Killer Instinct (2013)/Cinder

From SuperCombo Wiki


Introduction

Cinder PLACEHOLDER CHARACTER STORY

Cinder PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Unstable damage: Cinder relies on cashouts from burnout enders and Inferno blockstrings to stay competitive in damage output. His combos scale heavily and early and don't build much white life.
KI2013 Cinder CSS.png
Character Data
Forward Walk Speed 50f to cross two large training mode squares
Backwards Walk Speed 51f to cross two large training mode squares
Forward Dash Duration 20f
Backdash Duration 30f
  • Extra Upper-Body Invul 8-17f
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

Pyromania: Can activate in air. Cinder is permanently Fired Up while Instinct lasts.

Combat Traits

Fired Up: After 8 seconds, the fire on Cinder's body shines brighter, and his next special will be powered up.

Burnout Enders: Fission and Inferno enders cause Potential Damage to build on the opponent's life bar for a short period of time. This period is extended if the opponent uses punches (Fission) or kicks (Inferno).


Normal Moves

Third Degree

Standing Light Punch
Stand LP/5LP
Cinder-SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Mid 5 3 9 16f +2 +5 -1 --

To Do


Stand Light Punch 2
Stand LP/5LP
Cinder-SLP2hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 0.9 (0.2%) 1.6 2.4 Mid 5 3 16 23f 0 0 -2 --

Solo damage is 8 (2%) / 12 (3%)


Stand Light Punch 3
Stand LP/5LP
Cinder-SLP3hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 0.8 (0.2%) 1.6 2.4 Mid 5 3 23 30f +3 +3 +1 --

Solo damage is 8 (2%) / 12 (3%)


Far Medium Punch
Stand MP/5MP
Cinder-SMP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 22 (6%) -- 2.4 4 Mid 7 4 21 31f -2 -1 -2 --

To Do


Stand Medium Punch 2
Stand MP/5MP
Cinder-SMP2hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 1.6 (0.4%) 4.8 8 Mid 8 3 19 29f -2 -2 -4 --

Solo damage is 14 (3%) / 22 (6%)


Stand Medium Punch 3
Stand MP/5MP
Cinder-SMP3hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 1.2 (0.3%) 2.4 4 Mid 11 2 17 29f 0 0 -3 --
  • Cinder slides forward with a spinning throat chop.
  • Solo damage is 12 (3%) / 22 (6%)


Far Heavy Punch
Stand HP/5HP
Cinder-SHP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 28 (7%) -- 4 4.5 Mid 11 2 29 41f 0 +1 -1 --

To Do


Stand Heavy Punch 2
Stand HP/5HP
Cinder-SHP2hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 2.3 (0.6%) 4 4.5 Mid 11 3 23 36f -3 -3 -4 --

Solo damage is 20 (5%) / 28 (7%)


Stand Heavy Punch 3
Stand HP/5HP
Cinder-SHP3hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 2 (0.6%) 4 4.5 Mid 11 3 31 44f +32 +32 -2 Launcher
  • Jump-cancelable on hit.
  • Solo damage is 18 (5%) / 24 (6%)


Standing Normals

Standing Light Kick
Stand LK/5LK
Cinder-SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 6 2 11 18f +4 +7 +2 --

To Do


Far Medium Kick
Stand MK/5MK
Cinder-SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 2.4 4 Mid 10 4 14 27f +5 +7 +1 --

Cinder's premier poke.


Far Heavy Kick
Stand HK/5HK
Cinder-SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 28(7%) -- 4 4.5 Mid 12 5 18 34f +4 +4 +1 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Cinder-CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Mid 5 2 11 17f 0 +4 -2 --

To Do


Crouching Medium Punch
Crouch MP/2MP
Cinder-CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 20 (5%) -- 2.4 4 Mid 8 2 18 27f +2 +5 0 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Cinder-CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (7%) 34 (9%) -- 2.4 4 Mid 12 4 26 41f +36 +36 -2 --

Jump cancelable on hit.


Crouching Light Kick
Crouch LK/2LK
Cinder-CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Low 5 3 10 17f 0 +5 -2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Cinder-CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
14(3%) 18(5%) -- 2.4 4 Low 8 5 16 28f -2 +4 -3 --

To Do


Crouching Heavy Kick
Crouch HK/2HK
Cinder-CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22(6%) 28(7%) -- 4 4.5 Low 12 2 24 34f +57 +57 -3 Hard knockdown

To Do


Close Normals

Close Medium Punch
Stand MP/5MP
Cinder-NMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (5%) 22 (7%) -- 2.4 4 Mid 8 3 20 30f -1 +2 -3 --

To Do


Close Heavy Punch
Stand HP/5HP
Cinder-NHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26 (7%) 32 (8%) -- 4 4.5 Mid 12 2 22 35f -2 +2 -6 --

To Do


Close Medium Kick
Stand MK/5MK
Cinder-NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 22 (6%) -- 2.4 4 Mid 6 3 19 27f +3 +7 +2 --

To Do


Close Heavy Kick
Stand HK/5HK
Cinder-NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 28 (7%) -- 4 4.5 Mid 10 4 16 29f +3 +6 +2 --

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Cinder-JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 High 7 5 4 15+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Cinder-JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 20 (5%) -- 2.4 4 High 8 7 4 18+f +16 +19 +9 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Cinder-JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 28 (7%) -- 4 4.5 High 9 5 4 17+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Cinder-JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 High 7 17 4 27+f +15 +17 +4 --

To Do


Jumping Medium Kick
Jump MK/8MK
Cinder-JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 20 (5%) -- 2.4 4 High 8 10 4 21+f +16 +19 +12 Crossup

To Do


Jumping Heavy Kick
Jump HK/8HK
Cinder-JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32.1 (8%) 36.1 (10%) -- 4 4.5 High 10 3[3]2 4 21+f +20 +24 +17 Crossup

Solo damage is 24 (6%) / 28 (7%)


Crossfire
Jump 2HK/8+2HK
Cinder-J2HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 38 (10%) -- 4 4.5 Mid 13 5 4 21+f +32 +32 +8 Recapture
  • Hits mid so can't be used as an instant overhead.


Special Moves

Pyrotechnics
LMHP/PPP
Cinder-XPV2nv.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
PPP -- -- -- -- -- Mid 18 -- 8 25f -- -- -- --

Cinder pumps his fist, detonating all Pyrobombs.

  • A full list of Pyrobomb damage values can be seen here.


Pyrobomb
Back-Forward+P/46P
Cinder-46Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 16 (4%) 16 (4%) -- ?? ?? Mid 13 -- 20 32f +62 +62 +25 --

Cinder throws a bomb full-screen.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 16 (4%) 16 (4%) -- ?? ?? Mid 13 -- 20 32f +62 +62 +25 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 16 (4%) 16 (4%) -- ?? ?? Mid 13 -- 20 32f +62 +62 +25 --

Cinder throws a bomb in a high arc close to him.
---
Jugglable for 32 frames.


Fission
QCB+P/214P
Cinder-214MPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP -- -- -- -- -- -- 26 -- -- 26f -- -- -- Fakeout

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 30 (8%) 30 (8%) -- ?? ?? Mid 18 11 20 48f +5 +5 -2 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 40 (11%) 40 (11%) -- ?? ?? Mid 32 11 20 62f +15 +15 +5 --

To Do


Trailblazer
Back-Forward+K/46K (Air OK)
Cinder-46MKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 16 (4%) 22 (6%) -- ?? ?? Mid 10 10 25 44f +1 +1 -5 --

Cinder zips upward, and he can use an aerial as he falls down.

  • An anti-air that starts a juggle.
  • Crosses over grounded opponents at point-blank.
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 16 (4%) 22 (6%) -- ?? ?? Mid 10 11 23 43f -2 -2 -9 Low Invul 1-30

Unlike most forward tackle specials, Cinder can change his advantage by hitting late.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 22.8 (6%) 28.8 (7%) 2.3 (0.6) ?? ?? High 23 8[9]10 12 61f +5 +5 -3 --

Cinder jumps up then crashes down at 45 degrees.


Fireflash
Up-Down+K/28K
Cinder-28Khb.png
--
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 18 (5%) 26 (7%) -- ?? ?? Mid 10 3 46 58f +19 +19 -38 Invul 1-10f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 24 (6%) 32 (8%) -- ?? ?? Mid 10 3 46 58f +17 +17 -36 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 30 (8%) 38 (10%) -- ?? ?? Mid 10 3 46 58f +15 +15 -34 --

To Do


Inferno
QCB+K/214K
Cinder-214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 13.4-34.2 (3-9%) 13.4-34.2 (3-9%) 1.1-8.1 (0.3-2%) ?? ?? Mid 20 18-75 7-10 44-104f -2_-5 -2_-5 -4_-7 Holdable

Aims upward.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 13.4-34.2 (3-9%) 13.4-34.2 (3-9%) 1.1-8.1 (0.3-2%) ?? ?? Mid 20 18-75 7-10 44-104f -2_-5 -2_-5 -4_-7 Holdable

Aims midward.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 13.4-34.2 (3-9%) 13.4-34.2 (3-9%) 1.1-8.1 (0.3-2%) ?? ?? Low 20 18-75 7-10 44-104f -2_-5 -2_-5 -4_-7 Holdable

Aims downward, hits low.
---
Deals 0.9-14.7 potential damage on block.


Fired Up Specials

Pyrobomb (Fired Up)
Back-Forward+P/46P
Cinder-46PFUhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 36 (10%) 36 (10%) -- ?? ?? Mid 13 -- 20 32f +69 +69 +25 --

Cinder throws a bomb full-screen.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 36 (10%) 36 (10%) -- ?? ?? Mid 13 -- 20 32f +69 +69 +25 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 36 (10%) 36 (10%) -- ?? ?? Mid 13 -- 20 32f +69 +69 +25 --

Cinder throws a bomb in a high arc close to him.
---
Jugglable for 39 frames.


Fission (Fired Up)
QCB+P/214P
Cinder-214PFUhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP -- -- -- -- -- -- 26 -- -- 26f -- -- -- Fakeout

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 40 (11%) 40 (11%) -- ?? ?? Mid 18 11 20 48f +15 +15 +5 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 50 (13%) 50 (13%) -- ?? ?? Mid 32 11 20 62f +20 +20 +9 --

To Do


Fireflash (Fired Up)
Down-Up+K/28K
Cinder-28KFUhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 24.8 (6%) 32.8 (9%) 2.3 (0.6%) ?? ?? Mid 10 3[17]11 18 58f +60 +60 -6 Invincible 1-9f

Jugglable for 30 frames.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 30.8 (8%) 38.8 (10%) 2.3 (0.6%) ?? ?? Mid 10 3[17]11 18 58f +59 +59 -6 --

Jugglable for 29 frames.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 36.8 (10%) 44.8 (12%) 2.3 (0.6%) ?? ?? Mid 10 3[17]11 18 58f +58 +58 -6 --

Jugglable for 28 frames.


Inferno (Fired Up)
QCB+K/214K
Cinder-214KFUhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 13.4-34.2 (3-9%) 13.4-34.2 (3-9%) 1.1-8.1 (0.3-2%) ?? ?? Mid 20 12-69 13-16 44-104f -2_-5 -2_-5 -4_-7 Holdable

Aims upward.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 13.4-34.2 (3-9%) 13.4-34.2 (3-9%) 1.1-8.1 (0.3-2%) ?? ?? Mid 20 12-69 13-16 44-104f -2_-5 -2_-5 -4_-7 Holdable

Aims midward.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 13.4-34.2 (3-9%) 13.4-34.2 (3-9%) 1.1-8.1 (0.3-2%) ?? ?? Low 20 12-69 13-16 44-104f -2_-5 -2_-5 -4_-7 Holdable

Aims downward, hits low.
---
Deals 0.9-14.7 potential damage on block.


Afterburner

Afterburner
46K > K
Cinder-AfterburnHB.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
7K (Up-Back) 16 (4%) 20 (5%) -- ?? ?? Mid 13 8 23 (landing) 43+f +15 ?? -2 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8K (Up) 16 (4%) 20 (5%) -- ?? ?? Mid 10 11 23 (landing) 43+f -2 ?? -9 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
9K (Up-Fwd) 16 (4%) 20 (5%) -- ?? ?? Mid 13 8 23 (landing) 43+f +15 ?? -2 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
6K (Fwd) 16 (4%) 20 (5%) -- ?? ?? Mid 10 11 23 (landing) 43+f -2 / +1 (Air) ?? -9 / -5 (Air) --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
3K (Down-Fwd) 22.8 (6%) 26.8 (7%) 2.3 (0.6%) ?? ?? Mid 10 4[5]10 12 (landing) 40+f +5 ?? -3 --
  • Active frames in air = 12[5]10
  • Dive hitbox solo damage = 16 (4%)
  • Crash hitbox solo damage = 20 (5%)
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
2K (Down) 22.8 (6%) 26.8 (7%) 2.3 (0.6%) ?? ?? Mid 13 1[5]10 12 (landing) 40+f +5 ?? -3 --
  • Active frames in air = 7[5]10
  • Dive hitbox solo damage = 16 (4%)
  • Crash hitbox solo damage = 20 (5%)
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
1K (Down-Back) 22.8 (6%) 26.8 (7%) 2.3 (0.6%) ?? ?? Mid 10 4[5]10 12 (landing) 40+f +5 ?? -3 --
  • Active frames in air = 12[5]10
  • Dive hitbox solo damage = 16 (4%)
  • Crash hitbox solo damage = 20 (5%)
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
4K (Back) 16 (4%) 20 (5%) -- ?? ?? Mid 10 10 23 (landing) 42+f +1 ?? -5 --

To Do

Shadow Moves

Shadow Pyrobomb
BF+PP/46PP
Cinder-46PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 62 (17%) 62 (17%) -- 0 0 Mid 1+3(4) ?? 24 27f +74 +74 +25 --

Cinder throws a great big bomb. Uniquely, the buttons you press change the properties of this shadow move.

  • LP+MP sends the bomb full-screen.
  • LP+HP sends the bomb mid-screen.
  • MP+HP sends the bomb in a high arc close to Cinder.

Jugglable for 44 frames.


Shadow Fission
QCB+PP/214PP
Cinder-214PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 37 (10%) 37 (10%) 9 (2.5%) ?? ?? Mid 21+5 (26) 70 8 103f +17 +17 +14 --

Deals 30 (8%) in chip.


Shadow Trailblazer
Back-Forward+KK/46KK (Air OK)
Cinder-46KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2 (9%) 35.2 (9%) 6.4 (1.7%) 0 0 Mid 1+8(9) 2[1]2[1]

2[1]2[1]2

32 54f +18/ +21 (Air) +18/ +21 (Air) +4 / +7 (Air) Proj Invul 1-25f, Low Invul 4-32f

To Do


Shadow Fireflash
Up-Down+KK/28KK
Cinder-28KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 38.2 (10%) 38.2 (10%) 7.4 (2%) 0 0 Mid 1+5(6) 10 34 49f +48 +48 -19 Invul 1-7f, Juggle Cashout

Jugglable for 18 frames.


Shadow Inferno
QCB+KK/214KK
Cinder-214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 37 (10%) 37 (10%) 9 (2.5%) ?? ?? Mid 9+10 (19) 78 22 118f +8 +8 +5 --

Deals 26.4 (7%) potential damage on block..

Enders

Fission Ender
QCB+P/214HP
Cinder-214MKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Burnout -1 --

Burns arms for 3 seconds.

Version Ender Type On Hit Special Properties
Level 2 Burnout -1 --

Burns arms for 4.5 seconds.

Version Ender Type On Hit Special Properties
Level 3 Burnout -1 --

Burns arms for 6 seconds.

Version Ender Type On Hit Special Properties
Level 4 Burnout -1 --

Burns arms for 7.5 seconds.


Inferno Ender
QCB+K/214HK
Cinder-214HKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Burnout -1 --

Burns legs for 3 seconds.

Version Ender Type On Hit Special Properties
Level 2 Burnout -1 --

Burns legs for 4.5 seconds.

Version Ender Type On Hit Special Properties
Level 3 Burnout -1 --

Burns legs for 6 seconds.

Version Ender Type On Hit Special Properties
Level 4 Burnout -1 --

Burns legs for 7.5 seconds.


Pyrobomb Ender
Back-Forward+HP/46HP
Cinder-XPnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Battery +11 --
Version Ender Type On Hit Special Properties
Level 2 Battery +26 --
Version Ender Type On Hit Special Properties
Level 3 Battery +43 --

Jugglable for 17 frames.

Version Ender Type On Hit Special Properties
Level 4 Battery +43 --

Jugglable for 13 frames.


Trailblazer Ender
Back-Forward+HK/46HK
Cinder-46MKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat +2/+14 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat -10/+14 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat -8/+14 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat -8/+14 (Splat) --


Fireflash Ender
DU+K/28K
Cinder-28Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +25 --
Version Ender Type On Hit Special Properties
Level 2 Damage +24 --
Version Ender Type On Hit Special Properties
Level 3 Damage +26 --
Version Ender Type On Hit Special Properties
Level 4 Damage +25 --

Cinder performs an increasingly elaborate string of attacks before kicking the opponent away. Kinda weak for an ender of its type, but if a burnout timer has been reset recently, the damage jumps up considerably.

Version Ender Type On Hit Special Properties
Shadow Damage +47 Juggle cashout

Where would a juggle character be without their shadow juggle cashout?


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Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle