Killer Instinct (2013)/Kan Ra

From SuperCombo Wiki


Introduction

Kan Ra PLACEHOLDER CHARACTER STORY

Kan Ra PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Corner Lockdown: It can be extremely difficult to escape Kan's pressure when you're at the wall, sitting on sand while he pins you down with Swarm and Clutch.
  • Crumbles on Defense: Kan has no invincible reversal until he has a sand trap up, and it costs health to use. S Whirl has among the shortest reach of all shadow counters.


Universal Mechanics

Instinct

Curse of Drought: Kan-Ra can perform super-jumps, super-dashes, Sacrifice, and cast tornadoes without needing a sand trap.

Combat Traits

Curse of Weight: After throws or Stings, the opponent will have reduced movement speed, attack speed, and jump speed for a short time.

Spike Linkers: Kan-Ra can start a combo off his long-range bandage normals by cancelling into the linker version of Spike.

KI2013 Kan Ra CSS.png
Character Data
Forward Walk Speed 75f to cross two large training mode squares
Backwards Walk Speed 107f to cross two large training mode squares
Forward Dash Duration 23f
  • While Standing on Sand Trap (SS)= 36f
    • Airborne Frame 1
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 47f
  • Jump (SS)= 48f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker -1


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
KanRa SLPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 6 3 18 26f +1 +3 +1 Chain

To Do


Standing Medium Punch
Stand MP/5MP
KanRa SMPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 Mid 13 3 17 32f -1 +1 -2 --

To Do


Standing Heavy Punch
Stand HP/5HP
KanRa SHPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 36(10%) -- 4 4.5 Mid 16 2 24 41f -1 +1 -2 --

To Do


Standing Light Kick
Stand LK/5LK
KanRa SLKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 2 15 21f +1 +3 +0 --

To Do


Standing Medium Kick
Stand MK/5MK
KanRa SMKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 14 2 16 31f +5 +8 +2 --

To Do


Standing Heavy Kick (Sand Punt)
Stand HK/5HK
KanRa SHKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 38(10%) -- 4 4.5 Mid 16 4 18 37f +40 +40 +1 Stagger, Creates Sand Trap

To Do

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
KanRa CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 6 3 15 23f +0 +2 -1 Flipout

To Do


Crouching Medium Punch
Crouch MP/2MP
KanRa CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
17.4(5%) 21.4(6%) 1.8(0.5%) 4.8 8 Mid 15 2 x2 27 48f -1 -1 -3 --

Kan-Ra creates a grappling hook to reel his enemies in. Can cancel into Spike linker on hit.


Crouching Heavy Punch
Crouch HP/2HP
KanRa CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Low 16 2 19 36f +43 +43 -3 Launcher

To Do


Crouching Light Kick
Crouch LK/2LK
KanRa CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Low 6 2 13 20f +1 +3 -2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
KanRa CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 20(5%) -- 2.4 4 Low 9 3 21 32f +2 +4 -2 --

To Do


Crouching Heavy Kick (Sand Geyser)
Crouch HK/2HK
KanRa CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 30(8%) -- 4 4.5 Mid 11 1 21 32f +1 +1 -1 Creates Sand Trap

To Do

Command Normals

Back Medium Punch "Pinwheel"
Back MP/4MP
KanRa 4MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
17.3(4%) 21.3(5%) 2.4(0.6%) 2.4 4 Mid 9 2 x5 12 41f +8 +8 +1 --

To Do


Back Heavy Punch
Back HP/4HP
KanRa 4HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 38(10%) -- 4 4.5 Mid 13 3 25 40f +31 +31 -3 Stagger

To Do


Down-Back Medium Punch
DB MP/1MP
KanRa 1MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 Mid 10 3 19 31f +1 +3 -1 --

To Do


Down-Back Heavy Punch
DB HP/1HP
KanRa 1HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 36(10%) -- 4 4.5 Mid 12 3 19 33f +34 +34 -4 Launcher

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
KanRa JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 4 4 15+f +15 +17 +8 Flipout

To Do


Jumping Medium Punch
Jump MP/8MP
KanRa JMPhb.png
Dugga Dugga Dugga
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
19.7(5%) 23.7(6%) 2.6(0.7%) ?? ?? High 15 6 4 25+f +16 +19 +12 --

A multi-hitting drill attack.


Jumping Heavy Punch
Jump HP/8HP
KanRa JHPhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(8%) 20(10%) -- ?? ?? High 15 8 4 26+f +21 +25 +17 Cross-up

To Do


Jumping Light Kick
Jump LK/8LK
KanRa JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 5 8 4 16+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
KanRa JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 14 3 4 20+f +16 +19 +12 Cross-up

Instant overhead


Jumping Heavy Kick (Dune)
Jump HK/8HK
KanRa JHKhb2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
11.3(3%) 12.5(3%) 2.8(0.7%) ?? ?? Mid ?? 20 13 ??+f +24 +28 +22 Cross-up, Creates Sand Trap

A vertical drop. Hitbox appears when Kan-Ra touches the ground and increases in size when done at higher altitudes.

  • Cental hitbox (bright red): before jump apex
  • Middle hitbox (medium red): at jump apex
  • Outer hitbox (dark red): superjump apex

Throws

Throw
5LPLK/4LPLK
KanRa LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) - 20(5%) - - - 5 2 29 35f +4 - - Applies Curse

A bit of a stubby grab, but well worth the reward. Curses the opponent for 8 seconds, and builds Potential Damage to three easy levels.

Sand Moves

Anti-Air Sting
Down-Forward LK/3LK
KanRa 3LKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 36(10%) -- 1.6 2.4 Mid 11 5 23 38f +28 +28 -12 Launcher, Applies Curse

To Do


Sting
Down-Forward MK/3MK
KanRa 3MKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 36(10%) -- 2.4 4 Mid 14 2 35 50f -18 -18 -21 Applies Curse

To Do


Antlion
Down-Forward HK/3HK
KanRa 3HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40(11%) 40(11%) -- 4 4.5 Mid 17 3 23 42f -5 -5 -5 Recapture

To Do


Sacrifice
LMHK/3K
KanRa 3Khb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 30(8%) -- ?? ?? Mid 11 3 87 100f +7 +7 -75 Invincible 1-56f, Hard Knockdown

A.k.a. "Sandsplosion". Kan-Ra trades his own health and a Sand Trap for this invincible reversal.


Tornado
QCF+P/236P (While on Sand Trap)
[[File:
KanRa Tornado1.png
KanRa Tornado2.png
|175x250px|center|class=moveimg]] Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 8(2%) -- ?? ?? Mid 26 ?? 12 37f +55 +55 -1 --

Kan-Ra spends his Sand Trap to cast a whirlwind forward. When partially-charged, the hitbox widens. Opponents hit are flung towards Kan. If Kan-Ra is hit, the tornado disappears.


Monsoon
QCF+P/236P (Hold P while on Sand Trap)
KanRa Tornado3.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%)/12(3%) [late] 24(6%)/12(3%) [late] -- ?? ?? -- 94 ?? 29 122f +38 +38 -- --

Kan-Ra spends his Sand Trap to cast an unblockable whirlwind. Despite the VFX, it is possible to jump through the monsoon.

Special Moves

Whirl
QCF+P/236P
KanRa 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 19.1(5%) 23.1(6%) 3(0.8%) ?? ?? Mid 10 7 22 38f -5 -5 -2 Recapture
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 25.1(6%) 29.1(8%) 3(0.8%) ?? ?? Mid 10 12 25 46f -5 -5 -4 Recapture
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 29.1(8%) 33.1(9%) 3(0.8%) ?? ?? Mid 10 18 27 54f -5 -5 -5 Recapture


Clutch
QCB+P/214P
[[File:
KanRa 214LPhb.png
KanRa 214MPhb.png
KanRa 214HPhb.png
|175x250px|center|class=moveimg]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 40(11%) 40(11%) -- ?? ?? -- 21 6 52 78f +82 +82 -- Ground Bounce

Too slow to just whip out in neutral, fortunately it ticks from everything.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 40(11%) 40(11%) -- ?? ?? -- 18 4 56 77f +82 +82 -- Ground Bounce

A large anti-air grab, good for catching people trying to jump through Kan's obstacle course.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 40(11%) 40(11%) -- ?? ?? -- 13 4 54 70f +82 +82 -- Ground Bounce

An enormous anti-air grab for catching jump-ins.


Spike
QCF+K/236K
Killer Instinct-2023 02 07-01 57 58.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 20(5%) 20(5%) -- ?? ?? Mid 22 2 23 46f +36 +36 -8 Launcher, Creates Sand Trap
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 20(5%) 20(5%) -- ?? ?? Mid 22 2 23 46f +38 +38 -8 Launcher, Creates Sand Trap
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 20(5%) 20(5%) -- ?? ?? Mid 22 2 23 46f +38 +38 -8 Launcher, Creates Sand Trap


Swarm
QCB+K/214K
[[File:
KanRa c214Khb.png
KanRa f214Khb.png
|175x250px|center|class=moveimg]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 23(6%) 27(7%) 3(0.8%) ?? ?? Mid 19 1 x3/ 180 19 42f +9 +9 -3 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 29.5(8%) 35.5(9%) 3.8(1%) ?? ?? Mid 22 1 x3/ 240 23 49f +6 +6 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 36.1(10%) 40.1(11%) 4.7(1%) ?? ?? Mid 26 1 x3/ 300 29 59f 0 0 -1 --

The close hitbox is a proper opener, while the trap hitbox requires a manual.

Shadow Moves

Shadow Clutch
QCB+PP/214PP
KanRa 214PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 44.2(12%) 44.2(12%) 10.4(2%) 0 0 -- 1+8(9) 14 52 74f +71 +71 -- Projectile/ Throw invul 1-22f

To Do


Shadow Spike
QCF+KK/236KK
Killer Instinct-2023 02 09-20 37 37.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 48.8(13%) 48.8(13%) 9.6(2%) 0 0 Mid 7+6(13) 115 59 186f +44 +44 -10 Creates Sand Trap

This creates a special Super Sand Trap at the opponent's position. The Super Sand Trap automatically uses Sting and Anti-Air Sting when the opponent gets close to it, in addition to the standard Sand Trap uses. Kan-Ra cannot manually summon scorpions or antlions from the Super Sand Trap. If Kan-Ra is hit or combo broken, the Super Sand Trap reverts into a regular Sand Trap.

Instinct

Curse of Drought
HP+HK
KanRa HPHK.png
"Prepare yourself!"
To Do


Enders

Whirl Ender
QCF+HP/236HP
KanRa 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat +0/+23 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat +0/+23 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat +0/+23 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat +0/+23 (Splat) --


Clutch Ender
QCB+P/214P
Killer Instinct-2023 02 09-20 31 15-min.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +35 --
Version Ender Type On Hit Special Properties
Level 2 Damage +35 --
Version Ender Type On Hit Special Properties
Level 3 Damage +35 --
Version Ender Type On Hit Special Properties
Level 4 Damage +35 --
Version Ender Type On Hit Special Properties
Shadow Damage +71 --


Spike Ender
QCF+HK/236HK
Killer Instinct-2023 02 09-20 30 18-min.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Launcher +38 Creates Sand Trap
Version Ender Type On Hit Special Properties
Level 2 Launcher +38 Creates Sand Trap
Version Ender Type On Hit Special Properties
Level 3 Launcher +38 Creates Sand Trap
Version Ender Type On Hit Special Properties
Level 4 Launcher +48 Creates Sand Trap

At level 4, Kan-Ra can immediately follow up with Antlion and get another ender (including Ultra).


Swarm Ender
QCB+HK/214HK
KanRa J214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange +17 Free Shadow Swarm
Version Ender Type On Hit Special Properties
Level 2 Exchange +17 Free Shadow Swarm
Version Ender Type On Hit Special Properties
Level 3 Exchange +21 Free Shadow Swarm
Version Ender Type On Hit Special Properties
Level 4 Exchange +21 Free Shadow Swarm


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