Killer Instinct (2013)/Mira

From SuperCombo Wiki


Introduction

Mira PLACEHOLDER CHARACTER STORY

Mira PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress
KI2013 Mira CSS.png
Character Data
Forward Walk Speed 75f to cross two large training mode squares
Backwards Walk Speed 90f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 38f
  • Can Airdash Forwards or Backwards during jump arc
    • Forward Airdash= 21f (Can cancel into jumping normal on frame 7)
    • Backwards Airdash= 16f (Can cancel into jumping normal on frame 8)
Landing Recovery 4f
Advantage Post Grounded Combo Breaker 0


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
Mira SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 Mid 5 3 8 15f +4 +6 0 Chain

To Do


Standing Medium Punch
Stand MP/5MP
Mira SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 18 (5%) 1.3 (0.3%) 2.4 4 Mid 9 4 17 29f 0 0 -2 --

To Do


Standing Heavy Punch
Stand HP/5HP
Mira SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (7%) 32 (8%) 1.3 (0.3%) 4 4.5 Mid 10 2[18]2 9 40f +7 +7 +3 --

To Do


Standing Light Kick
Stand LK/5LK
Mira SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Mid 5 2 14 20f +2 +4 -1 --

To Do


Standing Medium Kick
Stand MK/5MK
Mira SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 24 (6%) -- 2.4 4 Mid 7 3 17 26f +2 +4 -1 --

To Do


Far Standing Heavy Kick
Stand HK/5HK
Mira SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 30 (8%) -- 4 4.5 Mid 11 2 19 31f +2 +6 -1 --

To Do

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Mira CLPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 Mid 5 2 9 15f +4 +6 0 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Mira CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 18 (5%) 1.3 (0.3%) 2.4 4 Mid 8 4 17 28f +3 +3 +1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Mira CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18.7 (5%) 20.7 (5%) 1.6 (0.4%) 4 4.5 Mid 10 3 19 31f -3 -3 -4 --

To Do


Crouching Light Kick
Crouch LK/2LK
Mira CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Low 5 2 16 22f 0 0 -3 Chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Mira CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 24 (6%) -- 2.4 4 Low 9 4 12 24f +2 +9 -2 --

To Do

Close Normals

Close Standing Medium Kick
Close 5MK / cl.MK
Mira NMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 18 (5%) -- 2.4 4 Mid 7 2 13 21f +1 +11 -3 --

To Do


Close Heavy Kick
Stand HK/5HK
Mira NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 30 (8%) -- 4 4.5 Mid 11 2 17 29f +3 +7 +1 --

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
Mira JLPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 26 (7%) -- 1.6 2.4 High 7 9 4 19+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Mira JMPhb.png
Test
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 18 (5%) 1.3 (0.3%) ?? ?? High 8 4 4 16+f +16 +16 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Mira JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
21.4 (5%) 23.4 (6%) 1.8 (0.5%) ?? ?? High 9 4 4 17+f +20 +20 +17 --

To Do

Throws

Throw
5LPLK/4LPLK
Mira LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
33.8 (9%) - 11.3 (3%) - - - 5 2 30 36f +71 - - Hard Knockdown

To Do


KI2013 Navigation

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