mid 1 -- -- 1f 39f of hitstun 39f of hitstun 19f of blockstun -

To Do


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle