Introduction
General Raam PLACEHOLDER CHARACTER STORY
General Raam PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.
Combat Traits
Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.
Kryll Swarm: Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds. The effect goes away if RAAM is hit.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 8 | 14f | +3 | +5 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 6 | 2 | 14 | 21f | +1 | +4 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 17 | 28f | +4 | +6 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 6 | 3 | 7 | 15f | +4/+6 | +15 | +3 | Flipout OTG |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 14 | 7 | 15 | 35f | +9/+67 | +13 | +2 | Hard Knockdown OTG |
Unusually, this can't be special-canceled. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 16 | 5 | 21 | 41f | +15 | +20 | +1 | Stagger |
A slow boot to the face. Causes stagger on hit, which means it combos directly into Dominance. |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +2 | +4 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 2 | 14 | 23f | 0 | +3 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 4 | 19 | 31f | 0 | +2 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 10 | 16f | +2 | +4 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 8 | 6 | 13 | 26f | -3 | -1 | -5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 44(12%) | -- | 4 | 4.5 | Low | 12 | 3 | 33 | 47f | +54 | +54 | -5 | Hard knockdown |
High-pushback sweep. |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | 29 | -- | -- | 29f | -- | -- | -- | Fake Out |
RAAM slides forward, appearing to do St. MK. Designed to cause lockouts on opponents who are too giddy to escape RAAM's OTG combos. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0(0%) | 0(0%) | -- | ?? | ?? | Mid | 31 | 2 | 22 | 54f | +18 | +26 | +8 | Applies Kryll, Kryll Armored, Stagger on CH |
While charging, RAAM is covered in Kryll Armor and can dash cancel forward or backward. At max charge, Kryll Shield is unblockable. For the cost of 1/2 a bar of Shadow, RAAM can cancel into Shield from normals and Decimation on contact, or from Kryll Rush at any time. |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 8 | 7 | 4 | 18+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 9 | 4 | 4 | 16+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 11 | 10 | 4 | 24+f | +20 | +24 | +17 | Cross-up |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 8 | 13 | 4 | 24+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 10 | 9 | 4 | 22+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 16 | 5 | 4 | 24+f | +20 | +24 | +17 | -- |
A slow dropkick that's huge like Xbox. |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50 (13%) | - | - | - | - | - | 5 | 2 | 29 | 35f | - | - | - | Hard Knockdown |
It may come as no surprise that the grappler has a good throw. Most damaging normal throw in the game, with decent corner carry to boot. |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 24 (6%) | 36 (10%) | -- | 1.6 | 2.4 | Mid | 11 | 3 | 33 | 46f | -2 | 0 | -9 | -- |
Death-on-block mid that exists to be hit-confirmed into, as only it combos out of every normal. You can try to make it safe via Kryll Shield cancel. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 26 (7%) | 38 (10%) | -- | 2.4 | 4 | Mid | 15 | 5 | 20 | 39f | +7 | +9 | -3 | -- |
Combos from heavies, but that's about it. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 28 (7%) | 40 (11%) | -- | 4 | 4.5 | Mid | 19 | 6 | 22 | 46f | +10 | +10 | -1 | -- |
Combos from St. HK, and not much else. On block, frame traps into Dominance. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 44.5 (12%) | 44.5 (12%) | -- | ?? | ?? | Throw | 4 | 2 | 39 | 44f | +92 | +92 | -- | Throw Invul 4-5f, Hard Knockdown |
Great range for a grab of its speed. A strong abare move. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 58.5 (16%) | 58.5 (16%) | -- | ?? | ?? | Throw | 4 | 2 | 39 | 44f | +48 | +48 | -- | Throw Invul 4-5f, Hard Knockdown |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 69.6 (19%) | 69.6 (19%) | -- | ?? | ?? | Throw | 4 | 2 | 39 | 44f | +51 | +51 | -- | Throw Invul 4-5f, Hard Knockdown |
Ideally, you want to land this with Kryll attached for 25% unbreakable damage. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 0 (0%) | 0 (0%) | -- | ?? | ?? | Mid | 8 | 20 | 21 | 48f | +2 | +2 | -21 | Applies Kryll, Low Invul 4-28f |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 0 (0%) | 0 (0%) | -- | ?? | ?? | Mid | 8 | 20 | 21 | 48f | +18 | +18 | -21 | Applies Kryll, High Invul 1-27f |
A ridiculously long-lasting anti-air. | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 0 (0%) | 0 (0%) | -- | ?? | ?? | Mid | 19 | 18 | 20 | 56f | +63 | +63 | -20 | Applies Kryll, Strike Invul 1-18f |
Another ridiculously long-lasting anti-air. Can be used as a makeshift reversal, but it loses to throws. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
K | 17.3 (7%) | 17.3 (7%) | -- | ?? | ?? | -- | 22 | 2 | 34 | 57f | +4 | +4 | -- | Applies Kryll, Kryll Armored |
RAAM runs forward, grabbing when he gets close. On hit, leaves them standing close enough to scoop up with L Dominance. If this gets jumped, you will eat shit so be ready to cancel with Kryll Shield at a moment's notice. |
Shadow Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 33.6(9%) | 45.6(12%) | 7.2(2%) | 0 | 0 | Mid | 3+4(7) | 2[10]2[10]
2[12]2[7]1 |
20 | 75f | +12 | +12 | +1 | -- |
RAAM thrusts his knife five times. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 68.1(18%) | 68.1(18%) | -- | 0 | 0 | -- | 1+0(1) | 3 | 35 | 39f | +84 | +84 | -- | Throw invul 1f |
The fastest attack in the game and the ultimate abare move. If RAAM grabs you while you're in danger, you're dead. |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 23.8(7%) | 23.8(7%) | 7.2(2%) | 0 | 0 | Mid | 6+9(15) | 2[1]2[1]
2[1]2[1]2 |
23 | 52f | +52 | +52 | -8 | Applies Kryll, Strike invul 1-17f |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S | 15.4(6%) | 15.4(6%) | 1.8(0.5%) | 0 | 0 | -- | 1+21(22) | 2 | 34 | 58f | +4 | +4 | -- | Applies Kryll, Projectile invul 1-49f |
Enders
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Wall Splat | +7/+25 (Splat) | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Wall Splat | 0/+21 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Wall Splat | +1/+25 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Wall Splat | +2/+26 | -- |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Damage | +25 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Damage | +25 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Damage | +25 | -- |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Damage | +25 | -- |
Version | Ender Type | On Hit | Special Properties |
Shadow | Damage | +25 | Hard Knockdown |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Hard Knockdown | +52 | Applies Kryll |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Hard Knockdown | +50 | Applies Kryll |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Hard Knockdown | +51 | Applies Kryll |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Hard Knockdown | +49 | Applies Kryll |
Version | Ender Type | On Hit | Special Properties |
---|---|---|---|
Level 1 | Advantage | +4 | Applies Kryll |
Version | Ender Type | On Hit | Special Properties |
Level 2 | Advantage | +4 | Applies Kryll |
Version | Ender Type | On Hit | Special Properties |
Level 3 | Advantage | +4 | Applies Kryll |
Version | Ender Type | On Hit | Special Properties |
Level 4 | Advantage | +4 | Applies Kryll |
Instinct