Killer Instinct (2013)/Cinder

From SuperCombo Wiki


Introduction

Cinder PLACEHOLDER CHARACTER STORY

Cinder PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Unstable damage: Cinder relies on cashouts from burnout enders and Inferno blockstrings to stay competitive in damage output. His combos scale heavily and early and don't build much white life.
KI2013 Cinder CSS.png
Character Data
Forward Walk Speed 50f to cross two large training mode squares
Backwards Walk Speed 51f to cross two large training mode squares
Forward Dash Duration 20f
Backdash Duration 30f
  • Extra Upper-Body Invul 8-17f
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

Pyromania: Can activate in air. Cinder is permanently Fired Up while Instinct lasts.

Combat Traits

Fired Up: After 8 seconds, the fire on Cinder's body shines brighter, and his next special will be powered up.

Burnout Enders: Fission and Inferno enders cause Potential Damage to build on the opponent's life bar for a short period of time. This period is extended if the opponent uses punches (Fission) or kicks (Inferno).


Standing Normals

Standing Light Punch
Stand LP/5LP
Cinder SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 3 9 16f +2 +5 -1 --

To Do


Far Medium Punch
Stand MP/5MP
Cinder SMP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 22(6%) -- 2.4 4 Mid 7 4 21 31f -2 -1 -2 --

To Do


Far Heavy Punch
Stand HP/5HP
Cinder SHP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 28(7%) -- 4 4.5 Mid 11 2 29 41f 0 +1 -1 --

To Do


Standing Light Kick
Stand LK/5LK
Cinder SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 6 2 11 18f +4 +7 +2 --

To Do


Far Medium Kick
Stand MK/5MK
Cinder SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 2.4 4 Mid 10 4 14 27f +5 +7 +1 --

Cinder's premier poke.


Far Heavy Kick
Stand HK/5HK
Cinder SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 28(7%) -- 4 4.5 Mid 12 5 18 34f +4 +4 +1 --

To Do

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Cinder CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 5 2 11 17f 0 +4 -2 --

To Do


Crouching Medium Punch
Crouch MP/2MP
Cinder CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 2.4 4 Mid 8 2 18 27f +2 +5 0 --

To Do


Crouching Light Kick
Crouch LK/2LK
Cinder CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Low 5 3 10 17f 0 +5 -2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Cinder CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
14(3%) 18(5%) -- 2.4 4 Low 8 5 16 28f -2 +4 -3 --

To Do


Crouching Heavy Kick
Crouch HK/2HK
Cinder CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22(6%) 28(7%) -- 4 4.5 Low 12 2 24 34f +57 +57 -3 Hard knockdown

To Do

Shadow Moves

Shadow Pyrobomb
BF+PP/46PP
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 62(17%) 62(17%) -- 0 0 Mid 1+3(4) ?? 24 27f +?? +?? +?? --

Cinder throws a great big bomb. Uniquely, the buttons you press change the properties of this shadow move.

  • LP+MP sends the bomb full-screen.
  • LP+HP sends the bomb mid-screen.
  • MP+HP sends the bomb in a high arc close to Cinder.

Enders

Inferno Ender
QCB+K/214HK
Version Ender Type On Hit Special Properties
Level 1 Burnout -1 --

Burns legs for 3 seconds.

Version Ender Type On Hit Special Properties
Level 2 Burnout -1 --

Burns legs for 4.5 seconds.

Version Ender Type On Hit Special Properties
Level 1 Burnout -1 --

Burns legs for 6 seconds.

Version Ender Type On Hit Special Properties
Level 1 Burnout -1 --

Burns legs for 7.5 seconds.


Fireflash Ender
DU+K/28K
Version Ender Type On Hit Special Properties
Level 1 Damage +25 --
Version Ender Type On Hit Special Properties
Level 2 Damage +24 --
Version Ender Type On Hit Special Properties
Level 3 Damage +26 --
Version Ender Type On Hit Special Properties
Level 4 Damage +25 --

Cinder performs an increasingly elaborate string of attacks before kicking the opponent away. Mediocre damage for an ender of its type, but if they're still burning up while it's happening, the damage jumps up considerably.

Version Ender Type On Hit Special Properties
Shadow Damage +47 Juggle cashout

Where would a juggle character be without their shadow juggle cashout?


KI2013 Navigation

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