Killer Instinct (2013)/Omen

From SuperCombo Wiki


Introduction

Omen PLACEHOLDER CHARACTER STORY

Omen PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Fly Like An Eagle: Compensates for KI's slowest jump with the ability to glide and bail, letting him dance around anti-airs and perform dirty left-right mixups.
  • Resource Denial: Has the ability to lock out stocks of shadow, letting him go berserk on offense without fear of shadow counters and other reversals.
  • In Progress

Universal Mechanics

Instinct

Shadow Gathering: Omen's advantage on everything is increased by 2. All strengths of Rashakuken fire an additional projectile. Rashakukens, Orda Shields, and Shadow Furious Flurry will lock out the opponent's shadow meter for 10 seconds.

Combat Traits

Demon Loops: Omen can follow up his auto-doubles with another auto of higher strength. Stringing 3 in a row will lock out the opponent's shadow meter for 10 seconds.

Battery Enders: All of Omen's enders give him a chunk of shadow in addition to their normal effects.

KI2013 Omen CSS.png
Character Data
Forward Walk Speed 50f to cross two large training mode squares
Backwards Walk Speed 67f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 59f
  • Can Airdash during the jump arc.
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Normal Moves

Omen takes his punch animations from Sabrewulf, and his kick animations from Jago.

Standing Normals

Standing Light Punch
Stand LP/5LP
Omen SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 5 2 11 17f +2 +4 -2 Chain

To Do


Far Medium Punch
Stand MP/5MP
Omen SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 6 4 17 26f 0 +3 -3 --

To Do


Far Heavy Punch
Stand HP/5HP
Omen SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 11 2 21 33f +2 +6 -1 --

To Do


Far Light Kick
Stand LK/5LK
Omen SLKhb.png
(Demon Sever)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 7 3 12 21f +5 +7 +2 Chain, Flipout

To Do


Far Medium Kick
Stand MK/5MK
Omen SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 8 3 18 28f +3 +6 -2 --

To Do


Far Heavy Kick
Stand HK/5HK
Omen SHKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 11 5 20 35f 0 +4 -5 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Omen CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 5 2 7 13f +4 +5 +2 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Omen CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 30 (8%) -- 2.4 4 Mid 7 3 14 23f +2 +5 0 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Omen CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36 (10%) 44 (12%) -- 4 4.5 Mid 11 5 17 32f -4 0 -7 --

To Do


Crouching Light Kick
Crouch LK/2LK
Omen CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Low 5 2 9 15f +4 +6 +1 Chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Omen CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Low 7 2 17 25f +3 +6 +1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Omen CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36 (10%) 44 (12%) -- 4 4.5 Low 9 2 21 31f +44 +44 -9 Hard Knockdown

Standard sweep.


Close Normals

Close Medium Punch
Stand MP/5MP
Omen NMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 6 6 10 21f +3 +6 0 --

To Do


Close Heavy Punch
Stand HP/5HP
Omen NHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 9 2 20 30f -1 +3 -4 --

To Do


Close Light Kick
Stand LK/5LK
Omen NLKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 5 3 8 15f +5 +7 +2 Chain, Flipout


Close Medium Kick
Stand MK/5MK
Omen NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 6 4 8 17f +5 +8 +1 --

To Do


Close Heavy Kick
Stand HK/5HK
Omen NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 9 4 16 28f +2 +6 -2 --

To Do


Command Normals

Furious Swipes
Forward HP/6HP
Omen 6HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28.1 (8%) 40.1 (11%) 2.7 (0.7%) 4 9 Mid 11 2[12]3 29 56f -7 -7 -9 --

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Omen JLPhb.png
(Phantasmal Slap)
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 24 (6%) -- 1.6 2.4 High 8 4 4 15+f +16 +18 +8 Flipout

To Do


Jumping Medium Punch
Jump MP/8MP
Omen JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 30 (8%) -- 2.4 4 High 8 8 4 19+f +16 +19 +9 Crossup

To Do


Jumping Heavy Punch
Jump HP/8HP
Omen JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 High 8 5 4 16+f +20 +24 +10 Crossup

To Do


Jumping Light Kick
Jump LK/8LK
Omen JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 24 (6%) -- 1.6 2.4 High 7 8 4 18+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Omen JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 30 (8%) -- 2.4 4 High 8 10 4 21+f +16 +19 +9 --

To Do


Jumping Heavy Kick
Jump HK/8HK
Omen JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
50 (13%) 60 (16%) -- 4 4.5 High 9 4 4 16+f +45 +45 +10 Launcher

A roided out aerial that launches opponents half-screen.

Throws

Throw
5LPLK/4LPLK
Omen LPLK.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28.3 (7%) - - - - - 5 2 29 35f +3 - - --

11 frames to do a manual (corner only).


Special Moves

Rashakuken
QCF+P/236P
Omen 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 16 (4%) 16 (4%) -- ?? ?? Mid 11 -- 23 33f +1 +1 -5 --

Fires one projectile.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 21.4 (5%) 21.4 (5%) 1.8 (0.5%) ?? ?? Mid 11 -- 36 46f +1 +1 -5 --

Fires two projectiles.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 26.3 (7%) 26.3 (7%) 3.4 (0.9%) ?? ?? Mid 11 -- 49 59f +1 +1 -5 --

Fires three projectiles.
---

  • Crawler is a low.


Orda Shield
QCB+P/214P
Omen 214Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 16 (4%) 16 (4%) -- ?? ?? Mid 7 23 24 54f +16 +16 -27 Invul 1-7f
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 21.4 (5%) 21.4 (5%) 1.8 (0.5%) ?? ?? Mid 12 23 25 59f +40 +40 -19 Invul 1-4f

Jugglable for 10 frames.

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 26.3 (7%) 26.3 (7%) 3.4 (0.9%) ?? ?? Mid 17 23 20 59f +44 +44 -5 --

Jugglable for 14 frames.


Furious Flurry
QCF+K/236K
Omen 236Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 11.5 (3%) 11.5 (3%) 1.8 (0.5%) ?? ?? Mid 5 2[5]2[5]

2[8]3

11 42f +3 +3 -1 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 15.3 (4%) 15.3 (4%) 2.4 (0.6%) ?? ?? Mid 8 2[4]2[5]

2[8]2

10 42f +4 +4 -2 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 19.1 (5%) 19.1 (5%) 3 (0.8%) ?? ?? Mid 9 2[5]2[6]

2[8]3

12 48f +4 +4 -3 --

To Do


Demon Slide
QCB+K/214K
Omen 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 20 (5%) 32 (8%) -- ?? ?? Low 9 17 20 45f +2 +6 -2 High Invul 8-29f

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 24 (6%) 36 (10%) -- ?? ?? Low 9 17 20 45f +3 +5 -6 ??

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 30 (8%) 42 (11%) -- ?? ?? Low 12 21 24 56f +4 +15 -10 ??

To Do


Shadow Moves

Shadow Rashakuken
QCF+PP/236PP
Omen 236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 16 (4%) per orb 16 (4%) per orb -- 0 0 Mid 6+11 (17) -- 16 32f +20 +20 +19 --
  • Perform Shadow Rashakuken again while there's still an orb waiting in line, and they will become sturdier and hit twice.
  • Perform Shadow Orda while there's still an orb waiting in line, and it will spawn a new volley that curves to hit the target.


Super Shadow Rashakuken
QCF+PP x2/ 236PP>236PP
Omen 236PPx2.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 20.8 (5%) one orb 40 (11%) three orbs 1.6 (0.4%) one orb 0 0 Mid 6+11 (17) -- 16 32f +36-92 +36-92 +32-90f --

Rashakukens that hit twice and are harder to destroy.

  • 8 PD (2%) for all 3 orbs.


Shadow Orda Shield
QCB+PP/214PP
Omen 214PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 16 (4%) per orb 16 (4%) per orb -- 0 0 Mid 11+3 (14) -- 30 43f +20 +20 +19 --

To Do


Super Shadow Orda Shield
QCB+PP x2/ 214PP>214PP
Omen 214PPx2.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 16 (4%) per orb 16 (4%) per orb -- 0 0 Mid 11+3 (14) -- 30 43f +20 +20 +19 --

Sturdier Ordas that can hit twice before disappearing.


Shadow Furious Flurry
QCF+KK/236KK
Omen 236KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2 (9%) 35.2 (9%) 6.4 (1.7%) 0 0 Mid 3+3 (6) 2[5]2[5]

2[8]2[6]2

33 73f +1 +1 -1 Strike/Proj Invul 1-3f

To Do


Shadow Demon Slide
QCB+KK/214KK
Omen 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 26.4 (7%) 26.4 (7%) 4.8 (1.3%) 0 0 Mid 3+3 (6) 2[1]2[1]

2[1]2[1]2

29 48f 0 0 -8 Proj Invul 1-19f, High Invul 5-21f

To Do


Shadow Form
LMHP
Omen XK.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S -- -- -- -- -- -- 21 -- 15 36f -- -- -- Invul + Intangible 1-21f

To Do


Demonic Despair
QCF+LPLK/236LPLK
Omen 236LPLKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 0 (0%) 0(0%) 360 (100%) 0 0 -- 26+0 (26) 7 62 94f +1 +1 -- Throw invul 1-32f

Turn all of the opponent's health into Potential Damage. Potentially the most devastating move in KI, as Omen can instantly win with a follow-up one-chance combo. Takes all 3 bars of shadow to attempt, is rather slow on startup and really slow on whiff.

Enders

Rashakuken Ender
QCF+P/236P
Omen 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Battery +29 --
Version Ender Type On Hit Special Properties
Level 2 Battery +31 --
Version Ender Type On Hit Special Properties
Level 3 Battery +32 --
Version Ender Type On Hit Special Properties
Level 4 Battery +35 --


Orda Shield Ender
QCB+P/214P
Omen CHPnv2.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Launcher +41 --

Jugglable for 11 frames.

Version Ender Type On Hit Special Properties
Level 2 Launcher +46 --

Jugglable for 16 frames.

Version Ender Type On Hit Special Properties
Level 3 Launcher +51 --

Jugglable for 21 frames.

Version Ender Type On Hit Special Properties
Level 4 Launcher +53 --

Jugglable for 23 frames.


Furious Flurry Ender
QCF+HK/236HK
Omen SHKnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Carry +20 --
Version Ender Type On Hit Special Properties
Level 2 Carry +18 --
Version Ender Type On Hit Special Properties
Level 3 Carry +18 --
Version Ender Type On Hit Special Properties
Level 4 Carry +18 --


Demon Slide Ender
QCB+HK/214HK
Omen 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange +37 --
Version Ender Type On Hit Special Properties
Level 2 Exchange +32 --
Version Ender Type On Hit Special Properties
Level 3 Exchange +32 --
Version Ender Type On Hit Special Properties
Level 4 Exchange +33 --

Instinct

Shadow Gathering
HP+HK
Omen HPHK.png
Test Caption
To Do


Bonus Shadow Rashakuken
QCF+PP/236PP
Omen 236PPhb Instinct.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 16 (4%) per orb 16 (4%) per orb -- 0 0 Mid 6+11(17) -- 16 32f +20 +20 +19 --
  • Perform Shadow Rashakuken again while there's still an orb waiting in line, and they will become sturdier and hit twice.
  • Perform Shadow Orda while there's still an orb waiting in line, and it will spawn a new volley that curves to hit the target.


Bonus Super Shadow Rashakuken
QCF+PP x2/ 236PP>236PP
Omen 236PPx2 Instinct.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 20.8 (5%) one orb 59.2 (16%) five orbs 1.6 (0.4%) one orb 0 0 Mid 6+11(17) -- 16 32f +36-151 +36-151 +32-149 --

Rashakukens that hit twice and are harder to destroy.

  • 14.4 PD (4%) for all 5 orbs.


Bonus Shadow Orda Shield
QCB+PP/214PP
Omen 214PPhb Instinct.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 16 (4%) per orb 16 (4%) per orb -- 0 0 Mid 11+3(14) -- 30 43f +20 +20 +19 --

To Do


Bonus Super Shadow Orda Shield
QCB+PP x2/ 214PP>214PP
Omen 214PPx2 Instinct.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 16 (4%) per orb 16 (4%) per orb -- 0 0 Mid 11+3(14) -- 30 43f +20 +20 +19 --

Sturdier Ordas that can hit twice before disappearing.


KI2013 Navigation

General
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Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
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Omen
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